According to this latest study, the 2021 growth of Gaming Headset will have significant change from previous year. By the most conservative estimates of global Gaming Headset market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ 1970.9 million in 2020. Over the next five years the Gaming Headset market will register a 7.8% CAGR in terms of revenue, the global market size will reach US$ 2659.6 million by 2026.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Headset market by product type, application, key manufacturers and key regions and countries.
Segmentation by type: breakdown data from 2016 to 2021, in Section 2.3; and forecast to 2026 in section 11.7.
Supra-Aural
Circumaural
Canalphones
Backphones
Others
Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 11.8.
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Near Field Communication (NFC)
Others
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in Chapter 3.
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Gaming Headset Consumption 2016-2026
2.1.2 Gaming Headset Consumption CAGR by Region
2.2 Gaming Headset Segment by Type
2.2.1 Supra-Aural
2.2.2 Circumaural
2.2.3 Canalphones
2.2.4 Backphones
2.2.5 Others
2.3 Gaming Headset Sales by Type
2.3.1 Global Gaming Headset Sales Market Share by Type (2016-2021)
2.3.2 Global Gaming Headset Revenue and Market Share by Type (2016-2021)
2.3.3 Global Gaming Headset Sale Price by Type (2016-2021)
2.4 Gaming Headset Segment by Application
2.4.1 Wired USB/Analog 3.5mm
2.4.2 Wireless USB Transmitter
2.4.3 Near Field Communication (NFC)
2.4.4 Others
2.5 Gaming Headset Sales by Application
2.5.1 Global Gaming Headset Sale Market Share by Application (2016-2021)
2.5.2 Global Gaming Headset Revenue and Market Share by Application (2016-2021)
2.5.3 Global Gaming Headset Sale Price by Application (2016-2021)
3 Global Gaming Headset by Company
3.1 Global Gaming Headset Sales Market Share by Company
3.1.1 Global Gaming Headset Sales by Company (2019-2021)
3.1.2 Global Gaming Headset Sales Market Share by Company (2019-2021)
3.2 Global Gaming Headset Revenue Market Share by Company
3.2.1 Global Gaming Headset Revenue by Company (2019-2021)
3.2.2 Global Gaming Headset Revenue Market Share by Company (2019-2021)
3.3 Global Gaming Headset Sale Price by Company
3.4 Global Manufacturers Gaming Headset Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Gaming Headset Product Location Distribution
3.4.2 Players Gaming Headset Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 Gaming Headset by Region
4.1 Global Gaming Headset by Region
4.1.1 Global Gaming Headset Sales by Region
4.1.2 Global Gaming Headset Revenue by Region
4.2 Americas Gaming Headset Sales Growth
4.3 APAC Gaming Headset Sales Growth
4.4 Europe Gaming Headset Sales Growth
4.5 Middle East & Africa Gaming Headset Sales Growth
5 Americas
5.1 Americas Gaming Headset Sales by Country
5.1.1 Americas Gaming Headset Sales by Country (2016-2021)
5.1.2 Americas Gaming Headset Revenue by Country (2016-2021)
5.2 Americas Gaming Headset Sales by Type
5.3 Americas Gaming Headset Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Gaming Headset Sales by Region
6.1.1 APAC Gaming Headset Sales by Region (2016-2021)
6.1.2 APAC Gaming Headset Revenue by Region (2016-2021)
6.2 APAC Gaming Headset Sales by Type
6.3 APAC Gaming Headset Sales by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Gaming Headset by Country
7.1.1 Europe Gaming Headset Sales by Country (2016-2021)
7.1.2 Europe Gaming Headset Revenue by Country (2016-2021)
7.2 Europe Gaming Headset Sales by Type
7.3 Europe Gaming Headset Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Gaming Headset by Country
8.1.1 Middle East & Africa Gaming Headset Sales by Country (2016-2021)
8.1.2 Middle East & Africa Gaming Headset Revenue by Country (2016-2021)
8.2 Middle East & Africa Gaming Headset Sales by Type
8.3 Middle East & Africa Gaming Headset Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Country
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Gaming Headset Distributors
10.3 Gaming Headset Customer
