According to this latest study, the 2021 growth of VR Headsets & Equipment will have significant change from previous year. By the most conservative estimates of global VR Headsets & Equipment market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ xx million in 2020. Over the next five years the VR Headsets & Equipment market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2026.
This report presents a comprehensive overview, market shares, and growth opportunities of VR Headsets & Equipment market by product type, application, key manufacturers and key regions and countries.
Segmentation by type: breakdown data from 2016 to 2021, in Section 2.3; and forecast to 2026 in section 11.7.
PC VR Headsets
All-in-one VR Headsets
Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 11.8.
Entertainment
Marketing
Education
Others
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in Chapter 3.
Samsung
Oculus
Nintendo
HTC
SONY
Fujitsu
MI
HUAWEI
PiMAX
Royole
ANTVR
Homido
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global VR Headsets & Equipment Consumption 2016-2026
2.1.2 VR Headsets & Equipment Consumption CAGR by Region
2.2 VR Headsets & Equipment Segment by Type
2.2.1 PC VR Headsets
2.2.2 All-in-one VR Headsets
2.3 VR Headsets & Equipment Sales by Type
2.3.1 Global VR Headsets & Equipment Sales Market Share by Type (2016-2021)
2.3.2 Global VR Headsets & Equipment Revenue and Market Share by Type (2016-2021)
2.3.3 Global VR Headsets & Equipment Sale Price by Type (2016-2021)
2.4 VR Headsets & Equipment Segment by Application
2.4.1 Entertainment
2.4.2 Marketing
2.4.3 Education
2.4.4 Others
2.5 VR Headsets & Equipment Sales by Application
2.5.1 Global VR Headsets & Equipment Sale Market Share by Application (2016-2021)
2.5.2 Global VR Headsets & Equipment Revenue and Market Share by Application (2016-2021)
2.5.3 Global VR Headsets & Equipment Sale Price by Application (2016-2021)
3 Global VR Headsets & Equipment by Company
3.1 Global VR Headsets & Equipment Sales Market Share by Company
3.1.1 Global VR Headsets & Equipment Sales by Company (2019-2021)
3.1.2 Global VR Headsets & Equipment Sales Market Share by Company (2019-2021)
3.2 Global VR Headsets & Equipment Revenue Market Share by Company
3.2.1 Global VR Headsets & Equipment Revenue by Company (2019-2021)
3.2.2 Global VR Headsets & Equipment Revenue Market Share by Company (2019-2021)
3.3 Global VR Headsets & Equipment Sale Price by Company
3.4 Global Manufacturers VR Headsets & Equipment Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers VR Headsets & Equipment Product Location Distribution
3.4.2 Players VR Headsets & Equipment Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 VR Headsets & Equipment by Region
4.1 Global VR Headsets & Equipment by Region
4.1.1 Global VR Headsets & Equipment Sales by Region
4.1.2 Global VR Headsets & Equipment Revenue by Region
4.2 Americas VR Headsets & Equipment Sales Growth
4.3 APAC VR Headsets & Equipment Sales Growth
4.4 Europe VR Headsets & Equipment Sales Growth
4.5 Middle East & Africa VR Headsets & Equipment Sales Growth
5 Americas
5.1 Americas VR Headsets & Equipment Sales by Country
5.1.1 Americas VR Headsets & Equipment Sales by Country (2016-2021)
5.1.2 Americas VR Headsets & Equipment Revenue by Country (2016-2021)
5.2 Americas VR Headsets & Equipment Sales by Type
5.3 Americas VR Headsets & Equipment Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC VR Headsets & Equipment Sales by Region
6.1.1 APAC VR Headsets & Equipment Sales by Region (2016-2021)
6.1.2 APAC VR Headsets & Equipment Revenue by Region (2016-2021)
6.2 APAC VR Headsets & Equipment Sales by Type
6.3 APAC VR Headsets & Equipment Sales by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe VR Headsets & Equipment by Country
7.1.1 Europe VR Headsets & Equipment Sales by Country (2016-2021)
7.1.2 Europe VR Headsets & Equipment Revenue by Country (2016-2021)
7.2 Europe VR Headsets & Equipment Sales by Type
