Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.
Scope of the Report:
This report focuses on the Game Consoles in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
The segment “TV game consoles” holds the highest share of the video game console market; while “handheld game console” accounts for the remaining share.
The worldwide market for Game Consoles is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new study.
Market Segment by Manufacturers, this report covers
Microsoft
Nintendo
Sony
Razer
NVIDIA
OUYA
Tommo
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Home Video Game Consoles
Handheld Game Consoles
Microconsoles
Dedicated Consoles
Market Segment by Applications, can be divided into
Household Use
Commercial Use
There are 15 Chapters to deeply display the global Game Consoles market.
Chapter 1, to describe Game Consoles Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Game Consoles, with sales, revenue, and price of Game Consoles, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Game Consoles, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Game Consoles market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Game Consoles sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Market Overview
1.1 Game Consoles Introduction
1.2 Market Analysis by Type
1.2.1 Home Video Game Consoles
1.2.2 Handheld Game Consoles
1.2.3 Microconsoles
1.2.4 Dedicated Consoles
1.3 Market Analysis by Applications
1.3.1 Household Use
1.3.2 Commercial Use
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Microsoft
2.1.1 Business Overview
2.1.1.1 Microsoft Description
2.1.1.2 Microsoft Headquarter, Main Business and Finance Overview
2.1.2 Microsoft Game Consoles Product Introduction
2.1.2.1 Game Consoles Production Bases, Sales Regions and Major Competitors
2.1.2.2 Game Consoles Product Information
2.1.3 Microsoft Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.1.3.1 Microsoft Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.1.3.2 Global Microsoft Game Consoles Market Share in 2017
2.2 Nintendo
2.2.1 Business Overview
2.2.1.1 Nintendo Description
2.2.1.2 Nintendo Headquarter, Main Business and Finance Overview
2.2.2 Nintendo Game Consoles Product Introduction
2.2.2.1 Game Consoles Production Bases, Sales Regions and Major Competitors
2.2.2.2 Game Consoles Product Information
2.2.3 Nintendo Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2.3.1 Nintendo Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2.3.2 Global Nintendo Game Consoles Market Share in 2017
2.3 Sony
2.3.1 Business Overview
2.3.1.1 Sony Description
2.3.1.2 Sony Headquarter, Main Business and Finance Overview
2.3.2 Sony Game Consoles Product Introduction
2.3.2.1 Game Consoles Production Bases, Sales Regions and Major Competitors
2.3.2.2 Game Consoles Product Information
2.3.3 Sony Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3.3.1 Sony Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3.3.2 Global Sony Game Consoles Market Share in 2017
2.4 Razer
2.4.1 Business Overview
2.4.1.1 Razer Description
2.4.1.2 Razer Headquarter, Main Business and Finance Overview
2.4.2 Razer Game Consoles Product Introduction
2.4.2.1 Game Consoles Production Bases, Sales Regions and Major Competitors
2.4.2.2 Game Consoles Product Information
2.4.3 Razer Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4.3.1 Razer Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4.3.2 Global Razer Game Consoles Market Share in 2017
2.5 NVIDIA
2.5.1 Business Overview
2.5.1.1 NVIDIA Description
2.5.1.2 NVIDIA Headquarter, Main Business and Finance Overview
2.5.2 NVIDIA Game Consoles Product Introduction