11 Global Gaming Headset Market Forecast
11.1 Global Gaming Headset Forecast by Region
11.1.1 Global Gaming Headset Forecast by Regions (2021-2026)
11.2.2 Global Gaming Headset Revenue Forecast by Regions (2021-2026)
11.2 Americas Forecast by Country
11.3 APAC Forecast by Region
11.4 Europe Forecast by Country
11.5 Middle East & Africa Forecast by Country
11.6 Global Gaming Headset Forecast by Type
11.7 Global Gaming Headset Forecast by Application
12 Key Players Analysis
12.1 Turtle Beach
12.1.1 Turtle Beach Company Information
12.1.2 Turtle Beach Gaming Headset Product Offered
12.1.3 Turtle Beach Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.1.4 Turtle Beach Main Business Overview
12.1.5 Turtle Beach Latest Developments
12.2 Sony
12.2.1 Sony Company Information
12.2.2 Sony Gaming Headset Product Offered
12.2.3 Sony Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.2.4 Sony Main Business Overview
12.2.5 Sony Latest Developments
12.3 Sennheiser
12.3.1 Sennheiser Company Information
12.3.2 Sennheiser Gaming Headset Product Offered
12.3.3 Sennheiser Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.3.4 Sennheiser Main Business Overview
12.3.5 Sennheiser Latest Developments
12.4 PDP-Pelican
12.4.1 PDP-Pelican Company Information
12.4.2 PDP-Pelican Gaming Headset Product Offered
12.4.3 PDP-Pelican Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.4.4 PDP-Pelican Main Business Overview
12.4.5 PDP-Pelican Latest Developments
12.5 Skullcandy
12.5.1 Skullcandy Company Information
12.5.2 Skullcandy Gaming Headset Product Offered
12.5.3 Skullcandy Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.5.4 Skullcandy Main Business Overview
12.5.5 Skullcandy Latest Developments
12.6 Microsoft (XBOX)
12.6.1 Microsoft (XBOX) Company Information
12.6.2 Microsoft (XBOX) Gaming Headset Product Offered
12.6.3 Microsoft (XBOX) Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.6.4 Microsoft (XBOX) Main Business Overview
12.6.5 Microsoft (XBOX) Latest Developments
12.7 Plantronics
12.7.1 Plantronics Company Information
12.7.2 Plantronics Gaming Headset Product Offered
12.7.3 Plantronics Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.7.4 Plantronics Main Business Overview
12.7.5 Plantronics Latest Developments
12.8 Logitech
12.8.1 Logitech Company Information
12.8.2 Logitech Gaming Headset Product Offered
12.8.3 Logitech Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.8.4 Logitech Main Business Overview
12.8.5 Logitech Latest Developments
12.9 Somic
12.9.1 Somic Company Information
12.9.2 Somic Gaming Headset Product Offered
12.9.3 Somic Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.9.4 Somic Main Business Overview
12.9.5 Somic Latest Developments
12.10 SteelSeries
12.10.1 SteelSeries Company Information
12.10.2 SteelSeries Gaming Headset Product Offered
12.10.3 SteelSeries Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.10.4 SteelSeries Main Business Overview
12.10.5 SteelSeries Latest Developments
12.11 Audio-Technica
12.11.1 Audio-Technica Company Information
12.11.2 Audio-Technica Gaming Headset Product Offered
12.11.3 Audio-Technica Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.11.4 Audio-Technica Main Business Overview
12.11.5 Audio-Technica Latest Developments
12.12 Creative Technology
12.12.1 Creative Technology Company Information
12.12.2 Creative Technology Gaming Headset Product Offered
12.12.3 Creative Technology Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.12.4 Creative Technology Main Business Overview
12.12.5 Creative Technology Latest Developments
12.13 Cooler Master
12.13.1 Cooler Master Company Information
12.13.2 Cooler Master Gaming Headset Product Offered
12.13.3 Cooler Master Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.13.4 Cooler Master Main Business Overview
12.13.5 Cooler Master Latest Developments
12.14 Big Ben
12.14.1 Big Ben Company Information
12.14.2 Big Ben Gaming Headset Product Offered
12.14.3 Big Ben Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.14.4 Big Ben Main Business Overview
12.14.5 Big Ben Latest Developments
12.15 Corsair
12.15.1 Corsair Company Information