7.3 Europe VR Headsets & Equipment Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa VR Headsets & Equipment by Country
8.1.1 Middle East & Africa VR Headsets & Equipment Sales by Country (2016-2021)
8.1.2 Middle East & Africa VR Headsets & Equipment Revenue by Country (2016-2021)
8.2 Middle East & Africa VR Headsets & Equipment Sales by Type
8.3 Middle East & Africa VR Headsets & Equipment Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Country
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 VR Headsets & Equipment Distributors
10.3 VR Headsets & Equipment Customer
11 Global VR Headsets & Equipment Market Forecast
11.1 Global VR Headsets & Equipment Forecast by Region
11.1.1 Global VR Headsets & Equipment Forecast by Regions (2021-2026)
11.2.2 Global VR Headsets & Equipment Revenue Forecast by Regions (2021-2026)
11.2 Americas Forecast by Country
11.3 APAC Forecast by Region
11.4 Europe Forecast by Country
11.5 Middle East & Africa Forecast by Country
11.6 Global VR Headsets & Equipment Forecast by Type
11.7 Global VR Headsets & Equipment Forecast by Application
12 Key Players Analysis
12.1 Samsung
12.1.1 Samsung Company Information
12.1.2 Samsung VR Headsets & Equipment Product Offered
12.1.3 Samsung VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.1.4 Samsung Main Business Overview
12.1.5 Samsung Latest Developments
12.2 Oculus
12.2.1 Oculus Company Information
12.2.2 Oculus VR Headsets & Equipment Product Offered
12.2.3 Oculus VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.2.4 Oculus Main Business Overview
12.2.5 Oculus Latest Developments
12.3 Nintendo
12.3.1 Nintendo Company Information
12.3.2 Nintendo VR Headsets & Equipment Product Offered
12.3.3 Nintendo VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.3.4 Nintendo Main Business Overview
12.3.5 Nintendo Latest Developments
12.4 HTC
12.4.1 HTC Company Information
12.4.2 HTC VR Headsets & Equipment Product Offered
12.4.3 HTC VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.4.4 HTC Main Business Overview
12.4.5 HTC Latest Developments
12.5 Google
12.5.1 Google Company Information
12.5.2 Google VR Headsets & Equipment Product Offered
12.5.3 Google VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.5.4 Google Main Business Overview
12.5.5 Google Latest Developments
12.6 SONY
12.6.1 SONY Company Information
12.6.2 SONY VR Headsets & Equipment Product Offered
12.6.3 SONY VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.6.4 SONY Main Business Overview
12.6.5 SONY Latest Developments
12.7 Fujitsu
12.7.1 Fujitsu Company Information
12.7.2 Fujitsu VR Headsets & Equipment Product Offered
12.7.3 Fujitsu VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.7.4 Fujitsu Main Business Overview
12.7.5 Fujitsu Latest Developments
12.8 MI
12.8.1 MI Company Information
12.8.2 MI VR Headsets & Equipment Product Offered
12.8.3 MI VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.8.4 MI Main Business Overview
12.8.5 MI Latest Developments
12.9 HUAWEI
12.9.1 HUAWEI Company Information
12.9.2 HUAWEI VR Headsets & Equipment Product Offered
12.9.3 HUAWEI VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.9.4 HUAWEI Main Business Overview
12.9.5 HUAWEI Latest Developments
12.10 PiMAX
12.10.1 PiMAX Company Information
12.10.2 PiMAX VR Headsets & Equipment Product Offered
12.10.3 PiMAX VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.10.4 PiMAX Main Business Overview
12.10.5 PiMAX Latest Developments
12.11 Royole
12.11.1 Royole Company Information
12.11.2 Royole VR Headsets & Equipment Product Offered
12.11.3 Royole VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.11.4 Royole Main Business Overview
12.11.5 Royole Latest Developments
12.12 ANTVR
12.12.1 ANTVR Company Information
12.12.2 ANTVR VR Headsets & Equipment Product Offered
12.12.3 ANTVR VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.12.4 ANTVR Main Business Overview
12.12.5 ANTVR Latest Developments
12.13 Homido