2.5.2.1 Game Consoles Production Bases, Sales Regions and Major Competitors
2.5.2.2 Game Consoles Product Information
2.5.3 NVIDIA Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5.3.1 NVIDIA Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5.3.2 Global NVIDIA Game Consoles Market Share in 2017
2.6 OUYA
2.6.1 Business Overview
2.6.1.1 OUYA Description
2.6.1.2 OUYA Headquarter, Main Business and Finance Overview
2.6.2 OUYA Game Consoles Product Introduction
2.6.2.1 Game Consoles Production Bases, Sales Regions and Major Competitors
2.6.2.2 Game Consoles Product Information
2.6.3 OUYA Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6.3.1 OUYA Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6.3.2 Global OUYA Game Consoles Market Share in 2017
2.7 Tommo
2.7.1 Business Overview
2.7.1.1 Tommo Description
2.7.1.2 Tommo Headquarter, Main Business and Finance Overview
2.7.2 Tommo Game Consoles Product Introduction
2.7.2.1 Game Consoles Production Bases, Sales Regions and Major Competitors
2.7.2.2 Game Consoles Product Information
2.7.3 Tommo Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7.3.1 Tommo Game Consoles Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7.3.2 Global Tommo Game Consoles Market Share in 2017
3 Global Game Consoles Market Competition, by Manufacturer
3.1 Global Game Consoles Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Game Consoles Revenue and Market Share by Manufacturer (2016-2017)
3.3 Global Game Consoles Price by Manufacturer (2016-2017)
3.4 Market Concentration Rate
3.4.1 Top 3 Game Consoles Manufacturer Market Share in 2017
3.4.2 Top 5 Game Consoles Manufacturer Market Share in 2017
3.5 Market Competition Trend
4 Global Game Consoles Market Analysis by Regions
4.1 Global Game Consoles Sales, Revenue and Market Share by Regions
4.1.1 Global Game Consoles Sales by Regions (2013-2018)
4.1.2 Global Game Consoles Revenue by Regions (2013-2018)
4.2 North America Game Consoles Sales, Revenue and Growth Rate (2013-2018)
4.3 Europe Game Consoles Sales, Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Game Consoles Sales, Revenue and Growth Rate (2013-2018)
4.5 South America Game Consoles Sales, Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Game Consoles Sales, Revenue and Growth Rate (2013-2018)
5 North America Game Consoles by Countries, Type, Application and Manufacturers
5.1 North America Game Consoles Sales, Revenue and Market Share by Countries
5.1.1 North America Game Consoles Sales by Countries (2013-2018)
5.1.2 North America Game Consoles Revenue by Countries (2013-2018)
5.1.3 United States Game Consoles Sales and Growth Rate (2013-2018)
5.1.4 Canada Game Consoles Sales and Growth Rate (2013-2018)
5.1.5 Mexico Game Consoles Sales and Growth Rate (2013-2018)
5.2 North America Game Consoles Sales and Revenue (Value) by Manufacturers (2016-2017)
5.2.1 North America Game Consoles Sales by Manufacturers (2016-2017)
5.2.2 North America Game Consoles Revenue by Manufacturers (2016-2017)
5.3 North America Game Consoles Sales, Revenue and Market Share by Type (2013-2018)
5.3.1 North America Game Consoles Sales and Sales Share by Type (2013-2018)
5.3.2 North America Game Consoles Revenue and Revenue Share by Type (2013-2018)
5.4 North America Game Consoles Sales, Revenue and Market Share by Application (2013-2018)
5.4.1 North America Game Consoles Sales and Sales Share by Application (2013-2018)
5.4.2 North America Game Consoles Revenue and Revenue Share by Application (2013-2018)
6 Europe Game Consoles by Countries, Type, Application and Manufacturers
6.1 Europe Game Consoles Sales, Revenue and Market Share by Countries