12.15.2 Corsair Gaming Headset Product Offered
12.15.3 Corsair Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.15.4 Corsair Main Business Overview
12.15.5 Corsair Latest Developments
12.16 Mad Catz-TRITTON
12.16.1 Mad Catz-TRITTON Company Information
12.16.2 Mad Catz-TRITTON Gaming Headset Product Offered
12.16.3 Mad Catz-TRITTON Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.16.4 Mad Catz-TRITTON Main Business Overview
12.16.5 Mad Catz-TRITTON Latest Developments
12.17 Gioteck
12.17.1 Gioteck Company Information
12.17.2 Gioteck Gaming Headset Product Offered
12.17.3 Gioteck Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.17.4 Gioteck Main Business Overview
12.17.5 Gioteck Latest Developments
12.18 Accessories 4 Technology
12.18.1 Accessories 4 Technology Company Information
12.18.2 Accessories 4 Technology Gaming Headset Product Offered
12.18.3 Accessories 4 Technology Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.18.4 Accessories 4 Technology Main Business Overview
12.18.5 Accessories 4 Technology Latest Developments
12.19 Trust International
12.19.1 Trust International Company Information
12.19.2 Trust International Gaming Headset Product Offered
12.19.3 Trust International Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.19.4 Trust International Main Business Overview
12.19.5 Trust International Latest Developments
12.20 Kotion Electronic
12.20.1 Kotion Electronic Company Information
12.20.2 Kotion Electronic Gaming Headset Product Offered
12.20.3 Kotion Electronic Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.20.4 Kotion Electronic Main Business Overview
12.20.5 Kotion Electronic Latest Developments
12.21 Hama GmbH
12.21.1 Hama GmbH Company Information
12.21.2 Hama GmbH Gaming Headset Product Offered
12.21.3 Hama GmbH Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.21.4 Hama GmbH Main Business Overview
12.21.5 Hama GmbH Latest Developments
12.22 Thrustmaster
12.22.1 Thrustmaster Company Information
12.22.2 Thrustmaster Gaming Headset Product Offered
12.22.3 Thrustmaster Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.22.4 Thrustmaster Main Business Overview
12.22.5 Thrustmaster Latest Developments
12.23 Razer
12.23.1 Razer Company Information
12.23.2 Razer Gaming Headset Product Offered
12.23.3 Razer Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.23.4 Razer Main Business Overview
12.23.5 Razer Latest Developments
12.24 Genius
12.24.1 Genius Company Information
12.24.2 Genius Gaming Headset Product Offered
12.24.3 Genius Gaming Headset Sales, Revenue, Price and Gross Margin (2019-2021)
12.24.4 Genius Main Business Overview
12.24.5 Genius Latest Developments
13 Research Findings and Conclusion
List of Tables
Table 1. Gaming Headset Consumption CAGR by Region (2020-2026) & ($ Millions)
Table 2. Major Players of Supra-Aural
Table 3. Major Players of Circumaural
Table 4. Major Players of Canalphones
Table 5. Major Players of Backphones
Table 6. Major Players of Others
Table 7. Global Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 8. Global Gaming Headset Sales Market Share by Type (2016-2021)
Table 9. Global Gaming Headset Revenue by Type (2016-2021) & ($ million)
Table 10. Global Gaming Headset Revenue Market Share by Type (2016-2021)
Table 11. Global Gaming Headset Sale Price by Type (2016-2021)
Table 12. Global Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 13. Global Gaming Headset Sales Market Share by Application (2016-2021)
Table 14. Global Gaming Headset Value by Application (2016-2021)
Table 15. Global Gaming Headset Revenue Market Share by Application (2016-2021)
Table 16. Global Gaming Headset Sale Price by Application (2016-2021)
Table 17. Global Gaming Headset Sales by Company (2019-2021) & (K Units)
Table 18. Global Gaming Headset Sales Market Share by Company (2019-2021)
Table 19. Global Gaming Headset Revenue by Company (2019-2021) ($ Millions)
Table 20. Global Gaming Headset Revenue Market Share by Company (2019-2021)
Table 21. Global Gaming Headset Sale Price by Company (2019-2021)
Table 22. Key Manufacturers Gaming Headset Producing Area Distribution and Sales Area
