According to this latest study, the 2021 growth of Video Gaming Terminals (VGT) will have significant change from previous year. By the most conservative estimates of global Video Gaming Terminals (VGT) market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ xx million in 2020. Over the next five years the Video Gaming Terminals (VGT) market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2026.
This report presents a comprehensive overview, market shares, and growth opportunities of Video Gaming Terminals (VGT) market by product type, application, key manufacturers and key regions and countries.
Segmentation by type: breakdown data from 2016 to 2021, in Section 2.3; and forecast to 2026 in section 11.7.
Video Gaming Machines
Video Poker Machines
Mechanical Reel Gaming Machines
Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 11.8.
New/ expansion
Replacement
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in Chapter 3.
Scientific Games
IGT
Playtech
Novomatic
Sisal Group
SYNOT GROUP
Apollo Games
Accel Entertainment
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Video Gaming Terminals (VGT) Consumption 2016-2026
2.1.2 Video Gaming Terminals (VGT) Consumption CAGR by Region
2.2 Video Gaming Terminals (VGT) Segment by Type
2.2.1 Video Gaming Machines
2.2.2 Video Poker Machines
2.2.3 Mechanical Reel Gaming Machines
2.3 Video Gaming Terminals (VGT) Sales by Type
2.3.1 Global Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2021)
2.3.2 Global Video Gaming Terminals (VGT) Revenue and Market Share by Type (2016-2021)
2.3.3 Global Video Gaming Terminals (VGT) Sale Price by Type (2016-2021)
2.4 Video Gaming Terminals (VGT) Segment by Application
2.4.1 New/ expansion
2.4.2 Replacement
2.5 Video Gaming Terminals (VGT) Sales by Application
2.5.1 Global Video Gaming Terminals (VGT) Sale Market Share by Application (2016-2021)
2.5.2 Global Video Gaming Terminals (VGT) Revenue and Market Share by Application (2016-2021)
2.5.3 Global Video Gaming Terminals (VGT) Sale Price by Application (2016-2021)
3 Global Video Gaming Terminals (VGT) by Company
3.1 Global Video Gaming Terminals (VGT) Sales Market Share by Company
3.1.1 Global Video Gaming Terminals (VGT) Sales by Company (2019-2021)
3.1.2 Global Video Gaming Terminals (VGT) Sales Market Share by Company (2019-2021)
3.2 Global Video Gaming Terminals (VGT) Revenue Market Share by Company
3.2.1 Global Video Gaming Terminals (VGT) Revenue by Company (2019-2021)
3.2.2 Global Video Gaming Terminals (VGT) Revenue Market Share by Company (2019-2021)
3.3 Global Video Gaming Terminals (VGT) Sale Price by Company
3.4 Global Manufacturers Video Gaming Terminals (VGT) Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Video Gaming Terminals (VGT) Product Location Distribution
3.4.2 Players Video Gaming Terminals (VGT) Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 Video Gaming Terminals (VGT) by Region
4.1 Global Video Gaming Terminals (VGT) by Region
4.1.1 Global Video Gaming Terminals (VGT) Sales by Region
4.1.2 Global Video Gaming Terminals (VGT) Revenue by Region
4.2 Americas Video Gaming Terminals (VGT) Sales Growth
4.3 APAC Video Gaming Terminals (VGT) Sales Growth
4.4 Europe Video Gaming Terminals (VGT) Sales Growth
4.5 Middle East & Africa Video Gaming Terminals (VGT) Sales Growth
5 Americas
5.1 Americas Video Gaming Terminals (VGT) Sales by Country
5.1.1 Americas Video Gaming Terminals (VGT) Sales by Country (2016-2021)
5.1.2 Americas Video Gaming Terminals (VGT) Revenue by Country (2016-2021)
5.2 Americas Video Gaming Terminals (VGT) Sales by Type
5.3 Americas Video Gaming Terminals (VGT) Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Video Gaming Terminals (VGT) Sales by Region
6.1.1 APAC Video Gaming Terminals (VGT) Sales by Region (2016-2021)
6.1.2 APAC Video Gaming Terminals (VGT) Revenue by Region (2016-2021)