6.1.1 Europe Game Consoles Sales by Countries (2013-2018)
6.1.2 Europe Game Consoles Revenue by Countries (2013-2018)
6.1.3 Germany Game Consoles Sales and Growth Rate (2013-2018)
6.1.4 UK Game Consoles Sales and Growth Rate (2013-2018)
6.1.5 France Game Consoles Sales and Growth Rate (2013-2018)
6.1.6 Russia Game Consoles Sales and Growth Rate (2013-2018)
6.1.7 Italy Game Consoles Sales and Growth Rate (2013-2018)
6.2 Europe Game Consoles Sales and Revenue (Value) by Manufacturers (2016-2017)
6.2.1 Europe Game Consoles Sales by Manufacturers (2016-2017)
6.2.2 Europe Game Consoles Revenue by Manufacturers (2016-2017)
6.3 Europe Game Consoles Sales, Revenue and Market Share by Type (2013-2018)
6.3.1 Europe Game Consoles Sales and Sales Share by Type (2013-2018)
6.3.2 Europe Game Consoles Revenue and Revenue Share by Type (2013-2018)
6.4 Europe Game Consoles Sales, Revenue and Market Share by Application (2013-2018)
6.4.1 Europe Game Consoles Sales and Sales Share by Application (2013-2018)
6.4.2 Europe Game Consoles Revenue and Revenue Share by Application (2013-2018)
7 Asia-Pacific Game Consoles by Countries, Type, Application and Manufacturers
7.1 Asia-Pacific Game Consoles Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific Game Consoles Sales by Countries (2013-2018)
7.1.2 Asia-Pacific Game Consoles Revenue by Countries (2013-2018)
7.1.3 China Game Consoles Sales and Growth Rate (2013-2018)
7.1.4 Japan Game Consoles Sales and Growth Rate (2013-2018)
7.1.5 Korea Game Consoles Sales and Growth Rate (2013-2018)
7.1.6 India Game Consoles Sales and Growth Rate (2013-2018)
7.1.7 Southeast Asia Game Consoles Sales and Growth Rate (2013-2018)
7.2 Asia-Pacific Game Consoles Sales and Revenue (Value) by Manufacturers (2016-2017)
7.2.1 Asia-Pacific Game Consoles Sales by Manufacturers (2016-2017)
7.2.2 Asia-Pacific Game Consoles Revenue by Manufacturers (2016-2017)
7.3 Asia-Pacific Game Consoles Sales, Revenue and Market Share by Type (2013-2018)
7.3.1 Asia-Pacific Game Consoles Sales and Sales Share by Type (2013-2018)
7.3.2 Asia-Pacific Game Consoles Revenue and Revenue Share by Type (2013-2018)
7.4 Asia-Pacific Game Consoles Sales, Revenue and Market Share by Application (2013-2018)
7.4.1 Asia-Pacific Game Consoles Sales and Sales Share by Application (2013-2018)
7.4.2 Asia-Pacific Game Consoles Revenue and Revenue Share by Application (2013-2018)
8 South America Game Consoles by Countries, Type, Application and Manufacturers
8.1 South America Game Consoles Sales, Revenue and Market Share by Countries
8.1.1 South America Game Consoles Sales by Countries (2013-2018)
8.1.2 South America Game Consoles Revenue by Countries (2013-2018)
8.1.3 Brazil Game Consoles Sales and Growth Rate (2013-2018)
8.1.4 Argentina Game Consoles Sales and Growth Rate (2013-2018)
8.1.5 Colombia Game Consoles Sales and Growth Rate (2013-2018)
8.2 South America Game Consoles Sales and Revenue (Value) by Manufacturers (2016-2017)
8.2.1 South America Game Consoles Sales by Manufacturers (2016-2017)
8.2.2 South America Game Consoles Revenue by Manufacturers (2016-2017)
8.3 South America Game Consoles Sales, Revenue and Market Share by Type (2013-2018)
8.3.1 South America Game Consoles Sales and Sales Share by Type (2013-2018)
8.3.2 South America Game Consoles Revenue and Revenue Share by Type (2013-2018)
8.4 South America Game Consoles Sales, Revenue and Market Share by Application (2013-2018)
8.4.1 South America Game Consoles Sales and Sales Share by Application (2013-2018)
8.4.2 South America Game Consoles Revenue and Revenue Share by Application (2013-2018)
