Global Virtual Training and Simulation Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

  • receipt Report ID : 151188
  • calendar_today Published On: Apr, 2019
  • file_copy Pages: 115
  • list Business Services

Virtual reality technology is gradually used in the military virtual training. In virtual reality military training, a computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. They are more cost savings.

Scope of the Report:

This report studies the Virtual Training and Simulation market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Virtual Training and Simulation market by product type and applications/end industries.

The global Virtual Training and Simulation market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Virtual Training and Simulation.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers

L-3 Link Simulation and Training

Boeing

CAE Inc

FlightSafety International

Thales

Lockheed Martin

Cubic Corporation

Rheinmetall Defence

Raytheon

Rockwell Collins

Elbit Systems

Virtual Reality Media

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Traditional Virtual Training

Virtual Reality Based Training

Market Segment by Applications, can be divided into

Flight Simulation

Battlefield Simulation

Medic Training

Vehicle Simulation

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Virtual Training and Simulation Market Overview

1.1 Product Overview and Scope of Virtual Training and Simulation

1.2 Classification of Virtual Training and Simulation by Types

1.2.1 Global Virtual Training and Simulation Revenue Comparison by Types (2017-2023)

1.2.2 Global Virtual Training and Simulation Revenue Market Share by Types in 2017

1.2.3 Traditional Virtual Training

1.2.4 Virtual Reality Based Training

1.3 Global Virtual Training and Simulation Market by Application

1.3.1 Global Virtual Training and Simulation Market Size and Market Share Comparison by Applications (2013-2023)

1.3.2 Flight Simulation

1.3.3 Battlefield Simulation

1.3.4 Medic Training

1.3.5 Vehicle Simulation

1.4 Global Virtual Training and Simulation Market by Regions

1.4.1 Global Virtual Training and Simulation Market Size (Million USD) Comparison by Regions (2013-2023)

1.4.1 North America (USA, Canada and Mexico) Virtual Training and Simulation Status and Prospect (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Virtual Training and Simulation Status and Prospect (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Virtual Training and Simulation Status and Prospect (2013-2023)

1.4.4 South America (Brazil, Argentina, Colombia) Virtual Training and Simulation Status and Prospect (2013-2023)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Virtual Training and Simulation Status and Prospect (2013-2023)

1.5 Global Market Size of Virtual Training and Simulation (2013-2023)

2 Manufacturers Profiles

2.1 L-3 Link Simulation and Training

2.1.1 Business Overview

2.1.2 Virtual Training and Simulation Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 L-3 Link Simulation and Training Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.2 Boeing

2.2.1 Business Overview

2.2.2 Virtual Training and Simulation Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Boeing Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.3 CAE Inc

2.3.1 Business Overview

2.3.2 Virtual Training and Simulation Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 CAE Inc Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.4 FlightSafety International

2.4.1 Business Overview

2.4.2 Virtual Training and Simulation Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 FlightSafety International Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.5 Thales

2.5.1 Business Overview

2.5.2 Virtual Training and Simulation Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Thales Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.6 Lockheed Martin

2.6.1 Business Overview

2.6.2 Virtual Training and Simulation Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Lockheed Martin Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.7 Cubic Corporation

2.7.1 Business Overview

2.7.2 Virtual Training and Simulation Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Cubic Corporation Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.8 Rheinmetall Defence

2.8.1 Business Overview

2.8.2 Virtual Training and Simulation Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Rheinmetall Defence Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.9 Raytheon

2.9.1 Business Overview

2.9.2 Virtual Training and Simulation Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Raytheon Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.10 Rockwell Collins

2.10.1 Business Overview

2.10.2 Virtual Training and Simulation Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 Rockwell Collins Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.11 Elbit Systems

2.11.1 Business Overview

2.11.2 Virtual Training and Simulation Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 Elbit Systems Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