6.2 APAC Video Gaming Terminals (VGT) Sales by Type
6.3 APAC Video Gaming Terminals (VGT) Sales by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Video Gaming Terminals (VGT) by Country
7.1.1 Europe Video Gaming Terminals (VGT) Sales by Country (2016-2021)
7.1.2 Europe Video Gaming Terminals (VGT) Revenue by Country (2016-2021)
7.2 Europe Video Gaming Terminals (VGT) Sales by Type
7.3 Europe Video Gaming Terminals (VGT) Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Video Gaming Terminals (VGT) by Country
8.1.1 Middle East & Africa Video Gaming Terminals (VGT) Sales by Country (2016-2021)
8.1.2 Middle East & Africa Video Gaming Terminals (VGT) Revenue by Country (2016-2021)
8.2 Middle East & Africa Video Gaming Terminals (VGT) Sales by Type
8.3 Middle East & Africa Video Gaming Terminals (VGT) Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Country
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Video Gaming Terminals (VGT) Distributors
10.3 Video Gaming Terminals (VGT) Customer
11 Global Video Gaming Terminals (VGT) Market Forecast
11.1 Global Video Gaming Terminals (VGT) Forecast by Region
11.1.1 Global Video Gaming Terminals (VGT) Forecast by Regions (2021-2026)
11.2.2 Global Video Gaming Terminals (VGT) Revenue Forecast by Regions (2021-2026)
11.2 Americas Forecast by Country
11.3 APAC Forecast by Region
11.4 Europe Forecast by Country
11.5 Middle East & Africa Forecast by Country
11.6 Global Video Gaming Terminals (VGT) Forecast by Type
11.7 Global Video Gaming Terminals (VGT) Forecast by Application
12 Key Players Analysis
12.1 Scientific Games
12.1.1 Scientific Games Company Information
12.1.2 Scientific Games Video Gaming Terminals (VGT) Product Offered
12.1.3 Scientific Games Video Gaming Terminals (VGT) Sales, Revenue, Price and Gross Margin (2019-2021)
12.1.4 Scientific Games Main Business Overview
12.1.5 Scientific Games Latest Developments
12.2 IGT
12.2.1 IGT Company Information
12.2.2 IGT Video Gaming Terminals (VGT) Product Offered
12.2.3 IGT Video Gaming Terminals (VGT) Sales, Revenue, Price and Gross Margin (2019-2021)
12.2.4 IGT Main Business Overview
12.2.5 IGT Latest Developments
12.3 Playtech
12.3.1 Playtech Company Information
12.3.2 Playtech Video Gaming Terminals (VGT) Product Offered
12.3.3 Playtech Video Gaming Terminals (VGT) Sales, Revenue, Price and Gross Margin (2019-2021)
12.3.4 Playtech Main Business Overview
12.3.5 Playtech Latest Developments
12.4 Novomatic
12.4.1 Novomatic Company Information
12.4.2 Novomatic Video Gaming Terminals (VGT) Product Offered
12.4.3 Novomatic Video Gaming Terminals (VGT) Sales, Revenue, Price and Gross Margin (2019-2021)
12.4.4 Novomatic Main Business Overview
12.4.5 Novomatic Latest Developments
12.5 Sisal Group
12.5.1 Sisal Group Company Information
12.5.2 Sisal Group Video Gaming Terminals (VGT) Product Offered
12.5.3 Sisal Group Video Gaming Terminals (VGT) Sales, Revenue, Price and Gross Margin (2019-2021)
12.5.4 Sisal Group Main Business Overview
12.5.5 Sisal Group Latest Developments
12.6 SYNOT GROUP
12.6.1 SYNOT GROUP Company Information
12.6.2 SYNOT GROUP Video Gaming Terminals (VGT) Product Offered
12.6.3 SYNOT GROUP Video Gaming Terminals (VGT) Sales, Revenue, Price and Gross Margin (2019-2021)
12.6.4 SYNOT GROUP Main Business Overview
12.6.5 SYNOT GROUP Latest Developments
12.7 Apollo Games
12.7.1 Apollo Games Company Information
12.7.2 Apollo Games Video Gaming Terminals (VGT) Product Offered
12.7.3 Apollo Games Video Gaming Terminals (VGT) Sales, Revenue, Price and Gross Margin (2019-2021)
12.7.4 Apollo Games Main Business Overview
12.7.5 Apollo Games Latest Developments
12.8 Accel Entertainment
12.8.1 Accel Entertainment Company Information
12.8.2 Accel Entertainment Video Gaming Terminals (VGT) Product Offered
12.8.3 Accel Entertainment Video Gaming Terminals (VGT) Sales, Revenue, Price and Gross Margin (2019-2021)
