Global Wireless Headset for Gaming Market Growth 2021-2026

  • receipt Report ID : 267947
  • calendar_today Published On: Apr, 2021
  • file_copy Pages: 166
  • list Consumer Goods

According to this latest study, the 2021 growth of Wireless Headset for Gaming will have significant change from previous year. By the most conservative estimates of global Wireless Headset for Gaming market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ xx million in 2020. Over the next five years the Wireless Headset for Gaming market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2026.

This report presents a comprehensive overview, market shares, and growth opportunities of Wireless Headset for Gaming market by product type, application, key manufacturers and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021, in Section 2.3; and forecast to 2026 in section 11.7.

Infrared

M Wave

Decimeter Wave

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 11.8.

Personal Use

Commercial Use

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in Chapter 3.

Sennheiser

Sony

Logitech

Somic

Razer

SteelSeries

Audio-Technica

Kotion Electronic

Trust International

Creative Technology

Thrustmaster

Big Ben

PDP-Pelican

Mad Catz

Cooler Master

KYE System Corp (Genius)

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Scope of the Report

1.1 Market Introduction

1.2 Years Considered

1.3 Research Objectives

1.4 Market Research Methodology

1.5 Research Process and Data Source

1.6 Economic Indicators

1.7 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Wireless Headset for Gaming Consumption 2016-2026

2.1.2 Wireless Headset for Gaming Consumption CAGR by Region

2.2 Wireless Headset for Gaming Segment by Type

2.2.1 Infrared

2.2.2 M Wave

2.2.3 Decimeter Wave

2.3 Wireless Headset for Gaming Sales by Type

2.3.1 Global Wireless Headset for Gaming Sales Market Share by Type (2016-2021)

2.3.2 Global Wireless Headset for Gaming Revenue and Market Share by Type (2016-2021)

2.3.3 Global Wireless Headset for Gaming Sale Price by Type (2016-2021)

2.4 Wireless Headset for Gaming Segment by Application

2.4.1 Personal Use

2.4.2 Commercial Use

2.5 Wireless Headset for Gaming Sales by Application

2.5.1 Global Wireless Headset for Gaming Sale Market Share by Application (2016-2021)

2.5.2 Global Wireless Headset for Gaming Revenue and Market Share by Application (2016-2021)

2.5.3 Global Wireless Headset for Gaming Sale Price by Application (2016-2021)

3 Global Wireless Headset for Gaming by Company

3.1 Global Wireless Headset for Gaming Sales Market Share by Company

3.1.1 Global Wireless Headset for Gaming Sales by Company (2019-2021)

3.1.2 Global Wireless Headset for Gaming Sales Market Share by Company (2019-2021)

3.2 Global Wireless Headset for Gaming Revenue Market Share by Company

3.2.1 Global Wireless Headset for Gaming Revenue by Company (2019-2021)

3.2.2 Global Wireless Headset for Gaming Revenue Market Share by Company (2019-2021)

3.3 Global Wireless Headset for Gaming Sale Price by Company

3.4 Global Manufacturers Wireless Headset for Gaming Producing Area Distribution, Sales Area, Product Type

3.4.1 Key Manufacturers Wireless Headset for Gaming Product Location Distribution

3.4.2 Players Wireless Headset for Gaming Products Offered

3.5 Market Concentration Rate Analysis

3.5.1 Competition Landscape Analysis

3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)

