According to this latest study, the 2021 growth of VR and 360 Video will have significant change from previous year. By the most conservative estimates of global VR and 360 Video market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ xx million in 2020. Over the next five years the VR and 360 Video market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2026.
This report presents a comprehensive overview, market shares, and growth opportunities of VR and 360 Video market by product type, application, key players and key regions and countries.
Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
Documentary
The Film
TV Series
Other
Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
Cinema
TV Station
Online Media
Other
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Koncept VR
Light Sail VR
Felix & Paul Studios
Emblematic Group
BigLook 360
VR Playhouse
Penrose Studios
Baobab Studios
RYOT
Fable Studio
WITHIN
VR Gorilla
360 Labs
Spherica
Visualize Creative Limited
Prosper XR
Axis Images
Vgers
Supersphere VR
Wheelhouse Media
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global VR and 360 Video Market Size 2016-2026
2.1.2 VR and 360 Video Market Size CAGR by Region 2020 VS 2021 VS 2026
2.2 VR and 360 Video Segment by Type
2.2.1 Documentary
2.2.2 Documentary
2.2.3 TV Series
2.2.4 Other
2.3 VR and 360 Video Market Size by Type
2.3.1 Global VR and 360 Video Market Size CAGR by Type
2.3.2 Global VR and 360 Video Market Size Market Share by Type (2016-2021)
2.4 VR and 360 Video Segment by Application
2.4.1 Cinema
2.4.2 TV Station
2.4.3 Online Media
2.4.4 Other
2.5 VR and 360 Video Market Size by Application
2.5.1 Global VR and 360 Video Market Size CAGR by Application
2.5.2 Global VR and 360 Video Market Size Market Share by Application (2016-2021)
3 VR and 360 Video Market Size by Players
3.1 VR and 360 Video Market Size Market Share by Players
3.1.1 Global VR and 360 Video Revenue by Players (2019-2021E)
3.1.2 Global VR and 360 Video Revenue Market Share by Players (2019-2021E)
3.2 Global VR and 360 Video Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 VR and 360 Video by Regions
4.1 VR and 360 Video Market Size by Regions (2016-2021)
4.2 Americas VR and 360 Video Market Size Growth (2016-2021)
4.3 APAC VR and 360 Video Market Size Growth (2016-2021)
4.4 Europe VR and 360 Video Market Size Growth (2016-2021)
4.5 Middle East & Africa VR and 360 Video Market Size Growth (2016-2021)
5 Americas
5.1 Americas VR and 360 Video Market Size by Country (2016-2021)
5.2 Americas VR and 360 Video Market Size by Type (2016-2021)
5.3 Americas VR and 360 Video Market Size by Application (2016-2021)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC VR and 360 Video Market Size by Region (2016-2021)
6.2 APAC VR and 360 Video Market Size by Type (2016-2021)
6.3 APAC VR and 360 Video Market Size by Application (2016-2021)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe VR and 360 Video by Country (2016-2021)
7.2 Europe VR and 360 Video Market Size by Type (2016-2021)
7.3 Europe VR and 360 Video Market Size by Application (2016-2021)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa VR and 360 Video by Region (2016-2021)
8.2 Middle East & Africa VR and 360 Video Market Size by Type (2016-2021)
8.3 Middle East & Africa VR and 360 Video Market Size by Application (2016-2021)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Global VR and 360 Video Market Forecast
10.1 Global VR and 360 Video Forecast by Regions (2021-2026)
10.1.1 Global VR and 360 Video Forecast by Regions (2021-2026)
10.1.2 Americas VR and 360 Video Forecast
10.1.3 APAC VR and 360 Video Forecast
10.1.4 Europe VR and 360 Video Forecast
10.1.5 Middle East & Africa VR and 360 Video Forecast
10.2 Americas VR and 360 Video Forecast by Countries (2021-2026)
10.2.1 United States VR and 360 Video Market Forecast
10.2.2 Canada VR and 360 Video Market Forecast
10.2.3 Mexico VR and 360 Video Market Forecast
10.2.4 Brazil VR and 360 Video Market Forecast
10.3 APAC VR and 360 Video Forecast by Region (2021-2026)
10.3.1 China VR and 360 Video Market Forecast
10.3.2 Japan VR and 360 Video Market Forecast
10.3.3 Korea VR and 360 Video Market Forecast
10.3.4 Southeast Asia VR and 360 Video Market Forecast
10.3.5 India VR and 360 Video Market Forecast
10.3.6 Australia VR and 360 Video Market Forecast
10.4 Europe VR and 360 Video Forecast by Country (2021-2026)
10.4.1 Germany VR and 360 Video Market Forecast
10.4.2 France VR and 360 Video Market Forecast
10.4.3 UK VR and 360 Video Market Forecast
10.4.4 Italy VR and 360 Video Market Forecast
10.4.5 Russia VR and 360 Video Market Forecast
10.5 Middle East & Africa VR and 360 Video Forecast by Region (2021-2026)
10.5.1 Egypt VR and 360 Video Market Forecast
10.5.2 South Africa VR and 360 Video Market Forecast
10.5.3 Israel VR and 360 Video Market Forecast
10.5.4 Turkey VR and 360 Video Market Forecast
10.5.5 GCC Countries VR and 360 Video Market Forecast
10.6 Global VR and 360 Video Forecast by Type (2021-2026)
10.8 Global VR and 360 Video Forecast by Application (2021-2026)
11 Key Players Analysis