9 Middle East and Africa Game Consoles by Countries, Type, Application and Manufacturers
9.1 Middle East and Africa Game Consoles Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Game Consoles Sales by Countries (2013-2018)
9.1.2 Middle East and Africa Game Consoles Revenue by Countries (2013-2018)
9.1.3 Saudi Arabia Game Consoles Sales and Growth Rate (2013-2018)
9.1.4 UAE Game Consoles Sales and Growth Rate (2013-2018)
9.1.5 Egypt Game Consoles Sales and Growth Rate (2013-2018)
9.1.6 Nigeria Game Consoles Sales and Growth Rate (2013-2018)
9.1.7 South Africa Game Consoles Sales and Growth Rate (2013-2018)
9.2 Middle East and Africa Game Consoles Sales and Revenue (Value) by Manufacturers (2016-2017)
9.2.1 Middle East and Africa Game Consoles Sales by Manufacturers (2016-2017)
9.2.2 Middle East and Africa Game Consoles Revenue by Manufacturers (2016-2017)
9.3 Middle East and Africa Game Consoles Sales, Revenue and Market Share by Type (2013-2018)
9.3.1 Middle East and Africa Game Consoles Sales and Sales Share by Type (2013-2018)
9.3.1 Middle East and Africa Game Consoles Revenue and Revenue Share by Type (2013-2018)
9.4 Middle East and Africa Game Consoles Sales, Revenue and Market Share by Application (2013-2018)
9.4.1 Middle East and Africa Game Consoles Sales and Sales Share by Application (2013-2018)
9.4.2 Middle East and Africa Game Consoles Revenue and Revenue Share by Application (2013-2018)
10 Global Game Consoles Market Segment by Type
10.1 Global Game Consoles Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Game Consoles Sales and Market Share by Type (2013-2018)
10.1.2 Global Game Consoles Revenue and Market Share by Type (2013-2018)
10.2 Home Video Game Consoles Sales Growth and Price
10.2.1 Global Home Video Game Consoles Sales Growth (2013-2018)
10.2.2 Global Home Video Game Consoles Price (2013-2018)
10.3 Handheld Game Consoles Sales Growth and Price
10.3.1 Global Handheld Game Consoles Sales Growth (2013-2018)
10.3.2 Global Handheld Game Consoles Price (2013-2018)
10.4 Microconsoles Sales Growth and Price
10.4.1 Global Microconsoles Sales Growth (2013-2018)
10.4.2 Global Microconsoles Price (2013-2018)
10.5 Dedicated Consoles Sales Growth and Price
10.5.1 Global Dedicated Consoles Sales Growth (2013-2018)
10.5.2 Global Dedicated Consoles Price (2013-2018)
11 Global Game Consoles Market Segment by Application
11.1 Global Game Consoles Sales Market Share by Application (2013-2018)
11.2 Household Use Sales Growth (2013-2018)
11.3 Commercial Use Sales Growth (2013-2018)
12 Game Consoles Market Forecast (2018-2023)
12.1 Global Game Consoles Sales, Revenue and Growth Rate (2018-2023)
12.2 Game Consoles Market Forecast by Regions (2018-2023)
12.2.1 North America Game Consoles Market Forecast (2018-2023)
12.2.2 Europe Game Consoles Market Forecast (2018-2023)
12.2.3 Asia-Pacific Game Consoles Market Forecast (2018-2023)
12.2.4 South America Game Consoles Market Forecast (2018-2023)
12.2.5 Middle East and Africa Game Consoles Market Forecast (2018-2023)
12.3 Game Consoles Market Forecast by Type (2018-2023)
12.3.1 Global Game Consoles Sales Forecast by Type (2018-2023)
12.3.2 Global Game Consoles Market Share Forecast by Type (2018-2023)
12.4 Game Consoles Market Forecast by Application (2018-2023)
12.4.1 Global Game Consoles Sales Forecast by Application (2018-2023)
12.4.2 Global Game Consoles Market Share Forecast by Application (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
List of Tables and Figures
Figure Game Consoles Picture
Table Product Specifications of Game Consoles
Figure Global Game Consoles CAGR (%), Y-o-Y Growth (&) and Market Size, 2013-2023 (USD Million)