3.6 New Products and Potential Entrants

3.7 Mergers & Acquisitions, Expansion

4 Wireless Headset for Gaming by Region

4.1 Global Wireless Headset for Gaming by Region

4.1.1 Global Wireless Headset for Gaming Sales by Region

4.1.2 Global Wireless Headset for Gaming Revenue by Region

4.2 Americas Wireless Headset for Gaming Sales Growth

4.3 APAC Wireless Headset for Gaming Sales Growth

4.4 Europe Wireless Headset for Gaming Sales Growth

4.5 Middle East & Africa Wireless Headset for Gaming Sales Growth

5 Americas

5.1 Americas Wireless Headset for Gaming Sales by Country

5.1.1 Americas Wireless Headset for Gaming Sales by Country (2016-2021)

5.1.2 Americas Wireless Headset for Gaming Revenue by Country (2016-2021)

5.2 Americas Wireless Headset for Gaming Sales by Type

5.3 Americas Wireless Headset for Gaming Sales by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Brazil

6 APAC

6.1 APAC Wireless Headset for Gaming Sales by Region

6.1.1 APAC Wireless Headset for Gaming Sales by Region (2016-2021)

6.1.2 APAC Wireless Headset for Gaming Revenue by Region (2016-2021)

6.2 APAC Wireless Headset for Gaming Sales by Type

6.3 APAC Wireless Headset for Gaming Sales by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

7 Europe

7.1 Europe Wireless Headset for Gaming by Country

7.1.1 Europe Wireless Headset for Gaming Sales by Country (2016-2021)

7.1.2 Europe Wireless Headset for Gaming Revenue by Country (2016-2021)

7.2 Europe Wireless Headset for Gaming Sales by Type

7.3 Europe Wireless Headset for Gaming Sales by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

8 Middle East & Africa

8.1 Middle East & Africa Wireless Headset for Gaming by Country

8.1.1 Middle East & Africa Wireless Headset for Gaming Sales by Country (2016-2021)

8.1.2 Middle East & Africa Wireless Headset for Gaming Revenue by Country (2016-2021)

8.2 Middle East & Africa Wireless Headset for Gaming Sales by Type

8.3 Middle East & Africa Wireless Headset for Gaming Sales by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Country

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Marketing, Distributors and Customer

