Scope of the Report:
The global Sports Technology market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Sports Technology.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Sports Technology market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Sports Technology market by product type and applications/end industries.
Market Segment by Companies, this report covers
IBM
Ericsson
Cisco
Fujitsu
SAP
Oracle
NEC
LG
Sharp
Samsung
Apple
Fitbit
Garmin
Sony
Panasonic
Tencent
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Device
Smart Stadium
Esports
Sports Analytics
Market Segment by Applications, can be divided into
Soccer
Baseball
Basketball
Ice Hockey
American Football/ Rugby
Tennis
Cricket
Golf
Esports
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Sports Technology Market Overview
1.1 Product Overview and Scope of Sports Technology
1.2 Classification of Sports Technology by Types
1.2.1 Global Sports Technology Revenue Comparison by Types (2019-2024)
1.2.2 Global Sports Technology Revenue Market Share by Types in 2018
1.2.3 Device
1.2.4 Smart Stadium
1.2.5 Esports
1.2.6 Sports Analytics
1.3 Global Sports Technology Market by Application
1.3.1 Global Sports Technology Market Size and Market Share Comparison by Applications (2014-2024)
1.3.2 Soccer
1.3.3 Baseball
1.3.4 Basketball
1.3.5 Ice Hockey
1.3.6 American Football/ Rugby
1.3.7 Tennis
1.3.8 Cricket
1.3.9 Golf
1.3.10 Esports
1.4 Global Sports Technology Market by Regions
1.4.1 Global Sports Technology Market Size (Million USD) Comparison by Regions (2014-2024)
1.4.1 North America (USA, Canada and Mexico) Sports Technology Status and Prospect (2014-2024)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Sports Technology Status and Prospect (2014-2024)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Sports Technology Status and Prospect (2014-2024)
1.4.4 South America (Brazil, Argentina, Colombia) Sports Technology Status and Prospect (2014-2024)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Sports Technology Status and Prospect (2014-2024)
1.5 Global Market Size of Sports Technology (2014-2024)
2 Manufacturers Profiles
2.1 IBM
2.1.1 Business Overview
2.1.2 Sports Technology Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 IBM Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.2 Ericsson
2.2.1 Business Overview
2.2.2 Sports Technology Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Ericsson Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.3 Cisco
2.3.1 Business Overview
2.3.2 Sports Technology Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Cisco Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.4 Fujitsu
2.4.1 Business Overview
2.4.2 Sports Technology Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Fujitsu Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.5 SAP
2.5.1 Business Overview
2.5.2 Sports Technology Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 SAP Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.6 Oracle
2.6.1 Business Overview
2.6.2 Sports Technology Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Oracle Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.7 NEC
2.7.1 Business Overview
2.7.2 Sports Technology Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 NEC Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.8 LG
2.8.1 Business Overview
2.8.2 Sports Technology Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 LG Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.9 Sharp
2.9.1 Business Overview
2.9.2 Sports Technology Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Sharp Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.10 Samsung
2.10.1 Business Overview
2.10.2 Sports Technology Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Samsung Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.11 Apple
2.11.1 Business Overview
2.11.2 Sports Technology Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Apple Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.12 Fitbit
2.12.1 Business Overview
2.12.2 Sports Technology Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Fitbit Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.13 Garmin
2.13.1 Business Overview
2.13.2 Sports Technology Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Garmin Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.14 Sony
2.14.1 Business Overview
2.14.2 Sports Technology Type and Applications
2.14.2.1 Product A
2.14.2.2 Product B
2.14.3 Sony Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.15 Panasonic
2.15.1 Business Overview
2.15.2 Sports Technology Type and Applications
2.15.2.1 Product A
2.15.2.2 Product B
2.15.3 Panasonic Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