12.8.4 Accel Entertainment Main Business Overview
12.8.5 Accel Entertainment Latest Developments
13 Research Findings and Conclusion
List of Tables
Table 1. Video Gaming Terminals (VGT) Consumption CAGR by Region (2020-2026) & ($ Millions)
Table 2. Major Players of Video Gaming Machines
Table 3. Major Players of Video Poker Machines
Table 4. Major Players of Mechanical Reel Gaming Machines
Table 5. Global Video Gaming Terminals (VGT) Sales by Type (2016-2021) & (K Units)
Table 6. Global Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2021)
Table 7. Global Video Gaming Terminals (VGT) Revenue by Type (2016-2021) & ($ million)
Table 8. Global Video Gaming Terminals (VGT) Revenue Market Share by Type (2016-2021)
Table 9. Global Video Gaming Terminals (VGT) Sale Price by Type (2016-2021)
Table 10. Global Video Gaming Terminals (VGT) Sales by Application (2016-2021) & (K Units)
Table 11. Global Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2021)
Table 12. Global Video Gaming Terminals (VGT) Value by Application (2016-2021)
Table 13. Global Video Gaming Terminals (VGT) Revenue Market Share by Application (2016-2021)
Table 14. Global Video Gaming Terminals (VGT) Sale Price by Application (2016-2021)
Table 15. Global Video Gaming Terminals (VGT) Sales by Company (2019-2021) & (K Units)
Table 16. Global Video Gaming Terminals (VGT) Sales Market Share by Company (2019-2021)
Table 17. Global Video Gaming Terminals (VGT) Revenue by Company (2019-2021) ($ Millions)
Table 18. Global Video Gaming Terminals (VGT) Revenue Market Share by Company (2019-2021)
Table 19. Global Video Gaming Terminals (VGT) Sale Price by Company (2019-2021)
Table 20. Key Manufacturers Video Gaming Terminals (VGT) Producing Area Distribution and Sales Area
Table 21. Players Video Gaming Terminals (VGT) Products Offered
Table 22. Video Gaming Terminals (VGT) Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)
Table 23. New Products and Potential Entrants
Table 24. Mergers & Acquisitions, Expansion
Table 25. Global Video Gaming Terminals (VGT) Sales by Region (2016-2021) (K Units)
Table 26. Global Video Gaming Terminals (VGT) Sales Market Share by Region (2016-2021)
Table 27. Global Video Gaming Terminals (VGT) Revenue by Region (2016-2021) & ($ Millions)
Table 28. Global Video Gaming Terminals (VGT) Revenue Market Share by Region (2016-2021)
Table 29. Americas Video Gaming Terminals (VGT) Sales by Country (2016-2021) & (K Units)
Table 30. Americas Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2021)
Table 31. Americas Video Gaming Terminals (VGT) Revenue by Country (2016-2021) & ($ Millions)
Table 32. Americas Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2021)
Table 33. Americas Video Gaming Terminals (VGT) Sales by Type (2016-2021) & (K Units)
Table 34. Americas Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2021)
Table 35. Americas Video Gaming Terminals (VGT) Sales by Application (2016-2021) & (K Units)
Table 36. Americas Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2021)
Table 37. APAC Video Gaming Terminals (VGT) Sales by Region (2016-2021) & (K Units)
Table 38. APAC Video Gaming Terminals (VGT) Sales Market Share by Region (2016-2021)
Table 39. APAC Video Gaming Terminals (VGT) Revenue by Region (2016-2021) & ($ Millions)
Table 40. APAC Video Gaming Terminals (VGT) Revenue Market Share by Region (2016-2021)
Table 41. APAC Video Gaming Terminals (VGT) Sales by Type (2016-2021) & (K Units)
Table 42. APAC Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2021)
Table 43. APAC Video Gaming Terminals (VGT) Sales by Application (2016-2021) & (K Units)
Table 44. APAC Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2021)
Table 45. Europe Video Gaming Terminals (VGT) Sales by Country (2016-2021) & (K Units)
Table 46. Europe Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2021)