10.1 Sales Channel

10.1.1 Direct Channels

10.1.2 Indirect Channels

10.2 Wireless Headset for Gaming Distributors

10.3 Wireless Headset for Gaming Customer

11 Global Wireless Headset for Gaming Market Forecast

11.1 Global Wireless Headset for Gaming Forecast by Region

11.1.1 Global Wireless Headset for Gaming Forecast by Regions (2021-2026)

11.2.2 Global Wireless Headset for Gaming Revenue Forecast by Regions (2021-2026)

11.2 Americas Forecast by Country

11.3 APAC Forecast by Region

11.4 Europe Forecast by Country

11.5 Middle East & Africa Forecast by Country

11.6 Global Wireless Headset for Gaming Forecast by Type

11.7 Global Wireless Headset for Gaming Forecast by Application

12 Key Players Analysis

12.1 Sennheiser

12.1.1 Sennheiser Company Information

12.1.2 Sennheiser Wireless Headset for Gaming Product Offered

12.1.3 Sennheiser Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.1.4 Sennheiser Main Business Overview

12.1.5 Sennheiser Latest Developments

12.2 Sony

12.2.1 Sony Company Information

12.2.2 Sony Wireless Headset for Gaming Product Offered

12.2.3 Sony Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.2.4 Sony Main Business Overview

12.2.5 Sony Latest Developments

12.3 Logitech

12.3.1 Logitech Company Information

12.3.2 Logitech Wireless Headset for Gaming Product Offered

12.3.3 Logitech Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.3.4 Logitech Main Business Overview

12.3.5 Logitech Latest Developments

12.4 Somic

12.4.1 Somic Company Information

12.4.2 Somic Wireless Headset for Gaming Product Offered

12.4.3 Somic Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.4.4 Somic Main Business Overview

12.4.5 Somic Latest Developments

12.5 Razer

12.5.1 Razer Company Information

12.5.2 Razer Wireless Headset for Gaming Product Offered

12.5.3 Razer Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.5.4 Razer Main Business Overview

12.5.5 Razer Latest Developments

12.6 SteelSeries

12.6.1 SteelSeries Company Information

12.6.2 SteelSeries Wireless Headset for Gaming Product Offered

12.6.3 SteelSeries Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.6.4 SteelSeries Main Business Overview

12.6.5 SteelSeries Latest Developments

12.7 Audio-Technica

12.7.1 Audio-Technica Company Information

12.7.2 Audio-Technica Wireless Headset for Gaming Product Offered

12.7.3 Audio-Technica Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.7.4 Audio-Technica Main Business Overview

12.7.5 Audio-Technica Latest Developments

12.8 Kotion Electronic

12.8.1 Kotion Electronic Company Information

12.8.2 Kotion Electronic Wireless Headset for Gaming Product Offered

12.8.3 Kotion Electronic Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.8.4 Kotion Electronic Main Business Overview

12.8.5 Kotion Electronic Latest Developments

12.9 Trust International

12.9.1 Trust International Company Information

12.9.2 Trust International Wireless Headset for Gaming Product Offered

12.9.3 Trust International Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.9.4 Trust International Main Business Overview

12.9.5 Trust International Latest Developments

12.10 Creative Technology

12.10.1 Creative Technology Company Information

12.10.2 Creative Technology Wireless Headset for Gaming Product Offered

12.10.3 Creative Technology Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.10.4 Creative Technology Main Business Overview

12.10.5 Creative Technology Latest Developments

12.11 Thrustmaster

12.11.1 Thrustmaster Company Information

12.11.2 Thrustmaster Wireless Headset for Gaming Product Offered

12.11.3 Thrustmaster Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.11.4 Thrustmaster Main Business Overview

12.11.5 Thrustmaster Latest Developments

12.12 Big Ben

12.12.1 Big Ben Company Information

12.12.2 Big Ben Wireless Headset for Gaming Product Offered

12.12.3 Big Ben Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.12.4 Big Ben Main Business Overview

12.12.5 Big Ben Latest Developments

12.13 PDP-Pelican

12.13.1 PDP-Pelican Company Information

12.13.2 PDP-Pelican Wireless Headset for Gaming Product Offered

12.13.3 PDP-Pelican Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.13.4 PDP-Pelican Main Business Overview

12.13.5 PDP-Pelican Latest Developments

12.14 Mad Catz

12.14.1 Mad Catz Company Information

12.14.2 Mad Catz Wireless Headset for Gaming Product Offered

12.14.3 Mad Catz Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.14.4 Mad Catz Main Business Overview

12.14.5 Mad Catz Latest Developments

12.15 Cooler Master

12.15.1 Cooler Master Company Information

12.15.2 Cooler Master Wireless Headset for Gaming Product Offered

12.15.3 Cooler Master Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.15.4 Cooler Master Main Business Overview

12.15.5 Cooler Master Latest Developments

12.16 KYE System Corp (Genius)

12.16.1 KYE System Corp (Genius) Company Information

12.16.2 KYE System Corp (Genius) Wireless Headset for Gaming Product Offered

12.16.3 KYE System Corp (Genius) Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2019-2021)

12.16.4 KYE System Corp (Genius) Main Business Overview

12.16.5 KYE System Corp (Genius) Latest Developments

13 Research Findings and Conclusion

List of Tables

Table 1. Wireless Headset for Gaming Consumption CAGR by Region (2020-2026) & ($ Millions)

Table 2. Major Players of Infrared

Table 3. Major Players of M Wave

Table 4. Major Players of Decimeter Wave

Table 5. Global Wireless Headset for Gaming Sales by Type (2016-2021) & (K Units)

Table 6. Global Wireless Headset for Gaming Sales Market Share by Type (2016-2021)

Table 7. Global Wireless Headset for Gaming Revenue by Type (2016-2021) & ($ million)

Table 8. Global Wireless Headset for Gaming Revenue Market Share by Type (2016-2021)

Table 9. Global Wireless Headset for Gaming Sale Price by Type (2016-2021)

