Global Online Toys and Games Retailing Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

  • receipt Report ID : 140760
  • calendar_today Published On: Jan, 2019
  • file_copy Pages: 118
  • list Business Services

Toy and games can be a source of entertainment for some, for others it is a hobby of collection. People mostly associate the use of toys and games with kids.

Scope of the Report:

This report studies the Online Toys and Games Retailing market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Online Toys and Games Retailing market by product type and applications/end industries.

For kids, toys and games help them in their natural development of cognitive, emotional, and social skills. But adults and youngsters are also important consumers of toys and games. These group of people are mostly addicted to collecting different varieties of toys and games. These group of people are mostly addicted to collecting different varieties of toys and games. And since there are many different characters coming out each time from different collections, people are urged to add it to their collection.

Online retailing has also spurred the increase in toy and games sales as people are easily able to browse through thousands of collections and purchase it. To help clients understand the market space for online toys and games retailing, Technavio’s upcoming report offers an analysis of market segmentation, dynamic customer demand, competitive landscape, emerging trends, and the growth potential of the market.

The global Online Toys and Games Retailing market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Online Toys and Games Retailing.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers

Alibaba

Amazon

Target

Toys “R”

Walmart stores

JAKO-O

okplay

The land of Nod

Babesta

MySweetMuffin

Oompa

hearthsong

MindWare

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Plush toys

Infant/pre-school toys

Activity and ride-on toys

Dolls

Games and puzzles

Market Segment by Applications, can be divided into

Kids

Adults

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Online Toys and Games Retailing Market Overview

1.1 Product Overview and Scope of Online Toys and Games Retailing

1.2 Classification of Online Toys and Games Retailing by Types

1.2.1 Global Online Toys and Games Retailing Revenue Comparison by Types (2017-2023)

1.2.2 Global Online Toys and Games Retailing Revenue Market Share by Types in 2017

1.2.3 Plush toys

1.2.4 Infant/pre-school toys

1.2.5 Activity and ride-on toys

1.2.6 Dolls

1.2.7 Games and puzzles

1.3 Global Online Toys and Games Retailing Market by Application

1.3.1 Global Online Toys and Games Retailing Market Size and Market Share Comparison by Applications (2013-2023)

1.3.2 Kids

1.3.3 Adults

1.4 Global Online Toys and Games Retailing Market by Regions

1.4.1 Global Online Toys and Games Retailing Market Size (Million USD) Comparison by Regions (2013-2023)

1.4.1 North America (USA, Canada and Mexico) Online Toys and Games Retailing Status and Prospect (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Online Toys and Games Retailing Status and Prospect (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Online Toys and Games Retailing Status and Prospect (2013-2023)

1.4.4 South America (Brazil, Argentina, Colombia) Online Toys and Games Retailing Status and Prospect (2013-2023)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Online Toys and Games Retailing Status and Prospect (2013-2023)

1.5 Global Market Size of Online Toys and Games Retailing (2013-2023)

2 Manufacturers Profiles

2.1 Alibaba

2.1.1 Business Overview

2.1.2 Online Toys and Games Retailing Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Alibaba Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.2 Amazon

2.2.1 Business Overview

2.2.2 Online Toys and Games Retailing Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Amazon Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.3 Target

2.3.1 Business Overview

2.3.2 Online Toys and Games Retailing Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Target Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.4 Toys “R”

2.4.1 Business Overview

2.4.2 Online Toys and Games Retailing Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Toys “R” Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.5 Walmart stores

2.5.1 Business Overview

2.5.2 Online Toys and Games Retailing Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Walmart stores Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.6 JAKO-O

2.6.1 Business Overview

2.6.2 Online Toys and Games Retailing Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 JAKO-O Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.7 okplay

2.7.1 Business Overview

2.7.2 Online Toys and Games Retailing Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 okplay Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.8 The land of Nod

2.8.1 Business Overview

2.8.2 Online Toys and Games Retailing Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 The land of Nod Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.9 Babesta

2.9.1 Business Overview

2.9.2 Online Toys and Games Retailing Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Babesta Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.10 MySweetMuffin

2.10.1 Business Overview

2.10.2 Online Toys and Games Retailing Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 MySweetMuffin Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.11 Oompa

2.11.1 Business Overview

2.11.2 Online Toys and Games Retailing Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 Oompa Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.12 hearthsong

