In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight.
Scope of the Report:
This report studies the In-flight Entertainment Systems market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the In-flight Entertainment Systems market by product type and applications/end industries.
The current European trend is to implement bring your own device systems that provide internet connectivity, allowing the user to stream a predefined range of multimedia content. Following this trend, companies such as Immfly are advancing at a fast pace to deliver on-board entertainment on short-haul commercial flights.
The global In-flight Entertainment Systems market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of In-flight Entertainment Systems.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
Market Segment by Companies, this report covers
Digecor
Dysonics
Gee Media
Global Eagle Entertainment
Gogo
Honeywell International
Lufthansa Systems
Lumexis
Onair
Panasonic Avionics
Rockwell Collins
Thales Group
Utc Aerospace Systems
Viasat
Zodiac Aerospace
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Seat Electronic Box
Media Server
Embedded Seatback Unit
Removable Storage Device
Dockable Seatback Unit
Market Segment by Applications, can be divided into
Business Jet
Narrow Body Aircraft
Very Large Aircraft
Wide Body Aircraft
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 In-flight Entertainment Systems Market Overview
1.1 Product Overview and Scope of In-flight Entertainment Systems
1.2 Classification of In-flight Entertainment Systems by Types
1.2.1 Global In-flight Entertainment Systems Revenue Comparison by Types (2017-2023)
1.2.2 Global In-flight Entertainment Systems Revenue Market Share by Types in 2017
1.2.3 Seat Electronic Box
1.2.4 Media Server
1.2.5 Embedded Seatback Unit
1.2.6 Removable Storage Device
1.2.7 Dockable Seatback Unit
1.3 Global In-flight Entertainment Systems Market by Application
1.3.1 Global In-flight Entertainment Systems Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Business Jet
1.3.3 Narrow Body Aircraft
1.3.4 Very Large Aircraft
1.3.5 Wide Body Aircraft
1.4 Global In-flight Entertainment Systems Market by Regions
1.4.1 Global In-flight Entertainment Systems Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) In-flight Entertainment Systems Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) In-flight Entertainment Systems Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) In-flight Entertainment Systems Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) In-flight Entertainment Systems Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) In-flight Entertainment Systems Status and Prospect (2013-2023)
1.5 Global Market Size of In-flight Entertainment Systems (2013-2023)
2 Manufacturers Profiles
2.1 Digecor
2.1.1 Business Overview
2.1.2 In-flight Entertainment Systems Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Digecor In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.2 Dysonics
2.2.1 Business Overview
2.2.2 In-flight Entertainment Systems Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Dysonics In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.3 Gee Media
2.3.1 Business Overview
2.3.2 In-flight Entertainment Systems Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Gee Media In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.4 Global Eagle Entertainment
2.4.1 Business Overview
2.4.2 In-flight Entertainment Systems Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Global Eagle Entertainment In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.5 Gogo
2.5.1 Business Overview
2.5.2 In-flight Entertainment Systems Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Gogo In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.6 Honeywell International
2.6.1 Business Overview
2.6.2 In-flight Entertainment Systems Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Honeywell International In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.7 Lufthansa Systems
2.7.1 Business Overview
2.7.2 In-flight Entertainment Systems Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Lufthansa Systems In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.8 Lumexis
2.8.1 Business Overview
2.8.2 In-flight Entertainment Systems Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Lumexis In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.9 Onair
2.9.1 Business Overview
2.9.2 In-flight Entertainment Systems Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Onair In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.10 Panasonic Avionics
2.10.1 Business Overview
2.10.2 In-flight Entertainment Systems Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Panasonic Avionics In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.11 Rockwell Collins
2.11.1 Business Overview
2.11.2 In-flight Entertainment Systems Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Rockwell Collins In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.12 Thales Group
2.12.1 Business Overview
2.12.2 In-flight Entertainment Systems Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Thales Group In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.13 Utc Aerospace Systems
2.13.1 Business Overview