Table 10. Global Wireless Headset for Gaming Sales by Application (2016-2021) & (K Units)

Table 11. Global Wireless Headset for Gaming Sales Market Share by Application (2016-2021)

Table 12. Global Wireless Headset for Gaming Value by Application (2016-2021)

Table 13. Global Wireless Headset for Gaming Revenue Market Share by Application (2016-2021)

Table 14. Global Wireless Headset for Gaming Sale Price by Application (2016-2021)

Table 15. Global Wireless Headset for Gaming Sales by Company (2019-2021) & (K Units)

Table 16. Global Wireless Headset for Gaming Sales Market Share by Company (2019-2021)

Table 17. Global Wireless Headset for Gaming Revenue by Company (2019-2021) ($ Millions)

Table 18. Global Wireless Headset for Gaming Revenue Market Share by Company (2019-2021)

Table 19. Global Wireless Headset for Gaming Sale Price by Company (2019-2021)

Table 20. Key Manufacturers Wireless Headset for Gaming Producing Area Distribution and Sales Area

Table 21. Players Wireless Headset for Gaming Products Offered

Table 22. Wireless Headset for Gaming Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)

Table 23. New Products and Potential Entrants

Table 24. Mergers & Acquisitions, Expansion

Table 25. Global Wireless Headset for Gaming Sales by Region (2016-2021) (K Units)

Table 26. Global Wireless Headset for Gaming Sales Market Share by Region (2016-2021)

Table 27. Global Wireless Headset for Gaming Revenue by Region (2016-2021) & ($ Millions)

Table 28. Global Wireless Headset for Gaming Revenue Market Share by Region (2016-2021)

Table 29. Americas Wireless Headset for Gaming Sales by Country (2016-2021) & (K Units)

Table 30. Americas Wireless Headset for Gaming Sales Market Share by Country (2016-2021)

Table 31. Americas Wireless Headset for Gaming Revenue by Country (2016-2021) & ($ Millions)

Table 32. Americas Wireless Headset for Gaming Revenue Market Share by Country (2016-2021)

Table 33. Americas Wireless Headset for Gaming Sales by Type (2016-2021) & (K Units)

Table 34. Americas Wireless Headset for Gaming Sales Market Share by Type (2016-2021)

Table 35. Americas Wireless Headset for Gaming Sales by Application (2016-2021) & (K Units)

Table 36. Americas Wireless Headset for Gaming Sales Market Share by Application (2016-2021)

Table 37. APAC Wireless Headset for Gaming Sales by Region (2016-2021) & (K Units)

Table 38. APAC Wireless Headset for Gaming Sales Market Share by Region (2016-2021)

Table 39. APAC Wireless Headset for Gaming Revenue by Region (2016-2021) & ($ Millions)

Table 40. APAC Wireless Headset for Gaming Revenue Market Share by Region (2016-2021)

Table 41. APAC Wireless Headset for Gaming Sales by Type (2016-2021) & (K Units)

Table 42. APAC Wireless Headset for Gaming Sales Market Share by Type (2016-2021)

Table 43. APAC Wireless Headset for Gaming Sales by Application (2016-2021) & (K Units)

Table 44. APAC Wireless Headset for Gaming Sales Market Share by Application (2016-2021)

Table 45. Europe Wireless Headset for Gaming Sales by Country (2016-2021) & (K Units)

Table 46. Europe Wireless Headset for Gaming Sales Market Share by Country (2016-2021)

Table 47. Europe Wireless Headset for Gaming Revenue by Country (2016-2021) & ($ Millions)

Table 48. Europe Wireless Headset for Gaming Revenue Market Share by Country (2016-2021)

Table 49. Europe Wireless Headset for Gaming Sales by Type (2016-2021) & (K Units)

Table 50. Europe Wireless Headset for Gaming Sales Market Share by Type (2016-2021)

Table 51. Europe Wireless Headset for Gaming Sales by Application (2016-2021) & (K Units)

