A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
Scope of the Report:
Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.
Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.
The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers’ revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.
Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA’s market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.
USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.
Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading technology and market position, are well-known suppliers around the world.
The global Game Engines market is valued at 1760 million USD in 2018 and is expected to reach 3650 million USD by the end of 2024, growing at a CAGR of 13.0% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Game Engines.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Game Engines market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Game Engines market by product type and applications/end industries.
Market Segment by Companies, this report covers
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve Corporation
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio Corp
Garage Games
Briar Wallace/Blender Foundation (Organization)
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
3D Game Engines
2.5D Game Engines
2D Game Engines
Market Segment by Applications, can be divided into
PC Games
Mobile Games
TV Games
Other Games
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Game Engines Market Overview
1.1 Product Overview and Scope of Game Engines
1.2 Classification of Game Engines by Types
1.2.1 Global Game Engines Revenue Comparison by Types (2019-2024)
1.2.2 Global Game Engines Revenue Market Share by Types in 2018
1.2.3 3D Game Engines
1.2.4 2.5D Game Engines
1.2.5 2D Game Engines
1.3 Global Game Engines Market by Application
1.3.1 Global Game Engines Market Size and Market Share Comparison by Applications (2014-2024)
1.3.2 PC Games
1.3.3 Mobile Games
1.3.4 TV Games
1.3.5 Other Games
1.4 Global Game Engines Market by Regions
1.4.1 Global Game Engines Market Size (Million USD) Comparison by Regions (2014-2024)
1.4.1 North America (USA, Canada and Mexico) Game Engines Status and Prospect (2014-2024)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Game Engines Status and Prospect (2014-2024)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Game Engines Status and Prospect (2014-2024)
1.4.4 South America (Brazil, Argentina, Colombia) Game Engines Status and Prospect (2014-2024)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Game Engines Status and Prospect (2014-2024)
1.5 Global Market Size of Game Engines (2014-2024)
2 Manufacturers Profiles
2.1 Unity Technologies
2.1.1 Business Overview
2.1.2 Game Engines Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Unity Technologies Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.2 Epic Games
2.2.1 Business Overview
2.2.2 Game Engines Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Epic Games Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.3 Chukong Tech
2.3.1 Business Overview
2.3.2 Game Engines Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Chukong Tech Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.4 Crytek
2.4.1 Business Overview
2.4.2 Game Engines Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Crytek Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.5 Valve Corporation
2.5.1 Business Overview
2.5.2 Game Engines Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Valve Corporation Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.6 YoYo Games
2.6.1 Business Overview
2.6.2 Game Engines Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 YoYo Games Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.7 The Game Creators
2.7.1 Business Overview
2.7.2 Game Engines Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 The Game Creators Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.8 Marmalade Tech
2.8.1 Business Overview
2.8.2 Game Engines Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Marmalade Tech Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.9 Idea Fabrik
2.9.1 Business Overview
2.9.2 Game Engines Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Idea Fabrik Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.10 Leadwerks Software
2.10.1 Business Overview
2.10.2 Game Engines Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Leadwerks Software Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.11 Sony
2.11.1 Business Overview
2.11.2 Game Engines Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Sony Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.12 Amazon
2.12.1 Business Overview
2.12.2 Game Engines Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Amazon Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.13 GameSalad
2.13.1 Business Overview
2.13.2 Game Engines Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 GameSalad Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.14 Scirra
2.14.1 Business Overview
2.14.2 Game Engines Type and Applications
2.14.2.1 Product A
2.14.2.2 Product B
2.14.3 Scirra Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.15 Corona Labs (Organization)
2.15.1 Business Overview
2.15.2 Game Engines Type and Applications
2.15.2.1 Product A
2.15.2.2 Product B
