Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games.
Scope of the Report:
This report studies the Massive Multiplayer Online (MMO) Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Massive Multiplayer Online (MMO) Games market by product type and applications/end industries.
One trend in the market is possibility of MMOs being incorporated in e-sports in the coming years. E-sports is increasingly becoming popular as professional gamers compete against each other as in any other physical sporting events. Several gaming teams around the world fight for prestige and hefty prizes.
The global Massive Multiplayer Online (MMO) Games market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Massive Multiplayer Online (MMO) Games.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
Market Segment by Companies, this report covers
Activision Blizzard
Electronic Arts
Riot Games
Tencent
Valve
Aeria Games And Entertainment
Ankama
Ccp
Changyou
Cipsoft
Cryptic Studios
Disney
Egames
Gungho Online Entertainment
King
Konami
Webzen
Jagex
Wemade Entertainment
Ncsoft
Netease
Nexon
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Mmorpg
Mmofps
Mmorts
Others
Market Segment by Applications, can be divided into
Amateur Gamers
Professional Gamers
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Massive Multiplayer Online (MMO) Games Market Overview
1.1 Product Overview and Scope of Massive Multiplayer Online (MMO) Games
1.2 Classification of Massive Multiplayer Online (MMO) Games by Types
1.2.1 Global Massive Multiplayer Online (MMO) Games Revenue Comparison by Types (2017-2023)
1.2.2 Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Types in 2017
1.2.3 Mmorpg
1.2.4 Mmofps
1.2.5 Mmorts
1.2.6 Others
1.3 Global Massive Multiplayer Online (MMO) Games Market by Application
1.3.1 Global Massive Multiplayer Online (MMO) Games Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Amateur Gamers
1.3.3 Professional Gamers
1.4 Global Massive Multiplayer Online (MMO) Games Market by Regions
1.4.1 Global Massive Multiplayer Online (MMO) Games Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) Massive Multiplayer Online (MMO) Games Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Massive Multiplayer Online (MMO) Games Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Massive Multiplayer Online (MMO) Games Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) Massive Multiplayer Online (MMO) Games Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Massive Multiplayer Online (MMO) Games Status and Prospect (2013-2023)
1.5 Global Market Size of Massive Multiplayer Online (MMO) Games (2013-2023)
2 Manufacturers Profiles
2.1 Activision Blizzard
2.1.1 Business Overview
2.1.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Activision Blizzard Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.2 Electronic Arts
2.2.1 Business Overview
2.2.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Electronic Arts Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.3 Riot Games
2.3.1 Business Overview
2.3.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Riot Games Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.4 Tencent
2.4.1 Business Overview
2.4.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Tencent Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.5 Valve
2.5.1 Business Overview
2.5.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Valve Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.6 Aeria Games And Entertainment
2.6.1 Business Overview
2.6.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Aeria Games And Entertainment Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.7 Ankama
2.7.1 Business Overview
2.7.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Ankama Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.8 Ccp
2.8.1 Business Overview
2.8.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Ccp Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.9 Changyou
2.9.1 Business Overview
2.9.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Changyou Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.10 Cipsoft
2.10.1 Business Overview
2.10.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Cipsoft Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.11 Cryptic Studios
2.11.1 Business Overview
2.11.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Cryptic Studios Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.12 Disney
2.12.1 Business Overview
2.12.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Disney Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.13 Egames
2.13.1 Business Overview
2.13.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Egames Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.14 Gungho Online Entertainment
2.14.1 Business Overview
2.14.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.14.2.1 Product A
2.14.2.2 Product B
2.14.3 Gungho Online Entertainment Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.15 King
2.15.1 Business Overview
2.15.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.15.2.1 Product A
2.15.2.2 Product B
2.15.3 King Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.16 Konami
2.16.1 Business Overview
2.16.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.16.2.1 Product A
2.16.2.2 Product B
2.16.3 Konami Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.17 Webzen
2.17.1 Business Overview