12.13.1 Homido Company Information
12.13.2 Homido VR Headsets & Equipment Product Offered
12.13.3 Homido VR Headsets & Equipment Sales, Revenue, Price and Gross Margin (2019-2021)
12.13.4 Homido Main Business Overview
12.13.5 Homido Latest Developments
13 Research Findings and Conclusion
List of Tables
Table 1. VR Headsets & Equipment Consumption CAGR by Region (2020-2026) & ($ Millions)
Table 2. Major Players of PC VR Headsets
Table 3. Major Players of All-in-one VR Headsets
Table 4. Global VR Headsets & Equipment Sales by Type (2016-2021) & (K Units)
Table 5. Global VR Headsets & Equipment Sales Market Share by Type (2016-2021)
Table 6. Global VR Headsets & Equipment Revenue by Type (2016-2021) & ($ million)
Table 7. Global VR Headsets & Equipment Revenue Market Share by Type (2016-2021)
Table 8. Global VR Headsets & Equipment Sale Price by Type (2016-2021)
Table 9. Global VR Headsets & Equipment Sales by Application (2016-2021) & (K Units)
Table 10. Global VR Headsets & Equipment Sales Market Share by Application (2016-2021)
Table 11. Global VR Headsets & Equipment Value by Application (2016-2021)
Table 12. Global VR Headsets & Equipment Revenue Market Share by Application (2016-2021)
Table 13. Global VR Headsets & Equipment Sale Price by Application (2016-2021)
Table 14. Global VR Headsets & Equipment Sales by Company (2019-2021) & (K Units)
Table 15. Global VR Headsets & Equipment Sales Market Share by Company (2019-2021)
Table 16. Global VR Headsets & Equipment Revenue by Company (2019-2021) ($ Millions)
Table 17. Global VR Headsets & Equipment Revenue Market Share by Company (2019-2021)
Table 18. Global VR Headsets & Equipment Sale Price by Company (2019-2021)
Table 19. Key Manufacturers VR Headsets & Equipment Producing Area Distribution and Sales Area
Table 20. Players VR Headsets & Equipment Products Offered
Table 21. VR Headsets & Equipment Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)
Table 22. New Products and Potential Entrants
Table 23. Mergers & Acquisitions, Expansion
Table 24. Global VR Headsets & Equipment Sales by Region (2016-2021) (K Units)
Table 25. Global VR Headsets & Equipment Sales Market Share by Region (2016-2021)
Table 26. Global VR Headsets & Equipment Revenue by Region (2016-2021) & ($ Millions)
Table 27. Global VR Headsets & Equipment Revenue Market Share by Region (2016-2021)
Table 28. Americas VR Headsets & Equipment Sales by Country (2016-2021) & (K Units)
Table 29. Americas VR Headsets & Equipment Sales Market Share by Country (2016-2021)
Table 30. Americas VR Headsets & Equipment Revenue by Country (2016-2021) & ($ Millions)
Table 31. Americas VR Headsets & Equipment Revenue Market Share by Country (2016-2021)
Table 32. Americas VR Headsets & Equipment Sales by Type (2016-2021) & (K Units)
Table 33. Americas VR Headsets & Equipment Sales Market Share by Type (2016-2021)
Table 34. Americas VR Headsets & Equipment Sales by Application (2016-2021) & (K Units)
Table 35. Americas VR Headsets & Equipment Sales Market Share by Application (2016-2021)
Table 36. APAC VR Headsets & Equipment Sales by Region (2016-2021) & (K Units)
Table 37. APAC VR Headsets & Equipment Sales Market Share by Region (2016-2021)
Table 38. APAC VR Headsets & Equipment Revenue by Region (2016-2021) & ($ Millions)
Table 39. APAC VR Headsets & Equipment Revenue Market Share by Region (2016-2021)
Table 40. APAC VR Headsets & Equipment Sales by Type (2016-2021) & (K Units)
Table 41. APAC VR Headsets & Equipment Sales Market Share by Type (2016-2021)
Table 42. APAC VR Headsets & Equipment Sales by Application (2016-2021) & (K Units)
Table 43. APAC VR Headsets & Equipment Sales Market Share by Application (2016-2021)
Table 44. Europe VR Headsets & Equipment Sales by Country (2016-2021) & (K Units)
Table 45. Europe VR Headsets & Equipment Sales Market Share by Country (2016-2021)
Table 46. Europe VR Headsets & Equipment Revenue by Country (2016-2021) & ($ Millions)