11.1 Koncept VR
11.1.1 Koncept VR Company Information
11.1.2 Koncept VR VR and 360 Video Product Offered
11.1.3 Koncept VR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.1.4 Koncept VR Main Business Overview
11.1.5 Koncept VR Latest Developments
11.2 Light Sail VR
11.2.1 Light Sail VR Company Information
11.2.2 Light Sail VR VR and 360 Video Product Offered
11.2.3 Light Sail VR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.2.4 Light Sail VR Main Business Overview
11.2.5 Light Sail VR Latest Developments
11.3 Felix & Paul Studios
11.3.1 Felix & Paul Studios Company Information
11.3.2 Felix & Paul Studios VR and 360 Video Product Offered
11.3.3 Felix & Paul Studios VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.3.4 Felix & Paul Studios Main Business Overview
11.3.5 Felix & Paul Studios Latest Developments
11.4 Emblematic Group
11.4.1 Emblematic Group Company Information
11.4.2 Emblematic Group VR and 360 Video Product Offered
11.4.3 Emblematic Group VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.4.4 Emblematic Group Main Business Overview
11.4.5 Emblematic Group Latest Developments
11.5 BigLook 360
11.5.1 BigLook 360 Company Information
11.5.2 BigLook 360 VR and 360 Video Product Offered
11.5.3 BigLook 360 VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.5.4 BigLook 360 Main Business Overview
11.5.5 BigLook 360 Latest Developments
11.6 VR Playhouse
11.6.1 VR Playhouse Company Information
11.6.2 VR Playhouse VR and 360 Video Product Offered
11.6.3 VR Playhouse VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.6.4 VR Playhouse Main Business Overview
11.6.5 VR Playhouse Latest Developments
11.7 Penrose Studios
11.7.1 Penrose Studios Company Information
11.7.2 Penrose Studios VR and 360 Video Product Offered
11.7.3 Penrose Studios VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.7.4 Penrose Studios Main Business Overview
11.7.5 Penrose Studios Latest Developments
11.8 Baobab Studios
11.8.1 Baobab Studios Company Information
11.8.2 Baobab Studios VR and 360 Video Product Offered
11.8.3 Baobab Studios VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.8.4 Baobab Studios Main Business Overview
11.8.5 Baobab Studios Latest Developments
11.9 RYOT
11.9.1 RYOT Company Information
11.9.2 RYOT VR and 360 Video Product Offered
11.9.3 RYOT VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.9.4 RYOT Main Business Overview
11.9.5 RYOT Latest Developments
11.10 Fable Studio
11.10.1 Fable Studio Company Information
11.10.2 Fable Studio VR and 360 Video Product Offered
11.10.3 Fable Studio VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.10.4 Fable Studio Main Business Overview
11.10.5 Fable Studio Latest Developments
11. WITHIN
11.11.1 WITHIN Company Information
11.11.2 WITHIN VR and 360 Video Product Offered
11.11.3 WITHIN VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.11.4 WITHIN Main Business Overview
11.11.5 WITHIN Latest Developments
11.12 VR Gorilla
11.12.1 VR Gorilla Company Information
11.12.2 VR Gorilla VR and 360 Video Product Offered
11.12.3 VR Gorilla VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.12.4 VR Gorilla Main Business Overview
11.12.5 VR Gorilla Latest Developments
11.13 360 Labs
11.13.1 360 Labs Company Information
11.13.2 360 Labs VR and 360 Video Product Offered
11.13.3 360 Labs VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.13.4 360 Labs Main Business Overview
11.13.5 360 Labs Latest Developments
11.14 Spherica
11.14.1 Spherica Company Information
11.14.2 Spherica VR and 360 Video Product Offered
11.14.3 Spherica VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.14.4 Spherica Main Business Overview
11.14.5 Spherica Latest Developments
11.15 Visualize Creative Limited
11.15.1 Visualize Creative Limited Company Information
11.15.2 Visualize Creative Limited VR and 360 Video Product Offered
11.15.3 Visualize Creative Limited VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.15.4 Visualize Creative Limited Main Business Overview
11.15.5 Visualize Creative Limited Latest Developments
11.16 Prosper XR
11.16.1 Prosper XR Company Information
11.16.2 Prosper XR VR and 360 Video Product Offered
11.16.3 Prosper XR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.16.4 Prosper XR Main Business Overview
11.16.5 Prosper XR Latest Developments
11.17 Axis Images
11.17.1 Axis Images Company Information
11.17.2 Axis Images VR and 360 Video Product Offered
11.17.3 Axis Images VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.17.4 Axis Images Main Business Overview
11.17.5 Axis Images Latest Developments
11.18 Vgers
11.18.1 Vgers Company Information
11.18.2 Vgers VR and 360 Video Product Offered
11.18.3 Vgers VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.18.4 Vgers Main Business Overview
11.18.5 Vgers Latest Developments
11.19 Supersphere VR
11.19.1 Supersphere VR Company Information
11.19.2 Supersphere VR VR and 360 Video Product Offered
11.19.3 Supersphere VR VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.19.4 Supersphere VR Main Business Overview
11.19.5 Supersphere VR Latest Developments