2.17.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.17.2.1 Product A
2.17.2.2 Product B
2.17.3 Webzen Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.18 Jagex
2.18.1 Business Overview
2.18.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.18.2.1 Product A
2.18.2.2 Product B
2.18.3 Jagex Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.19 Wemade Entertainment
2.19.1 Business Overview
2.19.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.19.2.1 Product A
2.19.2.2 Product B
2.19.3 Wemade Entertainment Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.20 Ncsoft
2.20.1 Business Overview
2.20.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.20.2.1 Product A
2.20.2.2 Product B
2.20.3 Ncsoft Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.21 Netease
2.21.1 Business Overview
2.2.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.21.2.1 Product A
2.21.2.2 Product B
2.21.3 Netease Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
2.22 Nexon
2.22.1 Business Overview
2.22.2 Massive Multiplayer Online (MMO) Games Type and Applications
2.22.2.1 Product A
2.22.2.2 Product B
2.22.3 Nexon Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2016-2017)
3 Global Massive Multiplayer Online (MMO) Games Market Competition, by Players
3.1 Global Massive Multiplayer Online (MMO) Games Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Massive Multiplayer Online (MMO) Games Players Market Share
3.2.2 Top 10 Massive Multiplayer Online (MMO) Games Players Market Share
3.3 Market Competition Trend
4 Global Massive Multiplayer Online (MMO) Games Market Size by Regions
4.1 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Regions
4.2 North America Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
4.3 Europe Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
4.5 South America Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
5 North America Massive Multiplayer Online (MMO) Games Revenue by Countries
5.1 North America Massive Multiplayer Online (MMO) Games Revenue by Countries (2013-2018)
5.2 USA Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
5.3 Canada Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
5.4 Mexico Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
6 Europe Massive Multiplayer Online (MMO) Games Revenue by Countries
6.1 Europe Massive Multiplayer Online (MMO) Games Revenue by Countries (2013-2018)
6.2 Germany Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
6.3 UK Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
6.4 France Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
6.5 Russia Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
6.6 Italy Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
7 Asia-Pacific Massive Multiplayer Online (MMO) Games Revenue by Countries
7.1 Asia-Pacific Massive Multiplayer Online (MMO) Games Revenue by Countries (2013-2018)
7.2 China Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
7.3 Japan Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
7.4 Korea Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
7.5 India Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
8 South America Massive Multiplayer Online (MMO) Games Revenue by Countries
8.1 South America Massive Multiplayer Online (MMO) Games Revenue by Countries (2013-2018)
8.2 Brazil Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
8.3 Argentina Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
8.4 Colombia Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
9 Middle East and Africa Revenue Massive Multiplayer Online (MMO) Games by Countries
9.1 Middle East and Africa Massive Multiplayer Online (MMO) Games Revenue by Countries (2013-2018)
9.2 Saudi Arabia Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
9.3 UAE Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
9.4 Egypt Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
9.5 Nigeria Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
9.6 South Africa Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2013-2018)
10 Global Massive Multiplayer Online (MMO) Games Market Segment by Type
10.1 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Type (2013-2018)
10.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Type (2018-2023)
10.3 Mmorpg Revenue Growth Rate (2013-2023)
10.4 Mmofps Revenue Growth Rate (2013-2023)
10.5 Mmorts Revenue Growth Rate (2013-2023)
10.6 Others Revenue Growth Rate (2013-2023)
11 Global Massive Multiplayer Online (MMO) Games Market Segment by Application
11.1 Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Application (2013-2018)
11.2 Massive Multiplayer Online (MMO) Games Market Forecast by Application (2018-2023)
11.3 Amateur Gamers Revenue Growth (2013-2018)
11.4 Professional Gamers Revenue Growth (2013-2018)
12 Global Massive Multiplayer Online (MMO) Games Market Size Forecast (2018-2023)
12.1 Global Massive Multiplayer Online (MMO) Games Market Size Forecast (2018-2023)
12.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Regions (2018-2023)
12.3 North America Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2018-2023)
12.4 Europe Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2018-2023)
12.6 South America Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure Massive Multiplayer Online (MMO) Games Picture
Table Product Specifications of Massive Multiplayer Online (MMO) Games
Table Global Massive Multiplayer Online (MMO) G