Table 47. Europe VR Headsets & Equipment Revenue Market Share by Country (2016-2021)
Table 48. Europe VR Headsets & Equipment Sales by Type (2016-2021) & (K Units)
Table 49. Europe VR Headsets & Equipment Sales Market Share by Type (2016-2021)
Table 50. Europe VR Headsets & Equipment Sales by Application (2016-2021) & (K Units)
Table 51. Europe VR Headsets & Equipment Sales Market Share by Application (2016-2021)
Table 52. Middle East & Africa VR Headsets & Equipment Sales by Country (2016-2021) & (K Units)
Table 53. Middle East & Africa VR Headsets & Equipment Sales Market Share by Country (2016-2021)
Table 54. Middle East & Africa VR Headsets & Equipment Revenue by Country (2016-2021) & ($ Millions)
Table 55. Middle East & Africa VR Headsets & Equipment Revenue Market Share by Country (2016-2021)
Table 56. Middle East & Africa VR Headsets & Equipment Sales by Type (2016-2021) & (K Units)
Table 57. Middle East & Africa VR Headsets & Equipment Sales Market Share by Type (2016-2021)
Table 58. Middle East & Africa VR Headsets & Equipment Sales by Application (2016-2021) & (K Units)
Table 59. Middle East & Africa VR Headsets & Equipment Sales Market Share by Application (2016-2021)
Table 60. Key and Potential Regions of VR Headsets & Equipment
Table 61. Key Application and Potential Industries of VR Headsets & Equipment
Table 62. Key Challenges of VR Headsets & Equipment
Table 63. Key Trends of VR Headsets & Equipment
Table 64. VR Headsets & Equipment Distributors List
Table 65. VR Headsets & Equipment Customer List
Table 66. Global VR Headsets & Equipment Sales Forecast by Region (2021-2026) & (K Units)
Table 67. Global VR Headsets & Equipment Consumption Market Forecast by Region
Table 68. Global VR Headsets & Equipment Revenue Forecast by Region (2021-2026) & ($ millions)
Table 69. Global VR Headsets & Equipment Revenue Market Share Forecast by Region (2021-2026)
Table 70. Americas VR Headsets & Equipment Sales Forecast by Country (2021-2026) & (K Units)
Table 71. Americas VR Headsets & Equipment Revenue Forecast by Country (2021-2026) & ($ millions)
Table 72. APAC VR Headsets & Equipment Sales Forecast by Region (2021-2026) & (K Units)
Table 73. APAC VR Headsets & Equipment Revenue Forecast by Region (2021-2026) & ($ millions)
Table 74. Europe VR Headsets & Equipment Sales Forecast by Country (2021-2026) & (K Units)
Table 75. Europe VR Headsets & Equipment Revenue Forecast by Country (2021-2026) & ($ millions)
Table 76. Middle East & Africa VR Headsets & Equipment Sales Forecast by Country (2021-2026) & (K Units)
Table 77. Middle East & Africa VR Headsets & Equipment Revenue Forecast by Country (2021-2026) & ($ millions)
Table 78. Global VR Headsets & Equipment Sales Forecast by Type (2021-2026) & (K Units)
Table 79. Global VR Headsets & Equipment Sales Market Share Forecast by Type (2021-2026)
Table 80. Global VR Headsets & Equipment Revenue Forecast by Type (2021-2026) & ($ Millions)
Table 81. Global VR Headsets & Equipment Revenue Market Share Forecast by Type (2021-2026)
Table 82. Global VR Headsets & Equipment Sales Forecast by Application (2021-2026) & (K Units)
Table 83. Global VR Headsets & Equipment Sales Market Share Forecast by Application (2021-2026)
Table 84. Global VR Headsets & Equipment Revenue Forecast by Application (2021-2026) & ($ Millions)
Table 85. Global VR Headsets & Equipment Revenue Market Share Forecast by Application (2021-2026)
Table 86. Samsung Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 87. Samsung VR Headsets & Equipment Product Offered
Table 88. Samsung VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 89. Samsung Main Business
Table 90. Samsung Latest Developments
Table 91. Oculus Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 92. Oculus VR Headsets & Equipment Product Offered
Table 93. Oculus VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 94. Oculus Main Business
Table 95. Oculus Latest Developments
