According to this study, over the next five years the VR for Video market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global revenue market share of key companies in VR for Video business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of VR for Video market by product type, application, key manufacturers and key regions and countries.
This study considers the VR for Video value generated from the sales of the following segments:
Segmentation by product type:
Hardware
Software
Segmentation by application:
Television
Computer
Mobile Phone
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report:
Gapra
NextVR
Jaunt
IGPort
VRSE
...
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global VR for Video market size by key regions/countries, product type and application.
To understand the structure of VR for Video market by identifying its various subsegments.
Focuses on the key global VR for Video players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the VR for Video with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of VR for Video submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
Global VR for Video Market Growth (Status and Outlook) 2019-2024
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global VR for Video Market Size 2019-2024
2.1.2 VR for Video Market Size CAGR by Region
2.2 VR for Video Segment by Type
2.2.1 Hardware
2.2.2 Software
2.3 VR for Video Market Size by Type
2.3.1 Global VR for Video Market Size Market Share by Type (2019-2024)
2.3.2 Global VR for Video Market Size Growth Rate by Type (2019-2024)
2.4 VR for Video Segment by Application
2.4.1 Television
2.4.2 Computer
2.4.3 Mobile Phone
2.4.4 Others
2.5 VR for Video Market Size by Application
2.5.1 Global VR for Video Market Size Market Share by Application (2019-2024)
2.5.2 Global VR for Video Market Size Growth Rate by Application (2019-2024)
3 VR for Video Key Players
3.1 Date of Key Players Enter into VR for Video
3.2 Key Players VR for Video Product Offered
3.3 Key Players VR for Video Funding/Investment Analysis
3.4 Funding/Investment
3.4.1 Funding/Investment by Regions
3.4.2 Funding/Investment by End Industry
3.5 Key Players VR for Video Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions
4 VR for Video by Regions
4.1 VR for Video Market Size by Regions
4.2 Americas VR for Video Market Size Growth
4.3 APAC VR for Video Market Size Growth
4.4 Europe VR for Video Market Size Growth
5 Americas
5.1 Americas VR for Video Market Size by Countries
5.2 Americas VR for Video Market Size by Type
5.3 Americas VR for Video Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC VR for Video Market Size by Countries
6.2 APAC VR for Video Market Size by Type
6.3 APAC VR for Video Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe VR for Video by Countries
7.2 Europe VR for Video Market Size by Type
7.3 Europe VR for Video Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Key Economic Indicators of Few Europe Countries
8 Market Drivers, Challenges and Trends
8.1 Market Drivers and Impact
8.1.1 Growing Demand from Key Regions
8.1.2 Growing Demand from Key Applications and Potential Industries
8.2 Market Challenges and Impact
8.3 Market Trends
8.4 Market Ecosystem and Roles
9 Key Investors in VR for Video
9.1 Company A
9.1.1 Company A Company Details
9.1.2 Company Description
9.1.3 Companies Invested by Company A
9.1.4 Company A Key Development and Market Layout
9.2 Company B
9.2.1 Company B Company Details
9.2.2 Company Description
9.2.3 Companies Invested by Company B
9.2.4 Company B Key Development and Market Layout
9.3 Company C
9.3.1 Company C Company Details
9.3.2 Company Description
9.3.3 Companies Invested by Company C
9.3.4 Company C Key Development and Market Layout
9.4 Company D
9.4.1 Company D Company Details
9.4.2 Company Description
9.4.3 Companies Invested by Company D
9.4.4 Company D Key Development and Market Layout
…
10 Key Players Analysis
10.1 Gapra
10.1.1 Gapra Company Details
10.1.2 VR for Video Product Offered
10.1.3 Gapra VR for Video Market Size
10.1.4 Main Business Overview
10.1.5 Gapra News
10.2 NextVR
10.2.1 NextVR Company Details
10.2.2 VR for Video Product Offered
10.2.3 NextVR VR for Video Market Size
10.2.4 Main Business Overview
10.2.5 NextVR News
10.3 Jaunt
10.3.1 Jaunt Company Details
10.3.2 VR for Video Product Offered
10.3.3 Jaunt VR for Video Market Size
10.3.4 Main Business Overview
10.3.5 Jaunt News
10.4 IGPort
10.4.1 IGPort Company Details
10.4.2 VR for Video Product Offered
10.4.3 IGPort VR for Video Market Size
10.4.4 Main Business Overview
10.4.5 IGPort News
10.5 VRSE
10.5.1 VRSE Company Details
10.5.2 VR for Video Product Offered
10.5.3 VRSE VR for Video Market Size
10.5.4 Main Business Overview
10.5.5 VRSE News
...
11 Research Findings and Conclusion
List of Tables and Figures
Figure Picture of VR for Video
Figure VR for Video Report Years Considered
Figure Market Research Methodology
Figure Global VR for Video Market