2.15.3 Corona Labs (Organization) Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.16 Silicon Studio Corp
2.16.1 Business Overview
2.16.2 Game Engines Type and Applications
2.16.2.1 Product A
2.16.2.2 Product B
2.16.3 Silicon Studio Corp Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.17 Garage Games
2.17.1 Business Overview
2.17.2 Game Engines Type and Applications
2.17.2.1 Product A
2.17.2.2 Product B
2.17.3 Garage Games Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.18 Briar Wallace/Blender Foundation (Organization)
2.18.1 Business Overview
2.18.2 Game Engines Type and Applications
2.18.2.1 Product A
2.18.2.2 Product B
2.18.3 Briar Wallace/Blender Foundation (Organization) Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.19 The OGRE Team (Organization)
2.19.1 Business Overview
2.19.2 Game Engines Type and Applications
2.19.2.1 Product A
2.19.2.2 Product B
2.19.3 The OGRE Team (Organization) Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.20 Godot Engine (Community developed)
2.20.1 Business Overview
2.20.2 Game Engines Type and Applications
2.20.2.1 Product A
2.20.2.2 Product B
2.20.3 Godot Engine (Community developed) Game Engines Revenue, Gross Margin and Market Share (2017-2018)
2.21 Mario Zechner (Personal)
2.21.1 Business Overview
2.2.2 Game Engines Type and Applications
2.21.2.1 Product A
2.21.2.2 Product B
2.21.3 Mario Zechner (Personal) Game Engines Revenue, Gross Margin and Market Share (2017-2018)
3 Global Game Engines Market Competition, by Players
3.1 Global Game Engines Revenue and Share by Players (2014-2019)
3.2 Market Concentration Rate
3.2.1 Top 5 Game Engines Players Market Share
3.2.2 Top 10 Game Engines Players Market Share
3.3 Market Competition Trend
4 Global Game Engines Market Size by Regions
4.1 Global Game Engines Revenue and Market Share by Regions
4.2 North America Game Engines Revenue and Growth Rate (2014-2019)
4.3 Europe Game Engines Revenue and Growth Rate (2014-2019)
4.4 Asia-Pacific Game Engines Revenue and Growth Rate (2014-2019)
4.5 South America Game Engines Revenue and Growth Rate (2014-2019)
4.6 Middle East and Africa Game Engines Revenue and Growth Rate (2014-2019)
5 North America Game Engines Revenue by Countries
5.1 North America Game Engines Revenue by Countries (2014-2019)
5.2 USA Game Engines Revenue and Growth Rate (2014-2019)
5.3 Canada Game Engines Revenue and Growth Rate (2014-2019)
5.4 Mexico Game Engines Revenue and Growth Rate (2014-2019)
6 Europe Game Engines Revenue by Countries
6.1 Europe Game Engines Revenue by Countries (2014-2019)
6.2 Germany Game Engines Revenue and Growth Rate (2014-2019)
6.3 UK Game Engines Revenue and Growth Rate (2014-2019)
6.4 France Game Engines Revenue and Growth Rate (2014-2019)
6.5 Russia Game Engines Revenue and Growth Rate (2014-2019)
6.6 Italy Game Engines Revenue and Growth Rate (2014-2019)
7 Asia-Pacific Game Engines Revenue by Countries
7.1 Asia-Pacific Game Engines Revenue by Countries (2014-2019)
7.2 China Game Engines Revenue and Growth Rate (2014-2019)
7.3 Japan Game Engines Revenue and Growth Rate (2014-2019)
7.4 Korea Game Engines Revenue and Growth Rate (2014-2019)
7.5 India Game Engines Revenue and Growth Rate (2014-2019)
7.6 Southeast Asia Game Engines Revenue and Growth Rate (2014-2019)
8 South America Game Engines Revenue by Countries
8.1 South America Game Engines Revenue by Countries (2014-2019)
8.2 Brazil Game Engines Revenue and Growth Rate (2014-2019)
8.3 Argentina Game Engines Revenue and Growth Rate (2014-2019)
8.4 Colombia Game Engines Revenue and Growth Rate (2014-2019)
9 Middle East and Africa Revenue Game Engines by Countries
9.1 Middle East and Africa Game Engines Revenue by Countries (2014-2019)
9.2 Saudi Arabia Game Engines Revenue and Growth Rate (2014-2019)
9.3 UAE Game Engines Revenue and Growth Rate (2014-2019)
9.4 Egypt Game Engines Revenue and Growth Rate (2014-2019)
9.5 Nigeria Game Engines Revenue and Growth Rate (2014-2019)
9.6 South Africa Game Engines Revenue and Growth Rate (2014-2019)
10 Global Game Engines Market Segment by Type
10.1 Global Game Engines Revenue and Market Share by Type (2014-2019)
10.2 Global Game Engines Market Forecast by Type (2019-2024)
10.3 3D Game Engines Revenue Growth Rate (2014-2024)
10.4 2.5D Game Engines Revenue Growth Rate (2014-2024)
10.5 2D Game Engines Revenue Growth Rate (2014-2024)
11 Global Game Engines Market Segment by Application
11.1 Global Game Engines Revenue Market Share by Application (2014-2019)
11.2 Game Engines Market Forecast by Application (2019-2024)
11.3 PC Games Revenue Growth (2014-2019)
11.4 Mobile Games Revenue Growth (2014-2019)
11.5 TV Games Revenue Growth (2014-2019)
11.6 Other Games Revenue Growth (2014-2019)
12 Global Game Engines Market Size Forecast (2019-2024)
12.1 Global Game Engines Market Size Forecast (2019-2024)
12.2 Global Game Engines Market Forecast by Regions (2019-2024)
12.3 North America Game Engines Revenue Market Forecast (2019-2024)
12.4 Europe Game Engines Revenue Market Forecast (2019-2024)
12.5 Asia-Pacific Game Engines Revenue Market Forecast (2019-2024)
12.6 South America Game Engines Revenue Market Forecast (2019-2024)
12.7 Middle East and Africa Game Engines Revenue Market Forecast (2019-2024)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure Game Engines Picture
Table Product Specifications of Game Engines
Table Global Game Engines and Revenue (Million USD) Market Split by Product Type
Figur