Table 47. Europe Video Gaming Terminals (VGT) Revenue by Country (2016-2021) & ($ Millions)
Table 48. Europe Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2021)
Table 49. Europe Video Gaming Terminals (VGT) Sales by Type (2016-2021) & (K Units)
Table 50. Europe Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2021)
Table 51. Europe Video Gaming Terminals (VGT) Sales by Application (2016-2021) & (K Units)
Table 52. Europe Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2021)
Table 53. Middle East & Africa Video Gaming Terminals (VGT) Sales by Country (2016-2021) & (K Units)
Table 54. Middle East & Africa Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2021)
Table 55. Middle East & Africa Video Gaming Terminals (VGT) Revenue by Country (2016-2021) & ($ Millions)
Table 56. Middle East & Africa Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2021)
Table 57. Middle East & Africa Video Gaming Terminals (VGT) Sales by Type (2016-2021) & (K Units)
Table 58. Middle East & Africa Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2021)
Table 59. Middle East & Africa Video Gaming Terminals (VGT) Sales by Application (2016-2021) & (K Units)
Table 60. Middle East & Africa Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2021)
Table 61. Key and Potential Regions of Video Gaming Terminals (VGT)
Table 62. Key Application and Potential Industries of Video Gaming Terminals (VGT)
Table 63. Key Challenges of Video Gaming Terminals (VGT)
Table 64. Key Trends of Video Gaming Terminals (VGT)
Table 65. Video Gaming Terminals (VGT) Distributors List
Table 66. Video Gaming Terminals (VGT) Customer List
Table 67. Global Video Gaming Terminals (VGT) Sales Forecast by Region (2021-2026) & (K Units)
Table 68. Global Video Gaming Terminals (VGT) Consumption Market Forecast by Region
Table 69. Global Video Gaming Terminals (VGT) Revenue Forecast by Region (2021-2026) & ($ millions)
Table 70. Global Video Gaming Terminals (VGT) Revenue Market Share Forecast by Region (2021-2026)
Table 71. Americas Video Gaming Terminals (VGT) Sales Forecast by Country (2021-2026) & (K Units)
Table 72. Americas Video Gaming Terminals (VGT) Revenue Forecast by Country (2021-2026) & ($ millions)
Table 73. APAC Video Gaming Terminals (VGT) Sales Forecast by Region (2021-2026) & (K Units)
Table 74. APAC Video Gaming Terminals (VGT) Revenue Forecast by Region (2021-2026) & ($ millions)
Table 75. Europe Video Gaming Terminals (VGT) Sales Forecast by Country (2021-2026) & (K Units)
Table 76. Europe Video Gaming Terminals (VGT) Revenue Forecast by Country (2021-2026) & ($ millions)
Table 77. Middle East & Africa Video Gaming Terminals (VGT) Sales Forecast by Country (2021-2026) & (K Units)
Table 78. Middle East & Africa Video Gaming Terminals (VGT) Revenue Forecast by Country (2021-2026) & ($ millions)
Table 79. Global Video Gaming Terminals (VGT) Sales Forecast by Type (2021-2026) & (K Units)
Table 80. Global Video Gaming Terminals (VGT) Sales Market Share Forecast by Type (2021-2026)
Table 81. Global Video Gaming Terminals (VGT) Revenue Forecast by Type (2021-2026) & ($ Millions)
Table 82. Global Video Gaming Terminals (VGT) Revenue Market Share Forecast by Type (2021-2026)
Table 83. Global Video Gaming Terminals (VGT) Sales Forecast by Application (2021-2026) & (K Units)
Table 84. Global Video Gaming Terminals (VGT) Sales Market Share Forecast by Application (2021-2026)
Table 85. Global Video Gaming Terminals (VGT) Revenue Forecast by Application (2021-2026) & ($ Millions)
Table 86. Global Video Gaming Terminals (VGT) Revenue Market Share Forecast by Application (2021-2026)
Table 87. Scientific Games Basic Information, Video Gaming Terminals (VGT) Manufacturing Base, Sales Area and Its Competitors
Table 88. Scientific Games Video Gaming Terminals (VGT) Product Offered