2.12 Virtual Reality Media

2.12.1 Business Overview

2.12.2 Virtual Training and Simulation Type and Applications

2.12.2.1 Product A

2.12.2.2 Product B

2.12.3 Virtual Reality Media Virtual Training and Simulation Revenue, Gross Margin and Market Share (2016-2017)

3 Global Virtual Training and Simulation Market Competition, by Players

3.1 Global Virtual Training and Simulation Revenue and Share by Players (2013-2018)

3.2 Market Concentration Rate

3.2.1 Top 5 Virtual Training and Simulation Players Market Share

3.2.2 Top 10 Virtual Training and Simulation Players Market Share

3.3 Market Competition Trend

4 Global Virtual Training and Simulation Market Size by Regions

4.1 Global Virtual Training and Simulation Revenue and Market Share by Regions

4.2 North America Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

4.3 Europe Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

4.4 Asia-Pacific Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

4.5 South America Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

4.6 Middle East and Africa Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

5 North America Virtual Training and Simulation Revenue by Countries

5.1 North America Virtual Training and Simulation Revenue by Countries (2013-2018)

5.2 USA Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

5.3 Canada Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

5.4 Mexico Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

6 Europe Virtual Training and Simulation Revenue by Countries

6.1 Europe Virtual Training and Simulation Revenue by Countries (2013-2018)

6.2 Germany Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

6.3 UK Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

6.4 France Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

6.5 Russia Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

6.6 Italy Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

7 Asia-Pacific Virtual Training and Simulation Revenue by Countries

7.1 Asia-Pacific Virtual Training and Simulation Revenue by Countries (2013-2018)

7.2 China Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

7.3 Japan Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

7.4 Korea Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

7.5 India Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

7.6 Southeast Asia Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

8 South America Virtual Training and Simulation Revenue by Countries

8.1 South America Virtual Training and Simulation Revenue by Countries (2013-2018)

8.2 Brazil Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

8.3 Argentina Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

8.4 Colombia Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue Virtual Training and Simulation by Countries

9.1 Middle East and Africa Virtual Training and Simulation Revenue by Countries (2013-2018)

9.2 Saudi Arabia Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

9.3 UAE Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

9.4 Egypt Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

9.5 Nigeria Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

9.6 South Africa Virtual Training and Simulation Revenue and Growth Rate (2013-2018)

10 Global Virtual Training and Simulation Market Segment by Type

10.1 Global Virtual Training and Simulation Revenue and Market Share by Type (2013-2018)

10.2 Global Virtual Training and Simulation Market Forecast by Type (2018-2023)

10.3 Traditional Virtual Training Revenue Growth Rate (2013-2023)

10.4 Virtual Reality Based Training Revenue Growth Rate (2013-2023)

11 Global Virtual Training and Simulation Market Segment by Application

11.1 Global Virtual Training and Simulation Revenue Market Share by Application (2013-2018)

11.2 Virtual Training and Simulation Market Forecast by Application (2018-2023)

11.3 Flight Simulation Revenue Growth (2013-2018)

11.4 Battlefield Simulation Revenue Growth (2013-2018)

11.5 Medic Training Revenue Growth (2013-2018)

11.6 Vehicle Simulation Revenue Growth (2013-2018)

12 Global Virtual Training and Simulation Market Size Forecast (2018-2023)

12.1 Global Virtual Training and Simulation Market Size Forecast (2018-2023)

12.2 Global Virtual Training and Simulation Market Forecast by Regions (2018-2023)

12.3 North America Virtual Training and Simulation Revenue Market Forecast (2018-2023)

12.4 Europe Virtual Training and Simulation Revenue Market Forecast (2018-2023)

12.5 Asia-Pacific Virtual Training and Simulation Revenue Market Forecast (2018-2023)

12.6 South America Virtual Training and Simulation Revenue Market Forecast (2018-2023)

12.7 Middle East and Africa Virtual Training and Simulation Revenue Market Forecast (2018-2023)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure Virtual Training and Simulation Picture

Table Product Specifications of Virtual Training and Simulation

Table Global Virtual Training and Simulation and Revenue (Mil

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