Table 23. Players Gaming Headset Products Offered
Table 24. Gaming Headset Concentration Ratio (CR3, CR5 and CR10) & (2019-2021)
Table 25. New Products and Potential Entrants
Table 26. Mergers & Acquisitions, Expansion
Table 27. Global Gaming Headset Sales by Region (2016-2021) (K Units)
Table 28. Global Gaming Headset Sales Market Share by Region (2016-2021)
Table 29. Global Gaming Headset Revenue by Region (2016-2021) & ($ Millions)
Table 30. Global Gaming Headset Revenue Market Share by Region (2016-2021)
Table 31. Americas Gaming Headset Sales by Country (2016-2021) & (K Units)
Table 32. Americas Gaming Headset Sales Market Share by Country (2016-2021)
Table 33. Americas Gaming Headset Revenue by Country (2016-2021) & ($ Millions)
Table 34. Americas Gaming Headset Revenue Market Share by Country (2016-2021)
Table 35. Americas Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 36. Americas Gaming Headset Sales Market Share by Type (2016-2021)
Table 37. Americas Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 38. Americas Gaming Headset Sales Market Share by Application (2016-2021)
Table 39. APAC Gaming Headset Sales by Region (2016-2021) & (K Units)
Table 40. APAC Gaming Headset Sales Market Share by Region (2016-2021)
Table 41. APAC Gaming Headset Revenue by Region (2016-2021) & ($ Millions)
Table 42. APAC Gaming Headset Revenue Market Share by Region (2016-2021)
Table 43. APAC Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 44. APAC Gaming Headset Sales Market Share by Type (2016-2021)
Table 45. APAC Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 46. APAC Gaming Headset Sales Market Share by Application (2016-2021)
Table 47. Europe Gaming Headset Sales by Country (2016-2021) & (K Units)
Table 48. Europe Gaming Headset Sales Market Share by Country (2016-2021)
Table 49. Europe Gaming Headset Revenue by Country (2016-2021) & ($ Millions)
Table 50. Europe Gaming Headset Revenue Market Share by Country (2016-2021)
Table 51. Europe Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 52. Europe Gaming Headset Sales Market Share by Type (2016-2021)
Table 53. Europe Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 54. Europe Gaming Headset Sales Market Share by Application (2016-2021)
Table 55. Middle East & Africa Gaming Headset Sales by Country (2016-2021) & (K Units)
Table 56. Middle East & Africa Gaming Headset Sales Market Share by Country (2016-2021)
Table 57. Middle East & Africa Gaming Headset Revenue by Country (2016-2021) & ($ Millions)
Table 58. Middle East & Africa Gaming Headset Revenue Market Share by Country (2016-2021)
Table 59. Middle East & Africa Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 60. Middle East & Africa Gaming Headset Sales Market Share by Type (2016-2021)
Table 61. Middle East & Africa Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 62. Middle East & Africa Gaming Headset Sales Market Share by Application (2016-2021)
Table 63. Key and Potential Regions of Gaming Headset
Table 64. Key Application and Potential Industries of Gaming Headset
Table 65. Key Challenges of Gaming Headset
Table 66. Key Trends of Gaming Headset
Table 67. Gaming Headset Distributors List
Table 68. Gaming Headset Customer List
Table 69. Global Gaming Headset Sales Forecast by Region (2021-2026) & (K Units)
Table 70. Global Gaming Headset Consumption Market Forecast by Region
Table 71. Global Gaming Headset Revenue Forecast by Region (2021-2026) & ($ millions)
Table 72. Global Gaming Headset Revenue Market Share Forecast by Region (2021-2026)
Table 73. Americas Gaming Headset Sales Forecast by Country (2021-2026) & (K Units)
Table 74. Americas Gaming Headset Revenue Forecast by Country (2021-2026) & ($ millions)
Table 75. APAC Gaming Headset Sales Forecast by Region (2021-2026) & (K Units)
Table 76. APAC Gaming Headset Revenue Forecast by Region (2021-2026) & ($ millions)
Table 77. Europe Gaming Headset Sales Forecast by Country (2021-2026) & (K Units)
Table 78. Europe Gaming Headset Revenue Forecast by Country (2021-2026) & ($ millions)