Table 89. Scientific Games Video Gaming Terminals (VGT) Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 90. Scientific Games Main Business
Table 91. Scientific Games Latest Developments
Table 92. IGT Basic Information, Video Gaming Terminals (VGT) Manufacturing Base, Sales Area and Its Competitors
Table 93. IGT Video Gaming Terminals (VGT) Product Offered
Table 94. IGT Video Gaming Terminals (VGT) Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 95. IGT Main Business
Table 96. IGT Latest Developments
Table 97. Playtech Basic Information, Video Gaming Terminals (VGT) Manufacturing Base, Sales Area and Its Competitors
Table 98. Playtech Video Gaming Terminals (VGT) Product Offered
Table 99. Playtech Video Gaming Terminals (VGT) Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 100. Playtech Main Business
Table 101. Playtech Latest Developments
Table 102. Novomatic Basic Information, Video Gaming Terminals (VGT) Manufacturing Base, Sales Area and Its Competitors
Table 103. Novomatic Video Gaming Terminals (VGT) Product Offered
Table 104. Novomatic Video Gaming Terminals (VGT) Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 105. Novomatic Main Business
Table 106. Novomatic Latest Developments
Table 107. Sisal Group Basic Information, Video Gaming Terminals (VGT) Manufacturing Base, Sales Area and Its Competitors
Table 108. Sisal Group Video Gaming Terminals (VGT) Product Offered
Table 109. Sisal Group Video Gaming Terminals (VGT) Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 110. Sisal Group Main Business
Table 111. Sisal Group Latest Developments
Table 112. SYNOT GROUP Basic Information, Video Gaming Terminals (VGT) Manufacturing Base, Sales Area and Its Competitors
Table 113. SYNOT GROUP Video Gaming Terminals (VGT) Product Offered
Table 114. SYNOT GROUP Video Gaming Terminals (VGT) Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 115. SYNOT GROUP Main Business
Table 116. SYNOT GROUP Latest Developments
Table 117. Apollo Games Basic Information, Video Gaming Terminals (VGT) Manufacturing Base, Sales Area and Its Competitors
Table 118. Apollo Games Video Gaming Terminals (VGT) Product Offered
Table 119. Apollo Games Video Gaming Terminals (VGT) Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 120. Apollo Games Main Business
Table 121. Apollo Games Latest Developments
Table 122. Accel Entertainment Basic Information, Video Gaming Terminals (VGT) Manufacturing Base, Sales Area and Its Competitors
Table 123. Accel Entertainment Video Gaming Terminals (VGT) Product Offered
Table 124. Accel Entertainment Video Gaming Terminals (VGT) Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2021E)
Table 125. Accel Entertainment Main Business
Table 126. Accel Entertainment Latest Developments
List of Figures
Figure 1. Picture of Video Gaming Terminals (VGT)
Figure 2. Video Gaming Terminals (VGT) Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Video Gaming Terminals (VGT) Sales Growth Rate 2016-2026 (K Units)
Figure 7. Global Video Gaming Terminals (VGT) Revenue Growth Rate 2016-2026 ($ Millions)
Figure 8. Video Gaming Terminals (VGT) Sales by Region (2021 & 2026) & ($ millions)
Figure 9. Product Picture of Video Gaming Machines
Figure 10. Product Picture of Video Poker Machines
Figure 11. Product Picture of Mechanical Reel Gaming Machines
Figure 12. Global Video Gaming Terminals (VGT) Sales Market Share by Type in 2020
Figure 13. Global Video Gaming Terminals (VGT) Revenue Market Share by Type (2016-2021)
Figure 14. Video Gaming Terminals (VGT) Consumed in New/ expansion
Figure 15. Global Video Gaming Terminals (VGT) Market: New/ expansion (2016-2021) & (K Units)
Figure 16. Video Gaming Terminals (VGT) Consumed in Replacement
Figure 17. Global Video Gaming Terminals (VGT) Market: Replacement (2016-2021) & (K Units)
Figure 18. Global Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2021)
