Global Visual Computing Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

  • receipt Report ID : 150278
  • calendar_today Published On: Apr, 2019
  • file_copy Pages: 124
  • list Business Services

Visual computing is a generic term for all computer science disciplines handling with images and 3D models, i.e. computer graphics, image processing, visualization, computer vision, virtual and augmented reality, video processing, but also includes aspects of pattern recognition, human computer interaction, machine learning and digital libraries.

Scope of the Report:

The value chain of the visual computing market is from the broad and complex network. The entire chain is an inter-connection between various players related to the complete market, and the flow of technology and services.

The global Visual Computing market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Visual Computing.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

This report studies the Visual Computing market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Visual Computing market by product type and applications/end industries.

Market Segment by Companies, this report covers

Nvidia

Intel

Advanced Micro Devices

ARM

Imagination Technologies

Matrox

Cubix

Softkinetic

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Interactive Whiteboard

Interactive Kiosk

Interactive Table

Interactive Video Wall

Monitor

Others

Market Segment by Applications, can be divided into

Gaming

Media and Entertainment

Healthcare

Automotive

Manufacturing

Defense and Intelligence

Others

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Visual Computing Market Overview

1.1 Product Overview and Scope of Visual Computing

1.2 Classification of Visual Computing by Types

1.2.1 Global Visual Computing Revenue Comparison by Types (2017-2023)

1.2.2 Global Visual Computing Revenue Market Share by Types in 2017

1.2.3 Interactive Whiteboard

1.2.4 Interactive Kiosk

1.2.5 Interactive Table

1.2.6 Interactive Video Wall

1.2.7 Monitor

1.2.8 Others

1.3 Global Visual Computing Market by Application

1.3.1 Global Visual Computing Market Size and Market Share Comparison by Applications (2013-2023)

1.3.2 Gaming

1.3.3 Media and Entertainment

1.3.4 Healthcare

1.3.5 Automotive

1.3.6 Manufacturing

1.3.7 Defense and Intelligence

1.3.8 Others

1.4 Global Visual Computing Market by Regions

1.4.1 Global Visual Computing Market Size (Million USD) Comparison by Regions (2013-2023)

1.4.1 North America (USA, Canada and Mexico) Visual Computing Status and Prospect (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Visual Computing Status and Prospect (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Visual Computing Status and Prospect (2013-2023)

1.4.4 South America (Brazil, Argentina, Colombia) Visual Computing Status and Prospect (2013-2023)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Visual Computing Status and Prospect (2013-2023)

1.5 Global Market Size of Visual Computing (2013-2023)

2 Manufacturers Profiles

2.1 Nvidia

2.1.1 Business Overview

2.1.2 Visual Computing Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Nvidia Visual Computing Revenue, Gross Margin and Market Share (2016-2017)

2.2 Intel

2.2.1 Business Overview

2.2.2 Visual Computing Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Intel Visual Computing Revenue, Gross Margin and Market Share (2016-2017)

2.3 Advanced Micro Devices

2.3.1 Business Overview

2.3.2 Visual Computing Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Advanced Micro Devices Visual Computing Revenue, Gross Margin and Market Share (2016-2017)

2.4 ARM

2.4.1 Business Overview

2.4.2 Visual Computing Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 ARM Visual Computing Revenue, Gross Margin and Market Share (2016-2017)

2.5 Imagination Technologies

2.5.1 Business Overview

2.5.2 Visual Computing Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Imagination Technologies Visual Computing Revenue, Gross Margin and Market Share (2016-2017)

2.6 Matrox

2.6.1 Business Overview

2.6.2 Visual Computing Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Matrox Visual Computing Revenue, Gross Margin and Market Share (2016-2017)

2.7 Cubix

2.7.1 Business Overview

2.7.2 Visual Computing Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Cubix Visual Computing Revenue, Gross Margin and Market Share (2016-2017)

2.8 Softkinetic

2.8.1 Business Overview

2.8.2 Visual Computing Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Softkinetic Visual Computing Revenue, Gross Margin and Market Share (2016-2017)