Table 79. Middle East & Africa Gaming Headset Sales Forecast by Country (2021-2026) & (K Units)
Table 80. Middle East & Africa Gaming Headset Revenue Forecast by Country (2021-2026) & ($ millions)
Table 81. Global Gaming Headset Sales Forecast by Type (2021-2026) & (K Units)
Table 82. Global Gaming Headset Sales Market Share Forecast by Type (2021-2026)
Table 83. Global Gaming Headset Revenue Forecast by Type (2021-2026) & ($ Millions)
Table 84. Global Gaming Headset Revenue Market Share Forecast by Type (2021-2026)
Table 85. Global Gaming Headset Sales Forecast by Application (2021-2026) & (K Units)
Table 86. Global Gaming Headset Sales Market Share Forecast by Application (2021-2026)
Table 87. Global Gaming Headset Revenue Forecast by Application (2021-2026) & ($ Millions)
Table 88. Global Gaming Headset Revenue Market Share Forecast by Application (2021-2026)
Table 89. Turtle Beach Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 90. Turtle Beach Gaming Headset Product Offered
Table 91. Turtle Beach Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 92. Turtle Beach Main Business
Table 93. Turtle Beach Latest Developments
Table 94. Sony Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 95. Sony Gaming Headset Product Offered
Table 96. Sony Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 97. Sony Main Business
Table 98. Sony Latest Developments
Table 99. Sennheiser Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 100. Sennheiser Gaming Headset Product Offered
Table 101. Sennheiser Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 102. Sennheiser Main Business
Table 103. Sennheiser Latest Developments
Table 104. PDP-Pelican Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 105. PDP-Pelican Gaming Headset Product Offered
Table 106. PDP-Pelican Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 107. PDP-Pelican Main Business
Table 108. PDP-Pelican Latest Developments
Table 109. Skullcandy Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 110. Skullcandy Gaming Headset Product Offered
Table 111. Skullcandy Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 112. Skullcandy Main Business
Table 113. Skullcandy Latest Developments
Table 114. Microsoft (XBOX) Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 115. Microsoft (XBOX) Gaming Headset Product Offered
Table 116. Microsoft (XBOX) Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 117. Microsoft (XBOX) Main Business
Table 118. Microsoft (XBOX) Latest Developments
Table 119. Plantronics Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 120. Plantronics Gaming Headset Product Offered
Table 121. Plantronics Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 122. Plantronics Main Business
Table 123. Plantronics Latest Developments
Table 124. Logitech Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 125. Logitech Gaming Headset Product Offered
Table 126. Logitech Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 127. Logitech Main Business
Table 128. Logitech Latest Developments
Table 129. Somic Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 130. Somic Gaming Headset Product Offered
Table 131. Somic Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 132. Somic Main Business
Table 133. Somic Latest Developments
Table 134. SteelSeries Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 135. SteelSeries Gaming Headset Product Offered
Table 136. SteelSeries Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 137. SteelSeries Main Business
Table 138. SteelSeries Latest Developments
Table 139. Audio-Technica Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 140. Audio-Technica Gaming Headset Product Offered
Table 141. Audio-Technica Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 142. Audio-Technica Main Business
Table 143. Audio-Technica Latest Developments
Table 144. Creative Technology Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 145. Creative Technology Gaming Headset Product Offered
Table 146. Creative Technology Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 147. Creative Technology Main Business
Table 148. Creative Technology Latest Developments