Figure 19. Global Video Gaming Terminals (VGT) Revenue Market Share by Application in 2020
Figure 20. Video Gaming Terminals (VGT) Revenue Market by Company in 2020 ($ Million)
Figure 21. Global Video Gaming Terminals (VGT) Revenue Market Share by Company in 2020
Figure 22. Global Video Gaming Terminals (VGT) Sales Market Share by Regions (2016-2021)
Figure 23. Global Video Gaming Terminals (VGT) Revenue Market Share by Region in 2020
Figure 24. Americas Video Gaming Terminals (VGT) Sales 2016-2021 (K Units)
Figure 25. Americas Video Gaming Terminals (VGT) Revenue 2016-2021 ($ Millions)
Figure 26. APAC Video Gaming Terminals (VGT) Sales 2016-2021 (K Units)
Figure 27. APAC Video Gaming Terminals (VGT) Revenue 2016-2021 ($ Millions)
Figure 28. Europe Video Gaming Terminals (VGT) Sales 2016-2021 (K Units)
Figure 29. Europe Video Gaming Terminals (VGT) Revenue 2016-2021 ($ Millions)
Figure 30. Middle East & Africa Video Gaming Terminals (VGT) Sales 2016-2021 (K Units)
Figure 31. Middle East & Africa Video Gaming Terminals (VGT) Revenue 2016-2021 ($ Millions)
Figure 32. Americas Video Gaming Terminals (VGT) Sales Market Share by Country in 2020
Figure 33. Americas Video Gaming Terminals (VGT) Revenue Market Share by Country in 2020
Figure 34. Americas Video Gaming Terminals (VGT) Sales Market Share by Type in 2020
Figure 35. Americas Video Gaming Terminals (VGT) Sales Market Share by Application in 2020
Figure 36. United States Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 37. Canada Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 38. Mexico Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 39. Brazil Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 40. APAC Video Gaming Terminals (VGT) Sales Market Share by Region in 2020
Figure 41. APAC Video Gaming Terminals (VGT) Revenue Market Share by Regions in 2020
Figure 42. APAC Video Gaming Terminals (VGT) Sales Market Share by Type in 2020
Figure 43. APAC Video Gaming Terminals (VGT) Sales Market Share by Application in 2020
Figure 44. China Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 45. Japan Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 46. Korea Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 47. Southeast Asia Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 48. India Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 49. Australia Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 50. Europe Video Gaming Terminals (VGT) Sales Market Share by Country in 2020
Figure 51. Europe Video Gaming Terminals (VGT) Revenue Market Share by Country in 2020
Figure 52. Europe Video Gaming Terminals (VGT) Sales Market Share by Type in 2020
Figure 53. Europe Video Gaming Terminals (VGT) Sales Market Share by Application in 2020
Figure 54. Germany Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 55. France Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 56. UK Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 57. Italy Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 58. Russia Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 59. Middle East & Africa Video Gaming Terminals (VGT) Sales Market Share by Country in 2020
Figure 60. Middle East & Africa Video Gaming Terminals (VGT) Revenue Market Share by Country in 2020
Figure 61. Middle East & Africa Video Gaming Terminals (VGT) Sales Market Share by Type in 2020
Figure 62. Middle East & Africa Video Gaming Terminals (VGT) Sales Market Share by Application in 2020
Figure 63. Egypt Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 64. South Africa Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 65. Israel Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 66. Turkey Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 67. GCC Country Video Gaming Terminals (VGT) Revenue Growth 2016-2021 ($ Millions)
Figure 68. Channels of Distribution
Figure 69. Distributors Profiles