2.16 Tencent
2.16.1 Business Overview
2.16.2 Sports Technology Type and Applications
2.16.2.1 Product A
2.16.2.2 Product B
2.16.3 Tencent Sports Technology Revenue, Gross Margin and Market Share (2017-2018)
3 Global Sports Technology Market Competition, by Players
3.1 Global Sports Technology Revenue and Share by Players (2014-2019)
3.2 Market Concentration Rate
3.2.1 Top 5 Sports Technology Players Market Share
3.2.2 Top 10 Sports Technology Players Market Share
3.3 Market Competition Trend
4 Global Sports Technology Market Size by Regions
4.1 Global Sports Technology Revenue and Market Share by Regions
4.2 North America Sports Technology Revenue and Growth Rate (2014-2019)
4.3 Europe Sports Technology Revenue and Growth Rate (2014-2019)
4.4 Asia-Pacific Sports Technology Revenue and Growth Rate (2014-2019)
4.5 South America Sports Technology Revenue and Growth Rate (2014-2019)
4.6 Middle East and Africa Sports Technology Revenue and Growth Rate (2014-2019)
5 North America Sports Technology Revenue by Countries
5.1 North America Sports Technology Revenue by Countries (2014-2019)
5.2 USA Sports Technology Revenue and Growth Rate (2014-2019)
5.3 Canada Sports Technology Revenue and Growth Rate (2014-2019)
5.4 Mexico Sports Technology Revenue and Growth Rate (2014-2019)
6 Europe Sports Technology Revenue by Countries
6.1 Europe Sports Technology Revenue by Countries (2014-2019)
6.2 Germany Sports Technology Revenue and Growth Rate (2014-2019)
6.3 UK Sports Technology Revenue and Growth Rate (2014-2019)
6.4 France Sports Technology Revenue and Growth Rate (2014-2019)
6.5 Russia Sports Technology Revenue and Growth Rate (2014-2019)
6.6 Italy Sports Technology Revenue and Growth Rate (2014-2019)
7 Asia-Pacific Sports Technology Revenue by Countries
7.1 Asia-Pacific Sports Technology Revenue by Countries (2014-2019)
7.2 China Sports Technology Revenue and Growth Rate (2014-2019)
7.3 Japan Sports Technology Revenue and Growth Rate (2014-2019)
7.4 Korea Sports Technology Revenue and Growth Rate (2014-2019)
7.5 India Sports Technology Revenue and Growth Rate (2014-2019)
7.6 Southeast Asia Sports Technology Revenue and Growth Rate (2014-2019)
8 South America Sports Technology Revenue by Countries
8.1 South America Sports Technology Revenue by Countries (2014-2019)
8.2 Brazil Sports Technology Revenue and Growth Rate (2014-2019)
8.3 Argentina Sports Technology Revenue and Growth Rate (2014-2019)
8.4 Colombia Sports Technology Revenue and Growth Rate (2014-2019)
9 Middle East and Africa Revenue Sports Technology by Countries
9.1 Middle East and Africa Sports Technology Revenue by Countries (2014-2019)
9.2 Saudi Arabia Sports Technology Revenue and Growth Rate (2014-2019)
9.3 UAE Sports Technology Revenue and Growth Rate (2014-2019)
9.4 Egypt Sports Technology Revenue and Growth Rate (2014-2019)
9.5 Nigeria Sports Technology Revenue and Growth Rate (2014-2019)
9.6 South Africa Sports Technology Revenue and Growth Rate (2014-2019)
10 Global Sports Technology Market Segment by Type
10.1 Global Sports Technology Revenue and Market Share by Type (2014-2019)
10.2 Global Sports Technology Market Forecast by Type (2019-2024)
10.3 Device Revenue Growth Rate (2014-2024)
10.4 Smart Stadium Revenue Growth Rate (2014-2024)
10.5 Esports Revenue Growth Rate (2014-2024)
10.6 Sports Analytics Revenue Growth Rate (2014-2024)
11 Global Sports Technology Market Segment by Application
11.1 Global Sports Technology Revenue Market Share by Application (2014-2019)
11.2 Sports Technology Market Forecast by Application (2019-2024)
11.3 Soccer Revenue Growth (2014-2019)
11.4 Baseball Revenue Growth (2014-2019)
11.5 Basketball Revenue Growth (2014-2019)
11.6 Ice Hockey Revenue Growth (2014-2019)
11.7 American Football/ Rugby Revenue Growth (2014-2019)
11.8 Tennis Revenue Growth (2014-2019)
11.9 Cricket Revenue Growth (2014-2019)
11.10 Golf Revenue Growth (2014-2019)
11.11 Esports Revenue Growth (2014-2019)
12 Global Sports Technology Market Size Forecast (2019-2024)
12.1 Global Sports Technology Market Size Forecast (2019-2024)
12.2 Global Sports Technology Market Forecast by Regions (2019-2024)
12.3 North America Sports Technology Revenue Market Forecast (2019-2024)
12.4 Europe Sports Technology Revenue Market Forecast (2019-2024)
12.5 Asia-Pacific Sports Technology Revenue Market Forecast (2019-2024)
12.6 South America Sports Technology Revenue Market Forecast (2019-2024)
12.7 Middle East and Africa Sports Technology Revenue Market Forecast (2019-2024)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure Sports Technology Picture
Table Product Specifications of Sports Technology
Table Global Sports Technology and Revenue (Million USD) Market Split by Product Type