Table 52. Europe Wireless Headset for Gaming Sales Market Share by Application (2016-2021)

Table 53. Middle East & Africa Wireless Headset for Gaming Sales by Country (2016-2021) & (K Units)

Table 54. Middle East & Africa Wireless Headset for Gaming Sales Market Share by Country (2016-2021)

Table 55. Middle East & Africa Wireless Headset for Gaming Revenue by Country (2016-2021) & ($ Millions)

Table 56. Middle East & Africa Wireless Headset for Gaming Revenue Market Share by Country (2016-2021)

Table 57. Middle East & Africa Wireless Headset for Gaming Sales by Type (2016-2021) & (K Units)

Table 58. Middle East & Africa Wireless Headset for Gaming Sales Market Share by Type (2016-2021)

Table 59. Middle East & Africa Wireless Headset for Gaming Sales by Application (2016-2021) & (K Units)

Table 60. Middle East & Africa Wireless Headset for Gaming Sales Market Share by Application (2016-2021)

Table 61. Key and Potential Regions of Wireless Headset for Gaming

Table 62. Key Application and Potential Industries of Wireless Headset for Gaming

Table 63. Key Challenges of Wireless Headset for Gaming

Table 64. Key Trends of Wireless Headset for Gaming

Table 65. Wireless Headset for Gaming Distributors List

Table 66. Wireless Headset for Gaming Customer List

Table 67. Global Wireless Headset for Gaming Sales Forecast by Region (2021-2026) & (K Units)

Table 68. Global Wireless Headset for Gaming Consumption Market Forecast by Region

Table 69. Global Wireless Headset for Gaming Revenue Forecast by Region (2021-2026) & ($ millions)

Table 70. Global Wireless Headset for Gaming Revenue Market Share Forecast by Region (2021-2026)

Table 71. Americas Wireless Headset for Gaming Sales Forecast by Country (2021-2026) & (K Units)

Table 72. Americas Wireless Headset for Gaming Revenue Forecast by Country (2021-2026) & ($ millions)

Table 73. APAC Wireless Headset for Gaming Sales Forecast by Region (2021-2026) & (K Units)

Table 74. APAC Wireless Headset for Gaming Revenue Forecast by Region (2021-2026) & ($ millions)

Table 75. Europe Wireless Headset for Gaming Sales Forecast by Country (2021-2026) & (K Units)

Table 76. Europe Wireless Headset for Gaming Revenue Forecast by Country (2021-2026) & ($ millions)

Table 77. Middle East & Africa Wireless Headset for Gaming Sales Forecast by Country (2021-2026) & (K Units)

Table 78. Middle East & Africa Wireless Headset for Gaming Revenue Forecast by Country (2021-2026) & ($ millions)

Table 79. Global Wireless Headset for Gaming Sales Forecast by Type (2021-2026) & (K Units)

Table 80. Global Wireless Headset for Gaming Sales Market Share Forecast by Type (2021-2026)

Table 81. Global Wireless Headset for Gaming Revenue Forecast by Type (2021-2026) & ($ Millions)

Table 82. Global Wireless Headset for Gaming Revenue Market Share Forecast by Type (2021-2026)

Table 83. Global Wireless Headset for Gaming Sales Forecast by Application (2021-2026) & (K Units)

Table 84. Global Wireless Headset for Gaming Sales Market Share Forecast by Application (2021-2026)

Table 85. Global Wireless Headset for Gaming Revenue Forecast by Application (2021-2026) & ($ Millions)

Table 86. Global Wireless Headset for Gaming Revenue Market Share Forecast by Application (2021-2026)

Table 87. Sennheiser Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 88. Sennheiser Wireless Headset for Gaming Product Offered

Table 89. Sennheiser Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 90. Sennheiser Main Business

Table 91. Sennheiser Latest Developments

Table 92. Sony Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 93. Sony Wireless Headset for Gaming Product Offered