Table 149. Cooler Master Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 150. Cooler Master Gaming Headset Product Offered
Table 151. Cooler Master Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 152. Cooler Master Main Business
Table 153. Cooler Master Latest Developments
Table 154. Big Ben Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 155. Big Ben Gaming Headset Product Offered
Table 156. Big Ben Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 157. Big Ben Main Business
Table 158. Big Ben Latest Developments
Table 159. Corsair Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 160. Corsair Gaming Headset Product Offered
Table 161. Corsair Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 162. Corsair Main Business
Table 163. Corsair Latest Developments
Table 164. Mad Catz-TRITTON Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 165. Mad Catz-TRITTON Gaming Headset Product Offered
Table 166. Mad Catz-TRITTON Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 167. Mad Catz-TRITTON Main Business
Table 168. Mad Catz-TRITTON Latest Developments
Table 169. Gioteck Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 170. Gioteck Gaming Headset Product Offered
Table 171. Gioteck Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 172. Gioteck Main Business
Table 173. Gioteck Latest Developments
Table 174. Accessories 4 Technology Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 175. Accessories 4 Technology Gaming Headset Product Offered
Table 176. Accessories 4 Technology Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 177. Accessories 4 Technology Main Business
Table 178. Accessories 4 Technology Latest Developments
Table 179. Trust International Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 180. Trust International Gaming Headset Product Offered
Table 181. Trust International Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 182. Trust International Main Business
Table 183. Trust International Latest Developments
Table 184. Kotion Electronic Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 185. Kotion Electronic Gaming Headset Product Offered
Table 186. Kotion Electronic Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 187. Kotion Electronic Main Business
Table 188. Kotion Electronic Latest Developments
Table 189. Hama GmbH Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 190. Hama GmbH Gaming Headset Product Offered
Table 191. Hama GmbH Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 192. Hama GmbH Main Business
Table 193. Hama GmbH Latest Developments
Table 194. Thrustmaster Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 195. Thrustmaster Gaming Headset Product Offered
Table 196. Thrustmaster Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 197. Thrustmaster Main Business
Table 198. Thrustmaster Latest Developments
Table 199. Razer Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 200. Razer Gaming Headset Product Offered
Table 201. Razer Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 202. Razer Main Business
Table 203. Razer Latest Developments
Table 204. Genius Basic Information, Gaming Headset Manufacturing Base, Sales Area and Its Competitors
Table 205. Genius Gaming Headset Product Offered
Table 206. Genius Gaming Headset Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E)
Table 207. Genius Main Business
Table 208. Genius Latest Developments
List of Figures
Figure 1. Picture of Gaming Headset
Figure 2. Gaming Headset Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Gaming Headset Sales Growth Rate 2016-2026 (K Units)
Figure 7. Global Gaming Headset Revenue Growth Rate 2016-2026 ($ Millions)
Figure 8. Gaming Headset Sales by Region (2021 & 2026) & ($ millions)
Figure 9. Product Picture of Supra-Aural
Figure 10. Product Picture of Circumaural
Figure 11. Product Picture of Canalphones
Figure 12. Product Picture of Backphones
Figure 13. Product Picture of Others
Figure 14. Global Gaming Headset Sales Market Share by Type in 2020
Figure 15. Global Gaming Headset Revenue Market Share by Type (2016-2021)