11.20 Wheelhouse Media
11.20.1 Wheelhouse Media Company Information
11.20.2 Wheelhouse Media VR and 360 Video Product Offered
11.20.3 Wheelhouse Media VR and 360 Video Revenue, Gross Margin and Market Share (2019-2021)
11.20.4 Wheelhouse Media Main Business Overview
11.20.5 Wheelhouse Media Latest Developments
12 Research Findings and Conclusion
List of Tables
Table 1. VR and 360 Video Market Size CAGR by Region (2020-2026) & ($ Millions)
Table 2. Major Players of Documentary
Table 3. Major Players of The Film
Table 4. Major Players of TV Series
Table 5. Major Players of Other
Table 6. VR and 360 Video Market Size CAGR by Type (2020-2026) & ($ Millions)
Table 7. Global VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)
Table 8. Global VR and 360 Video Market Size Market Share by Type (2016-2021)
Table 9. VR and 360 Video Market Size CAGR by Application (2016-2021) & ($ Millions)
Table 10. Global VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)
Table 11. Global VR and 360 Video Market Size Market Share by Application (2016-2021)
Table 12. Global VR and 360 Video Revenue by Players (2019-2021E) & ($ Millions)
Table 13. Global VR and 360 Video Revenue Market Share by Players (2019-2021E)
Table 14. VR and 360 Video Key Players Head office and Products Offered
Table 15. VR and 360 Video Concentration Ratio (CR3, CR5 and CR10) & (2019-2021E)
Table 16. New Products and Potential Entrants
Table 17. Mergers & Acquisitions, Expansion
Table 18. Global VR and 360 Video Market Size by Regions 2016-2021 & ($ Millions)
Table 19. Global VR and 360 Video Market Size Market Share by Regions 2016-2021
Table 20. Americas VR and 360 Video Market Size by Country (2016-2021) & ($ Millions)
Table 21. Americas VR and 360 Video Market Size Market Share by Country (2016-2021)
Table 22. Americas VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)
Table 23. Americas VR and 360 Video Market Size Market Share by Type (2016-2021)
Table 24. Americas VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)
Table 25. Americas VR and 360 Video Market Size Market Share by Application (2016-2021)
Table 26. APAC VR and 360 Video Market Size by Region (2016-2021) & ($ Millions)
Table 27. APAC VR and 360 Video Market Size Market Share by Region (2016-2021)
Table 28. APAC VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)
Table 29. APAC VR and 360 Video Market Size Market Share by Type (2016-2021)
Table 30. APAC VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)
Table 31. APAC VR and 360 Video Market Size Market Share by Application (2016-2021)
Table 32. Europe VR and 360 Video Market Size by Country (2016-2021) & ($ Millions)
Table 33. Europe VR and 360 Video Market Size Market Share by Country (2016-2021)
Table 34. Europe VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)
Table 35. Europe VR and 360 Video Market Size Market Share by Type (2016-2021)
Table 36. Europe VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)
Table 37. Europe VR and 360 Video Market Size Market Share by Application (2016-2021)
Table 38. Middle East & Africa VR and 360 Video Market Size by Region (2016-2021) & ($ Millions)
Table 39. Middle East & Africa VR and 360 Video Market Size Market Share by Region (2016-2021)
Table 40. Middle East & Africa VR and 360 Video Market Size by Type (2016-2021) & ($ Millions)
Table 41. Middle East & Africa VR and 360 Video Market Size Market Share by Type (2016-2021)
Table 42. Middle East & Africa VR and 360 Video Market Size by Application (2016-2021) & ($ Millions)
Table 43. Middle East & Africa VR and 360 Video Market Size Market Share by Application (2016-2021)
Table 44. Key and Potential Regions of VR and 360 Video
Table 45. Key Application and Potential Industries of VR and 360 Video
Table 46. Key Challenges of VR and 360 Video
Table 47. Key Trends of VR and 360 Video
Table 48. Global VR and 360 Video Market Size Forecast by Regions (2021-2026) & ($ Millions)
Table 49. Global VR and 360 Video Market Size Market Share Forecast by Regions (2021-2026)
Table 50. Global VR and 360 Video Market Size Forecast by Type (2021-2026) & ($ Millions)
Table 51. Global VR and 360 Video Market Size Market Share Forecast by Type (2021-2026)
Table 52. Global VR and 360 Video Market Size Forecast by Application (2021-2026) & ($ Millions)
Table 53. Global VR and 360 Video Market Size Market Share Forecast by Application (2021-2026)
Table 54. Koncept VR Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 55. Koncept VR VR and 360 Video Product Offered
Table 56. Koncept VR VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 57. Koncept VR Main Business
Table 58. Koncept VR Latest Developments
Table 59. Light Sail VR Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 60. Light Sail VR VR and 360 Video Product Offered
Table 61. Light Sail VR Main Business
Table 62. Light Sail VR VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 63. Light Sail VR Latest Developments
Table 64. Felix & Paul Studios Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 65. Felix & Paul Studios VR and 360 Video Product Offered
