Gamification software is a tool or platform that applies common video game features (badges, achievements, points, leaderboards, etc.) to functions related to business in order to encourage employee engagement, brand advocacy, and/or customer loyalty.
Scope of the Report:
The global Gamification Software market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Gamification Software.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
This report studies the Gamification Software market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Gamification Software market by product type and applications/end industries.
Market Segment by Companies, this report covers
GamEffective
Tango Card
Badgeville
Influitive
Hoopla
GetBadges
LevelEleven
Agile CRM
SAP Cloud
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Cloud Based
On-Premise
Market Segment by Applications, can be divided into
SMEs
Large Enterprises
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Gamification Software Market Overview
1.1 Product Overview and Scope of Gamification Software
1.2 Classification of Gamification Software by Types
1.2.1 Global Gamification Software Revenue Comparison by Types (2017-2023)
1.2.2 Global Gamification Software Revenue Market Share by Types in 2017
1.2.3 Cloud Based
1.2.4 On-Premise
1.3 Global Gamification Software Market by Application
1.3.1 Global Gamification Software Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 SMEs
1.3.3 Large Enterprises
1.4 Global Gamification Software Market by Regions
1.4.1 Global Gamification Software Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) Gamification Software Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Gamification Software Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Gamification Software Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) Gamification Software Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Gamification Software Status and Prospect (2013-2023)
1.5 Global Market Size of Gamification Software (2013-2023)
2 Manufacturers Profiles
2.1 GamEffective
2.1.1 Business Overview
2.1.2 Gamification Software Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 GamEffective Gamification Software Revenue, Gross Margin and Market Share (2016-2017)
2.2 Tango Card
2.2.1 Business Overview
2.2.2 Gamification Software Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Tango Card Gamification Software Revenue, Gross Margin and Market Share (2016-2017)
2.3 Badgeville
2.3.1 Business Overview
2.3.2 Gamification Software Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Badgeville Gamification Software Revenue, Gross Margin and Market Share (2016-2017)
2.4 Influitive
2.4.1 Business Overview
2.4.2 Gamification Software Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Influitive Gamification Software Revenue, Gross Margin and Market Share (2016-2017)
2.5 Hoopla
2.5.1 Business Overview
2.5.2 Gamification Software Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Hoopla Gamification Software Revenue, Gross Margin and Market Share (2016-2017)
2.6 GetBadges
2.6.1 Business Overview
2.6.2 Gamification Software Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 GetBadges Gamification Software Revenue, Gross Margin and Market Share (2016-2017)
2.7 LevelEleven
2.7.1 Business Overview
2.7.2 Gamification Software Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 LevelEleven Gamification Software Revenue, Gross Margin and Market Share (2016-2017)
2.8 Agile CRM
2.8.1 Business Overview
2.8.2 Gamification Software Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Agile CRM Gamification Software Revenue, Gross Margin and Market Share (2016-2017)
2.9 SAP Cloud
2.9.1 Business Overview
2.9.2 Gamification Software Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 SAP Cloud Gamification Software Revenue, Gross Margin and Market Share (2016-2017)
3 Global Gamification Software Market Competition, by Players
3.1 Global Gamification Software Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Gamification Software Players Market Share
3.2.2 Top 10 Gamification Software Players Market Share
3.3 Market Competition Trend
4 Global Gamification Software Market Size by Regions
4.1 Global Gamification Software Revenue and Market Share by Regions
4.2 North America Gamification Software Revenue and Growth Rate (2013-2018)
4.3 Europe Gamification Software Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Gamification Software Revenue and Growth Rate (2013-2018)
4.5 South America Gamification Software Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Gamification Software Revenue and Growth Rate (2013-2018)
5 North America Gamification Software Revenue by Countries
5.1 North America Gamification Software Revenue by Countries (2013-2018)
5.2 USA Gamification Software Revenue and Growth Rate (2013-2018)
5.3 Canada Gamification Software Revenue and Growth Rate (2013-2018)
5.4 Mexico Gamification Software Revenue and Growth Rate (2013-2018)
6 Europe Gamification Software Revenue by Countries
6.1 Europe Gamification Software Revenue by Countries (2013-2018)
6.2 Germany Gamification Software Revenue and Growth Rate (2013-2018)
6.3 UK Gamification Software Revenue and Growth Rate (2013-2018)
6.4 France Gamification Software Revenue and Growth Rate (2013-2018)
6.5 Russia Gamification Software Revenue and Growth Rate (2013-2018)
6.6 Italy Gamification Software Revenue and Growth Rate (2013-2018)
7 Asia-Pacific Gamification Software Revenue by Countries
7.1 Asia-Pacific Gamification Software Revenue by Countries (2013-2018)
7.2 China Gamification Software Revenue and Growth Rate (2013-2018)
7.3 Japan Gamification Software Revenue and Growth Rate (2013-2018)
7.4 Korea Gamification Software Revenue and Growth Rate (2013-2018)
7.5 India Gamification Software Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Gamification Software Revenue and Growth Rate (2013-2018)
8 South America Gamification Software Revenue by Countries
8.1 South America Gamification Software Revenue by Countries (2013-2018)
8.2 Brazil Gamification Software Revenue and Growth Rate (2013-2018)
8.3 Argentina Gamification Software Revenue and Growth Rate (2013-2018)
8.4 Colombia Gamification Software Revenue and Growth Rate (2013-2018)
9 Middle East and Africa Revenue Gamification Software by Countries
9.1 Middle East and Africa Gamification Software Revenue by Countries (2013-2018)
9.2 Saudi Arabia Gamification Software Revenue and Growth Rate (2013-2018)
9.3 UAE Gamification Software Revenue and Growth Rate (2013-2018)
9.4 Egypt Gamification Software Revenue and Growth Rate (2013-2018)
9.5 Nigeria Gamification Software Revenue and Growth Rate (2013-2018)
9.6 South Africa Gamification Software Revenue and Growth Rate (2013-2018)
10 Global Gamification Software Market Segment by Type
10.1 Global Gamification Software Revenue and Market Share by Type (2013-2018)
10.2 Global Gamification Software Market Forecast by Type (2018-2023)
10.3 Cloud Based Revenue Growth Rate (2013-2023)
10.4 On-Premise Revenue Growth Rate (2013-2023)
11 Global Gamification Software Market Segment by Application
11.1 Global Gamification Software Revenue Market Share by Application (2013-2018)
11.2 Gamification Software Market Forecast by Application (2018-2023)
11.3 SMEs Revenue Growth (2013-2018)
11.4 Large Enterprises Revenue Growth (2013-2018)
12 Global Gamification Software Market Size Forecast (2018-2023)
12.1 Global Gamification Software Market Size Forecast (2018-2023)
12.2 Global Gamification Software Market Forecast by Regions (2018-2023)
12.3 North America Gamification Software Revenue Market Forecast (2018-2023)
12.4 Europe Gamification Software Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Gamification Software Revenue Market Forecast (2018-2023)
12.6 South America Gamification Software Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Gamification Software Revenue Market Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure Gamification Software Picture
Table Product Specifications of Gamification Software
Table Global Gamification Software and Revenue (Million USD) Market Split by Prod