Table 96. Nintendo Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 97. Nintendo VR Headsets & Equipment Product Offered
Table 98. Nintendo VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 99. Nintendo Main Business
Table 100. Nintendo Latest Developments
Table 101. HTC Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 102. HTC VR Headsets & Equipment Product Offered
Table 103. HTC VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 104. HTC Main Business
Table 105. HTC Latest Developments
Table 106. Google Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 107. Google VR Headsets & Equipment Product Offered
Table 108. Google VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 109. Google Main Business
Table 110. Google Latest Developments
Table 111. SONY Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 112. SONY VR Headsets & Equipment Product Offered
Table 113. SONY VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 114. SONY Main Business
Table 115. SONY Latest Developments
Table 116. Fujitsu Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 117. Fujitsu VR Headsets & Equipment Product Offered
Table 118. Fujitsu VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 119. Fujitsu Main Business
Table 120. Fujitsu Latest Developments
Table 121. MI Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 122. MI VR Headsets & Equipment Product Offered
Table 123. MI VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 124. MI Main Business
Table 125. MI Latest Developments
Table 126. HUAWEI Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 127. HUAWEI VR Headsets & Equipment Product Offered
Table 128. HUAWEI VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 129. HUAWEI Main Business
Table 130. HUAWEI Latest Developments
Table 131. PiMAX Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 132. PiMAX VR Headsets & Equipment Product Offered
Table 133. PiMAX VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 134. PiMAX Main Business
Table 135. PiMAX Latest Developments
Table 136. Royole Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 137. Royole VR Headsets & Equipment Product Offered
Table 138. Royole VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 139. Royole Main Business
Table 140. Royole Latest Developments
Table 141. ANTVR Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 142. ANTVR VR Headsets & Equipment Product Offered
Table 143. ANTVR VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 144. ANTVR Main Business
Table 145. ANTVR Latest Developments
Table 146. Homido Basic Information, VR Headsets & Equipment Manufacturing Base, Sales Area and Its Competitors
Table 147. Homido VR Headsets & Equipment Product Offered
Table 148. Homido VR Headsets & Equipment Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 149. Homido Main Business
Table 150. Homido Latest Developments
List of Figures
Figure 1. Picture of VR Headsets & Equipment
Figure 2. VR Headsets & Equipment Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global VR Headsets & Equipment Sales Growth Rate 2016-2026 (K Units)
Figure 7. Global VR Headsets & Equipment Revenue Growth Rate 2016-2026 ($ Millions)
Figure 8. VR Headsets & Equipment Sales by Region (2021 & 2026) & ($ millions)
Figure 9. Product Picture of PC VR Headsets
Figure 10. Product Picture of All-in-one VR Headsets
Figure 11. Global VR Headsets & Equipment Sales Market Share by Type in 2020
Figure 12. Global VR Headsets & Equipment Revenue Market Share by Type (2016-2021)
Figure 13. VR Headsets & Equipment Consumed in Entertainment
Figure 14. Global VR Headsets & Equipment Market: Entertainment (2016-2021) & (K Units)
Figure 15. VR Headsets & Equipment Consumed in Marketing
Figure 16. Global VR Headsets & Equipment Market: Marketing (2016-2021) & (K Units)
Figure 17. VR Headsets & Equipment Consumed in Education
Figure 18. Global VR Headsets & Equipment Market: Education (2016-2021) & (K Units)
Figure 19. VR Headsets & Equipment Consumed in Others