Table 66. Felix & Paul Studios Main Business
Table 67. Felix & Paul Studios VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 68. Felix & Paul Studios Latest Developments
Table 69. Emblematic Group Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 70. Emblematic Group VR and 360 Video Product Offered
Table 71. Emblematic Group Main Business
Table 72. Emblematic Group VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 73. Emblematic Group Latest Developments
Table 74. BigLook 360 Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 75. BigLook 360 VR and 360 Video Product Offered
Table 76. BigLook 360 Main Business
Table 77. BigLook 360 VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 78. BigLook 360 Latest Developments
Table 79. VR Playhouse Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 80. VR Playhouse VR and 360 Video Product Offered
Table 81. VR Playhouse Main Business
Table 82. VR Playhouse VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 83. VR Playhouse Latest Developments
Table 84. Penrose Studios Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 85. Penrose Studios VR and 360 Video Product Offered
Table 86. Penrose Studios Main Business
Table 87. Penrose Studios VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 88. Penrose Studios Latest Developments
Table 89. Baobab Studios Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 90. Baobab Studios VR and 360 Video Product Offered
Table 91. Baobab Studios Main Business
Table 92. Baobab Studios VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 93. Baobab Studios Latest Developments
Table 94. RYOT Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 95. RYOT VR and 360 Video Product Offered
Table 96. RYOT Main Business
Table 97. RYOT VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 98. RYOT Latest Developments
Table 99. Fable Studio Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 100. Fable Studio VR and 360 Video Product Offered
Table 101. Fable Studio Main Business
Table 102. Fable Studio VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 103. Fable Studio Latest Developments
Table 104. WITHIN Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 105. WITHIN VR and 360 Video Product Offered
Table 106. WITHIN VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 107. WITHIN Main Business
Table 108. WITHIN Latest Developments
Table 109. VR Gorilla Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 110. VR Gorilla VR and 360 Video Product Offered
Table 111. VR Gorilla Main Business
Table 112. VR Gorilla VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 113. VR Gorilla Latest Developments
Table 114. 360 Labs Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 115. 360 Labs VR and 360 Video Product Offered
Table 116. 360 Labs Main Business
Table 117. 360 Labs VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 118. 360 Labs Latest Developments
Table 119. Spherica Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 120. Spherica VR and 360 Video Product Offered
Table 121. Spherica Main Business
Table 122. Spherica VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 123. Spherica Latest Developments
Table 124. Visualize Creative Limited Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 125. Visualize Creative Limited VR and 360 Video Product Offered
Table 126. Visualize Creative Limited Main Business
Table 127. Visualize Creative Limited VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 128. Visualize Creative Limited Latest Developments
Table 129. Prosper XR Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 130. Prosper XR VR and 360 Video Product Offered
Table 131. Prosper XR Main Business
Table 132. Prosper XR VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 133. Prosper XR Latest Developments
Table 134. Axis Images Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 135. Axis Images VR and 360 Video Product Offered
Table 136. Axis Images Main Business
Table 137. Axis Images VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 138. Axis Images Latest Developments
Table 139. Vgers Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 140. Vgers VR and 360 Video Product Offered
Table 141. Vgers Main Business
Table 142. Vgers VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 143. Vgers Latest Developments
Table 144. Supersphere VR Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 145. Supersphere VR VR and 360 Video Product Offered
Table 146. Supersphere VR Main Business
Table 147. Supersphere VR VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 148. Supersphere VR Latest Developments
Table 149. Wheelhouse Media Details, Company Type, VR and 360 Video Area Served and Its Competitors
Table 150. Wheelhouse Media VR and 360 Video Product Offered
Table 151. Wheelhouse Media Main Business
Table 152. Wheelhouse Media VR and 360 Video Revenue ($ million), Gross Margin and Market Share (2019-2021E)
Table 153. Wheelhouse Media Latest Developments
List of Figures
Figure 1. VR and 360 Video Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global VR and 360 Video Market Size Growth Rate 2016-2026 ($ Millions)