2.13.2 In-flight Entertainment Systems Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Utc Aerospace Systems In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.14 Viasat
2.14.1 Business Overview
2.14.2 In-flight Entertainment Systems Type and Applications
2.14.2.1 Product A
2.14.2.2 Product B
2.14.3 Viasat In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
2.15 Zodiac Aerospace
2.15.1 Business Overview
2.15.2 In-flight Entertainment Systems Type and Applications
2.15.2.1 Product A
2.15.2.2 Product B
2.15.3 Zodiac Aerospace In-flight Entertainment Systems Revenue, Gross Margin and Market Share (2016-2017)
3 Global In-flight Entertainment Systems Market Competition, by Players
3.1 Global In-flight Entertainment Systems Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 In-flight Entertainment Systems Players Market Share
3.2.2 Top 10 In-flight Entertainment Systems Players Market Share
3.3 Market Competition Trend
4 Global In-flight Entertainment Systems Market Size by Regions
4.1 Global In-flight Entertainment Systems Revenue and Market Share by Regions
4.2 North America In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
4.3 Europe In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
4.5 South America In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
5 North America In-flight Entertainment Systems Revenue by Countries
5.1 North America In-flight Entertainment Systems Revenue by Countries (2013-2018)
5.2 USA In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
5.3 Canada In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
5.4 Mexico In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
6 Europe In-flight Entertainment Systems Revenue by Countries
6.1 Europe In-flight Entertainment Systems Revenue by Countries (2013-2018)
6.2 Germany In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
6.3 UK In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
6.4 France In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
6.5 Russia In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
6.6 Italy In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
7 Asia-Pacific In-flight Entertainment Systems Revenue by Countries
7.1 Asia-Pacific In-flight Entertainment Systems Revenue by Countries (2013-2018)
7.2 China In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
7.3 Japan In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
7.4 Korea In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
7.5 India In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
8 South America In-flight Entertainment Systems Revenue by Countries
8.1 South America In-flight Entertainment Systems Revenue by Countries (2013-2018)
8.2 Brazil In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
8.3 Argentina In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
8.4 Colombia In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
9 Middle East and Africa Revenue In-flight Entertainment Systems by Countries
9.1 Middle East and Africa In-flight Entertainment Systems Revenue by Countries (2013-2018)
9.2 Saudi Arabia In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
9.3 UAE In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
9.4 Egypt In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
9.5 Nigeria In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
9.6 South Africa In-flight Entertainment Systems Revenue and Growth Rate (2013-2018)
10 Global In-flight Entertainment Systems Market Segment by Type
10.1 Global In-flight Entertainment Systems Revenue and Market Share by Type (2013-2018)
10.2 Global In-flight Entertainment Systems Market Forecast by Type (2018-2023)
10.3 Seat Electronic Box Revenue Growth Rate (2013-2023)
10.4 Media Server Revenue Growth Rate (2013-2023)
10.5 Embedded Seatback Unit Revenue Growth Rate (2013-2023)
10.6 Removable Storage Device Revenue Growth Rate (2013-2023)
10.7 Dockable Seatback Unit Revenue Growth Rate (2013-2023)
11 Global In-flight Entertainment Systems Market Segment by Application
11.1 Global In-flight Entertainment Systems Revenue Market Share by Application (2013-2018)
11.2 In-flight Entertainment Systems Market Forecast by Application (2018-2023)
11.3 Business Jet Revenue Growth (2013-2018)
11.4 Narrow Body Aircraft Revenue Growth (2013-2018)
11.5 Very Large Aircraft Revenue Growth (2013-2018)
11.6 Wide Body Aircraft Revenue Growth (2013-2018)
12 Global In-flight Entertainment Systems Market Size Forecast (2018-2023)
12.1 Global In-flight Entertainment Systems Market Size Forecast (2018-2023)
12.2 Global In-flight Entertainment Systems Market Forecast by Regions (2018-2023)
12.3 North America In-flight Entertainment Systems Revenue Market Forecast (2018-2023)
12.4 Europe In-flight Entertainment Systems Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific In-flight Entertainment Systems Revenue Market Forecast (2018-2023)
12.6 South America In-flight Entertainment Systems Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa In-flight Entertainment Systems Revenue Market Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure In-flight Entertainment Systems Picture
Table Product Specifications of In-flight Entertainment Systems
Table Global In-flight Entertainment Systems and Revenue (Mil