A personal computer game (PC game) is a video game that is played on a personal computer rather than on a console. The game is controlled using PC input devices such as the keyboard, mouse, joystick, etc. PC games can be played with or without an Internet connection, and have been available since the introduction of personal computers. A large number of games are available for the PC platform.
Scope of the Report:
This report studies the PC Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the PC Games market by product type and applications/end industries.
The global PC Games market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of PC Games.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
Market Segment by Companies, this report covers
Blizzard Entertainment
Electronic Arts
Tencent
UBISOFT
THQ
CAPCOM
Microsoft Game Studios
EIDOS
ROCKSTAR
SIERRA
KONAMI
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
MMO
Adventure
Action
Shooter
Combat
Sports
Role-Playing
Others
Market Segment by Applications, can be divided into
Game Mall
Personal
Others
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 PC Games Market Overview
1.1 Product Overview and Scope of PC Games
1.2 Classification of PC Games by Types
1.2.1 Global PC Games Revenue Comparison by Types (2017-2023)
1.2.2 Global PC Games Revenue Market Share by Types in 2017
1.2.3 MMO
1.2.4 Adventure
1.2.5 Action
1.2.6 Shooter
1.2.7 Combat
1.2.8 Sports
1.2.9 Role-Playing
1.2.10 Others
1.3 Global PC Games Market by Application
1.3.1 Global PC Games Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Game Mall
1.3.3 Personal
1.3.4 Others
1.4 Global PC Games Market by Regions
1.4.1 Global PC Games Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) PC Games Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) PC Games Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) PC Games Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) PC Games Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) PC Games Status and Prospect (2013-2023)
1.5 Global Market Size of PC Games (2013-2023)
2 Manufacturers Profiles
2.1 Blizzard Entertainment
2.1.1 Business Overview
2.1.2 PC Games Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Blizzard Entertainment PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.2 Electronic Arts
2.2.1 Business Overview
2.2.2 PC Games Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Electronic Arts PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.3 Tencent
2.3.1 Business Overview
2.3.2 PC Games Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Tencent PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.4 UBISOFT
2.4.1 Business Overview
2.4.2 PC Games Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 UBISOFT PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.5 THQ
2.5.1 Business Overview
2.5.2 PC Games Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 THQ PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.6 CAPCOM
2.6.1 Business Overview
2.6.2 PC Games Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 CAPCOM PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.7 Microsoft Game Studios
2.7.1 Business Overview
2.7.2 PC Games Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Microsoft Game Studios PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.8 EIDOS
2.8.1 Business Overview
2.8.2 PC Games Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 EIDOS PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.9 ROCKSTAR
2.9.1 Business Overview
2.9.2 PC Games Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 ROCKSTAR PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.10 SIERRA
2.10.1 Business Overview
2.10.2 PC Games Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 SIERRA PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.11 KONAMI
2.11.1 Business Overview
2.11.2 PC Games Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 KONAMI PC Games Revenue, Gross Margin and Market Share (2016-2017)
3 Global PC Games Market Competition, by Players
3.1 Global PC Games Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 PC Games Players Market Share
3.2.2 Top 10 PC Games Players Market Share
3.3 Market Competition Trend
4 Global PC Games Market Size by Regions
4.1 Global PC Games Revenue and Market Share by Regions
4.2 North America PC Games Revenue and Growth Rate (2013-2018)
4.3 Europe PC Games Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific PC Games Revenue and Growth Rate (2013-2018)
4.5 South America PC Games Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa PC Games Revenue and Growth Rate (2013-2018)
5 North America PC Games Revenue by Countries
5.1 North America PC Games Revenue by Countries (2013-2018)
5.2 USA PC Games Revenue and Growth Rate (2013-2018)
5.3 Canada PC Games Revenue and Growth Rate (2013-2018)
5.4 Mexico PC Games Revenue and Growth Rate (2013-2018)
6 Europe PC Games Revenue by Countries
6.1 Europe PC Games Revenue by Countries (2013-2018)
6.2 Germany PC Games Revenue and Growth Rate (2013-2018)
6.3 UK PC Games Revenue and Growth Rate (2013-2018)
6.4 France PC Games Revenue and Growth Rate (2013-2018)
6.5 Russia PC Games Revenue and Growth Rate (2013-2018)
6.6 Italy PC Games Revenue and Growth Rate (2013-2018)
7 Asia-Pacific PC Games Revenue by Countries
7.1 Asia-Pacific PC Games Revenue by Countries (2013-2018)
7.2 China PC Games Revenue and Growth Rate (2013-2018)
7.3 Japan PC Games Revenue and Growth Rate (2013-2018)
7.4 Korea PC Games Revenue and Growth Rate (2013-2018)
7.5 India PC Games Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia PC Games Revenue and Growth Rate (2013-2018)
8 South America PC Games Revenue by Countries
8.1 South America PC Games Revenue by Countries (2013-2018)
8.2 Brazil PC Games Revenue and Growth Rate (2013-2018)
8.3 Argentina PC Games Revenue and Growth Rate (2013-2018)
8.4 Colombia PC Games Revenue and Growth Rate (2013-2018)
9 Middle East and Africa Revenue PC Games by Countries
9.1 Middle East and Africa PC Games Revenue by Countries (2013-2018)
9.2 Saudi Arabia PC Games Revenue and Growth Rate (2013-2018)
9.3 UAE PC Games Revenue and Growth Rate (2013-2018)
9.4 Egypt PC Games Revenue and Growth Rate (2013-2018)
9.5 Nigeria PC Games Revenue and Growth Rate (2013-2018)
9.6 South Africa PC Games Revenue and Growth Rate (2013-2018)
10 Global PC Games Market Segment by Type
10.1 Global PC Games Revenue and Market Share by Type (2013-2018)
10.2 Global PC Games Market Forecast by Type (2018-2023)
10.3 MMO Revenue Growth Rate (2013-2023)
10.4 Adventure Revenue Growth Rate (2013-2023)
10.5 Action Revenue Growth Rate (2013-2023)
10.6 Shooter Revenue Growth Rate (2013-2023)
10.7 Combat Revenue Growth Rate (2013-2023)
10.8 Sports Revenue Growth Rate (2013-2023)
10.9 Role-Playing Revenue Growth Rate (2013-2023)
10.10 Others Revenue Growth Rate (2013-2023)
11 Global PC Games Market Segment by Application
11.1 Global PC Games Revenue Market Share by Application (2013-2018)
11.2 PC Games Market Forecast by Application (2018-2023)
11.3 Game Mall Revenue Growth (2013-2018)
11.4 Personal Revenue Growth (2013-2018)
11.5 Others Revenue Growth (2013-2018)
12 Global PC Games Market Size Forecast (2018-2023)
12.1 Global PC Games Market Size Forecast (2018-2023)
12.2 Global PC Games Market Forecast by Regions (2018-2023)
12.3 North America PC Games Revenue Market Forecast (2018-2023)
12.4 Europe PC Games Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific PC Games Revenue Market Forecast (2018-2023)
12.6 South America PC Games Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa PC Games Revenue Market Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure PC Games Picture
Table Product Specifications of PC Games
Table Global PC Games and Revenue (Million USD) Market Split by Product Type
Figure Global PC