Figure 6. Global VR and 360 Video Market Size Market Share by Type in 2020
Figure 7. VR and 360 Video in Cinema
Figure 8. Global VR and 360 Video Market: Cinema (2016-2021) & ($ Millions)
Figure 9. VR and 360 Video in TV Station
Figure 10. Global VR and 360 Video Market: TV Station (2016-2021) & ($ Millions)
Figure 11. VR and 360 Video in Online Media
Figure 12. Global VR and 360 Video Market: Online Media (2016-2021) & ($ Millions)
Figure 13. VR and 360 Video in Other
Figure 14. Global VR and 360 Video Market: Other (2016-2021) & ($ Millions)
Figure 15. Global VR and 360 Video Market Size Market Share by Application in 2020
Figure 16. Global VR and 360 Video Revenue Market Share by Player in 2020
Figure 17. Global VR and 360 Video Market Size Market Share by Regions (2016-2021)
Figure 18. Americas VR and 360 Video Market Size 2016-2021 ($ Millions)
Figure 19. APAC VR and 360 Video Market Size 2016-2021 ($ Millions)
Figure 20. Europe VR and 360 Video Market Size 2016-2021 ($ Millions)
Figure 21. Middle East & Africa VR and 360 Video Market Size 2016-2021 ($ Millions)
Figure 22. Americas VR and 360 Video Market Size Market Share by Country in 2020
Figure 23. Americas VR and 360 Video Market Size Market Share by Type in 2020
Figure 24. Americas VR and 360 Video Market Size Market Share by Application in 2020
Figure 25. United States VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 26. Canada VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 27. Mexico VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 28. APAC VR and 360 Video Market Size Market Share by Regions in 2020
Figure 29. APAC VR and 360 Video Market Size Market Share by Type in 2020
Figure 30. APAC VR and 360 Video Market Size Market Share by Application in 2020
Figure 31. China VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 32. Japan VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 33. Korea VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 34. Southeast Asia VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 35. India VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 36. Australia VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 37. Europe VR and 360 Video Market Size Market Share by Country in 2020
Figure 38. Europe VR and 360 Video Market Size Market Share by Type in 2020
Figure 39. Europe VR and 360 Video Market Size Market Share by Application in 2020
Figure 40. Germany VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 41. France VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 42. UK VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 43. Italy VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 44. Russia VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 45. Middle East & Africa VR and 360 Video Market Size Market Share by Region in 2020
Figure 46. Middle East & Africa VR and 360 Video Market Size Market Share by Type in 2020
Figure 47. Middle East & Africa VR and 360 Video Market Size Market Share by Application in 2020
Figure 48. Egypt VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 49. South Africa VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 50. Israel VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 51. Turkey VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 52. GCC Country VR and 360 Video Market Size Growth 2016-2021 ($ Millions)
Figure 53. Americas VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 54. APAC VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 55. Europe VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 56. Middle East & Africa VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 57. United States VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 58. Canada VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 59. Mexico VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 60. Brazil VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 61. China VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 62. Japan VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 63. Korea VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 64. Southeast Asia VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 65. India VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 66. Australia VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 67. Germany VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 68. France VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 69. UK VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 70. Italy VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 71. Russia VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 72. Spain VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 73. Egypt VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 74. South Africa VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 75. Israel VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 76. Turkey VR and 360 Video Market Size 2021-2026 ($ Millions)
Figure 77. GCC Country VR and 360 Video Market Size 2021-2026 ($ Millions)