2.12.1 Business Overview

2.12.2 Online Toys and Games Retailing Type and Applications

2.12.2.1 Product A

2.12.2.2 Product B

2.12.3 hearthsong Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

2.13 MindWare

2.13.1 Business Overview

2.13.2 Online Toys and Games Retailing Type and Applications

2.13.2.1 Product A

2.13.2.2 Product B

2.13.3 MindWare Online Toys and Games Retailing Revenue, Gross Margin and Market Share (2016-2017)

3 Global Online Toys and Games Retailing Market Competition, by Players

3.1 Global Online Toys and Games Retailing Revenue and Share by Players (2013-2018)

3.2 Market Concentration Rate

3.2.1 Top 5 Online Toys and Games Retailing Players Market Share

3.2.2 Top 10 Online Toys and Games Retailing Players Market Share

3.3 Market Competition Trend

4 Global Online Toys and Games Retailing Market Size by Regions

4.1 Global Online Toys and Games Retailing Revenue and Market Share by Regions

4.2 North America Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

4.3 Europe Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

4.4 Asia-Pacific Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

4.5 South America Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

4.6 Middle East and Africa Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

5 North America Online Toys and Games Retailing Revenue by Countries

5.1 North America Online Toys and Games Retailing Revenue by Countries (2013-2018)

5.2 USA Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

5.3 Canada Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

5.4 Mexico Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

6 Europe Online Toys and Games Retailing Revenue by Countries

6.1 Europe Online Toys and Games Retailing Revenue by Countries (2013-2018)

6.2 Germany Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

6.3 UK Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

6.4 France Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

6.5 Russia Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

6.6 Italy Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

7 Asia-Pacific Online Toys and Games Retailing Revenue by Countries

7.1 Asia-Pacific Online Toys and Games Retailing Revenue by Countries (2013-2018)

7.2 China Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

7.3 Japan Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

7.4 Korea Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

7.5 India Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

7.6 Southeast Asia Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

8 South America Online Toys and Games Retailing Revenue by Countries

8.1 South America Online Toys and Games Retailing Revenue by Countries (2013-2018)

8.2 Brazil Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

8.3 Argentina Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

8.4 Colombia Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue Online Toys and Games Retailing by Countries

9.1 Middle East and Africa Online Toys and Games Retailing Revenue by Countries (2013-2018)

9.2 Saudi Arabia Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

9.3 UAE Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

9.4 Egypt Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

9.5 Nigeria Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

9.6 South Africa Online Toys and Games Retailing Revenue and Growth Rate (2013-2018)

10 Global Online Toys and Games Retailing Market Segment by Type

10.1 Global Online Toys and Games Retailing Revenue and Market Share by Type (2013-2018)

10.2 Global Online Toys and Games Retailing Market Forecast by Type (2018-2023)

10.3 Plush toys Revenue Growth Rate (2013-2023)

10.4 Infant/pre-school toys Revenue Growth Rate (2013-2023)

10.5 Activity and ride-on toys Revenue Growth Rate (2013-2023)

10.6 Dolls Revenue Growth Rate (2013-2023)

10.7 Games and puzzles Revenue Growth Rate (2013-2023)

11 Global Online Toys and Games Retailing Market Segment by Application

11.1 Global Online Toys and Games Retailing Revenue Market Share by Application (2013-2018)

11.2 Online Toys and Games Retailing Market Forecast by Application (2018-2023)

11.3 Kids Revenue Growth (2013-2018)

11.4 Adults Revenue Growth (2013-2018)

12 Global Online Toys and Games Retailing Market Size Forecast (2018-2023)

12.1 Global Online Toys and Games Retailing Market Size Forecast (2018-2023)

12.2 Global Online Toys and Games Retailing Market Forecast by Regions (2018-2023)

12.3 North America Online Toys and Games Retailing Revenue Market Forecast (2018-2023)

12.4 Europe Online Toys and Games Retailing Revenue Market Forecast (2018-2023)

12.5 Asia-Pacific Online Toys and Games Retailing Revenue Market Forecast (2018-2023)

12.6 South America Online Toys and Games Retailing Revenue Market Forecast (2018-2023)

12.7 Middle East and Africa Online Toys and Games Retailing Revenue Market Forecast (2018-2023)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure Online Toys and Games Retailing Picture

Table Product Specifications of Online Toys and Games Retailing

Table Global Online Toys and Games Retailing and Revenue (Mil

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