Figure 16. Gaming Headset Consumed in Wired USB/Analog 3.5mm
Figure 17. Global Gaming Headset Market: Wired USB/Analog 3.5mm (2016-2021) & (K Units)
Figure 18. Gaming Headset Consumed in Wireless USB Transmitter
Figure 19. Global Gaming Headset Market: Wireless USB Transmitter (2016-2021) & (K Units)
Figure 20. Gaming Headset Consumed in Near Field Communication (NFC)
Figure 21. Global Gaming Headset Market: Near Field Communication (NFC) (2016-2021) & (K Units)
Figure 22. Gaming Headset Consumed in Others
Figure 23. Global Gaming Headset Market: Others (2016-2021) & (K Units)
Figure 24. Global Gaming Headset Sales Market Share by Application (2016-2021)
Figure 25. Global Gaming Headset Revenue Market Share by Application in 2020
Figure 26. Gaming Headset Revenue Market by Company in 2020 ($ Million)
Figure 27. Global Gaming Headset Revenue Market Share by Company in 2020
Figure 28. Global Gaming Headset Sales Market Share by Regions (2016-2021)
Figure 29. Global Gaming Headset Revenue Market Share by Region in 2020
Figure 30. Americas Gaming Headset Sales 2016-2021 (K Units)
Figure 31. Americas Gaming Headset Revenue 2016-2021 ($ Millions)
Figure 32. APAC Gaming Headset Sales 2016-2021 (K Units)
Figure 33. APAC Gaming Headset Revenue 2016-2021 ($ Millions)
Figure 34. Europe Gaming Headset Sales 2016-2021 (K Units)
Figure 35. Europe Gaming Headset Revenue 2016-2021 ($ Millions)
Figure 36. Middle East & Africa Gaming Headset Sales 2016-2021 (K Units)
Figure 37. Middle East & Africa Gaming Headset Revenue 2016-2021 ($ Millions)
Figure 38. Americas Gaming Headset Sales Market Share by Country in 2020
Figure 39. Americas Gaming Headset Revenue Market Share by Country in 2020
Figure 40. Americas Gaming Headset Sales Market Share by Type in 2020
Figure 41. Americas Gaming Headset Sales Market Share by Application in 2020
Figure 42. United States Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 43. Canada Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 44. Mexico Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 45. Brazil Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 46. APAC Gaming Headset Sales Market Share by Region in 2020
Figure 47. APAC Gaming Headset Revenue Market Share by Regions in 2020
Figure 48. APAC Gaming Headset Sales Market Share by Type in 2020
Figure 49. APAC Gaming Headset Sales Market Share by Application in 2020
Figure 50. China Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 51. Japan Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 52. Korea Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 53. Southeast Asia Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 54. India Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 55. Australia Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 56. Europe Gaming Headset Sales Market Share by Country in 2020
Figure 57. Europe Gaming Headset Revenue Market Share by Country in 2020
Figure 58. Europe Gaming Headset Sales Market Share by Type in 2020
Figure 59. Europe Gaming Headset Sales Market Share by Application in 2020
Figure 60. Germany Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 61. France Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 62. UK Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 63. Italy Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 64. Russia Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 65. Middle East & Africa Gaming Headset Sales Market Share by Country in 2020
Figure 66. Middle East & Africa Gaming Headset Revenue Market Share by Country in 2020
Figure 67. Middle East & Africa Gaming Headset Sales Market Share by Type in 2020
Figure 68. Middle East & Africa Gaming Headset Sales Market Share by Application in 2020
Figure 69. Egypt Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 70. South Africa Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 71. Israel Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 72. Turkey Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 73. GCC Country Gaming Headset Revenue Growth 2016-2021 ($ Millions)
Figure 74. Channels of Distribution
Figure 75. Distributors Profiles