3 Global Visual Computing Market Competition, by Players

3.1 Global Visual Computing Revenue and Share by Players (2013-2018)

3.2 Market Concentration Rate

3.2.1 Top 5 Visual Computing Players Market Share

3.2.2 Top 10 Visual Computing Players Market Share

3.3 Market Competition Trend

4 Global Visual Computing Market Size by Regions

4.1 Global Visual Computing Revenue and Market Share by Regions

4.2 North America Visual Computing Revenue and Growth Rate (2013-2018)

4.3 Europe Visual Computing Revenue and Growth Rate (2013-2018)

4.4 Asia-Pacific Visual Computing Revenue and Growth Rate (2013-2018)

4.5 South America Visual Computing Revenue and Growth Rate (2013-2018)

4.6 Middle East and Africa Visual Computing Revenue and Growth Rate (2013-2018)

5 North America Visual Computing Revenue by Countries

5.1 North America Visual Computing Revenue by Countries (2013-2018)

5.2 USA Visual Computing Revenue and Growth Rate (2013-2018)

5.3 Canada Visual Computing Revenue and Growth Rate (2013-2018)

5.4 Mexico Visual Computing Revenue and Growth Rate (2013-2018)

6 Europe Visual Computing Revenue by Countries

6.1 Europe Visual Computing Revenue by Countries (2013-2018)

6.2 Germany Visual Computing Revenue and Growth Rate (2013-2018)

6.3 UK Visual Computing Revenue and Growth Rate (2013-2018)

6.4 France Visual Computing Revenue and Growth Rate (2013-2018)

6.5 Russia Visual Computing Revenue and Growth Rate (2013-2018)

6.6 Italy Visual Computing Revenue and Growth Rate (2013-2018)

7 Asia-Pacific Visual Computing Revenue by Countries

7.1 Asia-Pacific Visual Computing Revenue by Countries (2013-2018)

7.2 China Visual Computing Revenue and Growth Rate (2013-2018)

7.3 Japan Visual Computing Revenue and Growth Rate (2013-2018)

7.4 Korea Visual Computing Revenue and Growth Rate (2013-2018)

7.5 India Visual Computing Revenue and Growth Rate (2013-2018)

7.6 Southeast Asia Visual Computing Revenue and Growth Rate (2013-2018)

8 South America Visual Computing Revenue by Countries

8.1 South America Visual Computing Revenue by Countries (2013-2018)

8.2 Brazil Visual Computing Revenue and Growth Rate (2013-2018)

8.3 Argentina Visual Computing Revenue and Growth Rate (2013-2018)

8.4 Colombia Visual Computing Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue Visual Computing by Countries

9.1 Middle East and Africa Visual Computing Revenue by Countries (2013-2018)

9.2 Saudi Arabia Visual Computing Revenue and Growth Rate (2013-2018)

9.3 UAE Visual Computing Revenue and Growth Rate (2013-2018)

9.4 Egypt Visual Computing Revenue and Growth Rate (2013-2018)

9.5 Nigeria Visual Computing Revenue and Growth Rate (2013-2018)

9.6 South Africa Visual Computing Revenue and Growth Rate (2013-2018)

10 Global Visual Computing Market Segment by Type

10.1 Global Visual Computing Revenue and Market Share by Type (2013-2018)

10.2 Global Visual Computing Market Forecast by Type (2018-2023)

10.3 Interactive Whiteboard Revenue Growth Rate (2013-2023)

10.4 Interactive Kiosk Revenue Growth Rate (2013-2023)

10.5 Interactive Table Revenue Growth Rate (2013-2023)

10.6 Interactive Video Wall Revenue Growth Rate (2013-2023)

10.7 Monitor Revenue Growth Rate (2013-2023)

10.8 Others Revenue Growth Rate (2013-2023)

11 Global Visual Computing Market Segment by Application

11.1 Global Visual Computing Revenue Market Share by Application (2013-2018)

11.2 Visual Computing Market Forecast by Application (2018-2023)

11.3 Gaming Revenue Growth (2013-2018)

11.4 Media and Entertainment Revenue Growth (2013-2018)

11.5 Healthcare Revenue Growth (2013-2018)

11.6 Automotive Revenue Growth (2013-2018)

11.7 Manufacturing Revenue Growth (2013-2018)

11.8 Defense and Intelligence Revenue Growth (2013-2018)

11.9 Others Revenue Growth (2013-2018)

12 Global Visual Computing Market Size Forecast (2018-2023)

12.1 Global Visual Computing Market Size Forecast (2018-2023)

12.2 Global Visual Computing Market Forecast by Regions (2018-2023)

12.3 North America Visual Computing Revenue Market Forecast (2018-2023)

12.4 Europe Visual Computing Revenue Market Forecast (2018-2023)

12.5 Asia-Pacific Visual Computing Revenue Market Forecast (2018-2023)

12.6 South America Visual Computing Revenue Market Forecast (2018-2023)

12.7 Middle East and Africa Visual Computing Revenue Market Forecast (2018-2023)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure Visual Computing Picture

Table Product Specifications of Visual Computing

Table Global Visual Computing and Revenue (Million USD) Market Split by Product Type

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