Table 94. Sony Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 95. Sony Main Business

Table 96. Sony Latest Developments

Table 97. Logitech Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 98. Logitech Wireless Headset for Gaming Product Offered

Table 99. Logitech Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 100. Logitech Main Business

Table 101. Logitech Latest Developments

Table 102. Somic Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 103. Somic Wireless Headset for Gaming Product Offered

Table 104. Somic Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 105. Somic Main Business

Table 106. Somic Latest Developments

Table 107. Razer Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 108. Razer Wireless Headset for Gaming Product Offered

Table 109. Razer Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 110. Razer Main Business

Table 111. Razer Latest Developments

Table 112. SteelSeries Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 113. SteelSeries Wireless Headset for Gaming Product Offered

Table 114. SteelSeries Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 115. SteelSeries Main Business

Table 116. SteelSeries Latest Developments

Table 117. Audio-Technica Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 118. Audio-Technica Wireless Headset for Gaming Product Offered

Table 119. Audio-Technica Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 120. Audio-Technica Main Business

Table 121. Audio-Technica Latest Developments

Table 122. Kotion Electronic Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 123. Kotion Electronic Wireless Headset for Gaming Product Offered

Table 124. Kotion Electronic Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 125. Kotion Electronic Main Business

Table 126. Kotion Electronic Latest Developments

Table 127. Trust International Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 128. Trust International Wireless Headset for Gaming Product Offered

Table 129. Trust International Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 130. Trust International Main Business

Table 131. Trust International Latest Developments

Table 132. Creative Technology Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 133. Creative Technology Wireless Headset for Gaming Product Offered

Table 134. Creative Technology Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 135. Creative Technology Main Business

Table 136. Creative Technology Latest Developments

Table 137. Thrustmaster Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 138. Thrustmaster Wireless Headset for Gaming Product Offered

Table 139. Thrustmaster Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 140. Thrustmaster Main Business

Table 141. Thrustmaster Latest Developments

Table 142. Big Ben Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 143. Big Ben Wireless Headset for Gaming Product Offered

Table 144. Big Ben Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 145. Big Ben Main Business

Table 146. Big Ben Latest Developments

Table 147. PDP-Pelican Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 148. PDP-Pelican Wireless Headset for Gaming Product Offered

Table 149. PDP-Pelican Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 150. PDP-Pelican Main Business

Table 151. PDP-Pelican Latest Developments

Table 152. Mad Catz Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 153. Mad Catz Wireless Headset for Gaming Product Offered

Table 154. Mad Catz Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 155. Mad Catz Main Business

Table 156. Mad Catz Latest Developments

Table 157. Cooler Master Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 158. Cooler Master Wireless Headset for Gaming Product Offered

Table 159. Cooler Master Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 160. Cooler Master Main Business

Table 161. Cooler Master Latest Developments

Table 162. KYE System Corp (Genius) Basic Information, Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors

Table 163. KYE System Corp (Genius) Wireless Headset for Gaming Product Offered

Table 164. KYE System Corp (Genius) Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)

Table 165. KYE System Corp (Genius) Main Business

Table 166. KYE System Corp (Genius) Latest Developments

List of Figures

Figure 1. Picture of Wireless Headset for Gaming

Figure 2. Wireless Headset for Gaming Report Years Considered

Figure 3. Research Objectives

Figure 4. Research Methodology

Figure 5. Research Process and Data Source

Figure 6. Global Wireless Headset for Gaming Sales Growth Rate 2016-2026 (K Units)

Figure 7. Global Wireless Headset for Gaming Revenue Growth Rate 2016-2026 ($ Millions)

Figure 8. Wireless Headset for Gaming Sales by Region (2021 & 2026) & ($ millions)

Figure 9. Product Picture of Infrared

Figure 10. Product Picture of M Wave

Figure 11. Product Picture of Decimeter Wave

Figure 12. Global Wireless Headset for Gaming Sales Market Share by Type in 2020

Figure 13. Global Wireless Headset for Gaming Revenue Market Share by Type (2016-2021)