Figure 20. Global VR Headsets & Equipment Market: Others (2016-2021) & (K Units)
Figure 21. Global VR Headsets & Equipment Sales Market Share by Application (2016-2021)
Figure 22. Global VR Headsets & Equipment Revenue Market Share by Application in 2020
Figure 23. VR Headsets & Equipment Revenue Market by Company in 2020 ($ Million)
Figure 24. Global VR Headsets & Equipment Revenue Market Share by Company in 2020
Figure 25. Global VR Headsets & Equipment Sales Market Share by Regions (2016-2021)
Figure 26. Global VR Headsets & Equipment Revenue Market Share by Region in 2020
Figure 27. Americas VR Headsets & Equipment Sales 2016-2021 (K Units)
Figure 28. Americas VR Headsets & Equipment Revenue 2016-2021 ($ Millions)
Figure 29. APAC VR Headsets & Equipment Sales 2016-2021 (K Units)
Figure 30. APAC VR Headsets & Equipment Revenue 2016-2021 ($ Millions)
Figure 31. Europe VR Headsets & Equipment Sales 2016-2021 (K Units)
Figure 32. Europe VR Headsets & Equipment Revenue 2016-2021 ($ Millions)
Figure 33. Middle East & Africa VR Headsets & Equipment Sales 2016-2021 (K Units)
Figure 34. Middle East & Africa VR Headsets & Equipment Revenue 2016-2021 ($ Millions)
Figure 35. Americas VR Headsets & Equipment Sales Market Share by Country in 2020
Figure 36. Americas VR Headsets & Equipment Revenue Market Share by Country in 2020
Figure 37. Americas VR Headsets & Equipment Sales Market Share by Type in 2020
Figure 38. Americas VR Headsets & Equipment Sales Market Share by Application in 2020
Figure 39. United States VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 40. Canada VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 41. Mexico VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 42. Brazil VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 43. APAC VR Headsets & Equipment Sales Market Share by Region in 2020
Figure 44. APAC VR Headsets & Equipment Revenue Market Share by Regions in 2020
Figure 45. APAC VR Headsets & Equipment Sales Market Share by Type in 2020
Figure 46. APAC VR Headsets & Equipment Sales Market Share by Application in 2020
Figure 47. China VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 48. Japan VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 49. Korea VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 50. Southeast Asia VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 51. India VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 52. Australia VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 53. Europe VR Headsets & Equipment Sales Market Share by Country in 2020
Figure 54. Europe VR Headsets & Equipment Revenue Market Share by Country in 2020
Figure 55. Europe VR Headsets & Equipment Sales Market Share by Type in 2020
Figure 56. Europe VR Headsets & Equipment Sales Market Share by Application in 2020
Figure 57. Germany VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 58. France VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 59. UK VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 60. Italy VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 61. Russia VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 62. Middle East & Africa VR Headsets & Equipment Sales Market Share by Country in 2020
Figure 63. Middle East & Africa VR Headsets & Equipment Revenue Market Share by Country in 2020
Figure 64. Middle East & Africa VR Headsets & Equipment Sales Market Share by Type in 2020
Figure 65. Middle East & Africa VR Headsets & Equipment Sales Market Share by Application in 2020
Figure 66. Egypt VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 67. South Africa VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 68. Israel VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 69. Turkey VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 70. GCC Country VR Headsets & Equipment Revenue Growth 2016-2021 ($ Millions)
Figure 71. Channels of Distribution
Figure 72. Distributors Profiles