Figure 14. Wireless Headset for Gaming Consumed in Personal Use

Figure 15. Global Wireless Headset for Gaming Market: Personal Use (2016-2021) & (K Units)

Figure 16. Wireless Headset for Gaming Consumed in Commercial Use

Figure 17. Global Wireless Headset for Gaming Market: Commercial Use (2016-2021) & (K Units)

Figure 18. Global Wireless Headset for Gaming Sales Market Share by Application (2016-2021)

Figure 19. Global Wireless Headset for Gaming Revenue Market Share by Application in 2020

Figure 20. Wireless Headset for Gaming Revenue Market by Company in 2020 ($ Million)

Figure 21. Global Wireless Headset for Gaming Revenue Market Share by Company in 2020

Figure 22. Global Wireless Headset for Gaming Sales Market Share by Regions (2016-2021)

Figure 23. Global Wireless Headset for Gaming Revenue Market Share by Region in 2020

Figure 24. Americas Wireless Headset for Gaming Sales 2016-2021 (K Units)

Figure 25. Americas Wireless Headset for Gaming Revenue 2016-2021 ($ Millions)

Figure 26. APAC Wireless Headset for Gaming Sales 2016-2021 (K Units)

Figure 27. APAC Wireless Headset for Gaming Revenue 2016-2021 ($ Millions)

Figure 28. Europe Wireless Headset for Gaming Sales 2016-2021 (K Units)

Figure 29. Europe Wireless Headset for Gaming Revenue 2016-2021 ($ Millions)

Figure 30. Middle East & Africa Wireless Headset for Gaming Sales 2016-2021 (K Units)

Figure 31. Middle East & Africa Wireless Headset for Gaming Revenue 2016-2021 ($ Millions)

Figure 32. Americas Wireless Headset for Gaming Sales Market Share by Country in 2020

Figure 33. Americas Wireless Headset for Gaming Revenue Market Share by Country in 2020

Figure 34. Americas Wireless Headset for Gaming Sales Market Share by Type in 2020

Figure 35. Americas Wireless Headset for Gaming Sales Market Share by Application in 2020

Figure 36. United States Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 37. Canada Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 38. Mexico Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 39. Brazil Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 40. APAC Wireless Headset for Gaming Sales Market Share by Region in 2020

Figure 41. APAC Wireless Headset for Gaming Revenue Market Share by Regions in 2020

Figure 42. APAC Wireless Headset for Gaming Sales Market Share by Type in 2020

Figure 43. APAC Wireless Headset for Gaming Sales Market Share by Application in 2020

Figure 44. China Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 45. Japan Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 46. Korea Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 47. Southeast Asia Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 48. India Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 49. Australia Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 50. Europe Wireless Headset for Gaming Sales Market Share by Country in 2020

Figure 51. Europe Wireless Headset for Gaming Revenue Market Share by Country in 2020

Figure 52. Europe Wireless Headset for Gaming Sales Market Share by Type in 2020

Figure 53. Europe Wireless Headset for Gaming Sales Market Share by Application in 2020

Figure 54. Germany Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 55. France Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 56. UK Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 57. Italy Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 58. Russia Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 59. Middle East & Africa Wireless Headset for Gaming Sales Market Share by Country in 2020

Figure 60. Middle East & Africa Wireless Headset for Gaming Revenue Market Share by Country in 2020

Figure 61. Middle East & Africa Wireless Headset for Gaming Sales Market Share by Type in 2020

Figure 62. Middle East & Africa Wireless Headset for Gaming Sales Market Share by Application in 2020

Figure 63. Egypt Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 64. South Africa Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 65. Israel Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 66. Turkey Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 67. GCC Country Wireless Headset for Gaming Revenue Growth 2016-2021 ($ Millions)

Figure 68. Channels of Distribution

Figure 69. Distributors Profiles

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