Global Computational Creativity Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

  • receipt Report ID : 137384
  • calendar_today Published On: Jan, 2019
  • file_copy Pages: 137
  • list Business Services

Scope of the Report:

The global Computational Creativity market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Computational Creativity.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

This report studies the Computational Creativity market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Computational Creativity market by product type and applications/end industries.

Market Segment by Companies, this report covers

IBM

Google

Microsoft

Adobe

Amazon Web Services (AWS)

Autodesk

Jukedeck

Humtap

Amper Music

ScriptBook

Hello Games

Lumen5

Skylum

Logojoy

Aiva Technologies SARL

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Solutions

Services

Market Segment by Applications, can be divided into

Marketing and Web Designing

Product Designing

Music Composition

Photography and Videography

High-End Video Gaming Development

Automated Story Generation

Others

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

Table of Contents

1 Computational Creativity Market Overview

1.1 Product Overview and Scope of Computational Creativity

1.2 Classification of Computational Creativity by Types

1.2.1 Global Computational Creativity Revenue Comparison by Types (2017-2023)

1.2.2 Global Computational Creativity Revenue Market Share by Types in 2017

1.2.3 Solutions

1.2.4 Services

1.3 Global Computational Creativity Market by Application

1.3.1 Global Computational Creativity Market Size and Market Share Comparison by Applications (2013-2023)

1.3.2 Marketing and Web Designing

1.3.3 Product Designing

1.3.4 Music Composition

1.3.5 Photography and Videography

1.3.6 High-End Video Gaming Development

1.3.7 Automated Story Generation

1.3.8 Others

1.4 Global Computational Creativity Market by Regions

1.4.1 Global Computational Creativity Market Size (Million USD) Comparison by Regions (2013-2023)

1.4.1 North America (USA, Canada and Mexico) Computational Creativity Status and Prospect (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Computational Creativity Status and Prospect (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Computational Creativity Status and Prospect (2013-2023)

1.4.4 South America (Brazil, Argentina, Colombia) Computational Creativity Status and Prospect (2013-2023)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Computational Creativity Status and Prospect (2013-2023)

1.5 Global Market Size of Computational Creativity (2013-2023)

2 Manufacturers Profiles

2.1 IBM

2.1.1 Business Overview

2.1.2 Computational Creativity Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 IBM Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.2 Google

2.2.1 Business Overview

2.2.2 Computational Creativity Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Google Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.3 Microsoft

2.3.1 Business Overview

2.3.2 Computational Creativity Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Microsoft Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.4 Adobe

2.4.1 Business Overview

2.4.2 Computational Creativity Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Adobe Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.5 Amazon Web Services (AWS)

2.5.1 Business Overview

2.5.2 Computational Creativity Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Amazon Web Services (AWS) Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.6 Autodesk

2.6.1 Business Overview

2.6.2 Computational Creativity Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Autodesk Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.7 Jukedeck

2.7.1 Business Overview

2.7.2 Computational Creativity Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Jukedeck Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.8 Humtap

2.8.1 Business Overview

2.8.2 Computational Creativity Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Humtap Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.9 Amper Music

2.9.1 Business Overview

2.9.2 Computational Creativity Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Amper Music Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.10 ScriptBook

2.10.1 Business Overview

2.10.2 Computational Creativity Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 ScriptBook Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.11 Hello Games

2.11.1 Business Overview

2.11.2 Computational Creativity Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 Hello Games Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.12 Lumen5

2.12.1 Business Overview

2.12.2 Computational Creativity Type and Applications

2.12.2.1 Product A

2.12.2.2 Product B

2.12.3 Lumen5 Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.13 Skylum

2.13.1 Business Overview

2.13.2 Computational Creativity Type and Applications

2.13.2.1 Product A

2.13.2.2 Product B

2.13.3 Skylum Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.14 Logojoy

2.14.1 Business Overview

2.14.2 Computational Creativity Type and Applications

2.14.2.1 Product A

2.14.2.2 Product B

2.14.3 Logojoy Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

2.15 Aiva Technologies SARL

2.15.1 Business Overview

2.15.2 Computational Creativity Type and Applications

2.15.2.1 Product A

2.15.2.2 Product B

2.15.3 Aiva Technologies SARL Computational Creativity Revenue, Gross Margin and Market Share (2016-2017)

3 Global Computational Creativity Market Competition, by Players

3.1 Global Computational Creativity Revenue and Share by Players (2013-2018)

3.2 Market Concentration Rate

3.2.1 Top 5 Computational Creativity Players Market Share

3.2.2 Top 10 Computational Creativity Players Market Share

3.3 Market Competition Trend

4 Global Computational Creativity Market Size by Regions

4.1 Global Computational Creativity Revenue and Market Share by Regions

4.2 North America Computational Creativity Revenue and Growth Rate (2013-2018)

4.3 Europe Computational Creativity Revenue and Growth Rate (2013-2018)

4.4 Asia-Pacific Computational Creativity Revenue and Growth Rate (2013-2018)

4.5 South America Computational Creativity Revenue and Growth Rate (2013-2018)

4.6 Middle East and Africa Computational Creativity Revenue and Growth Rate (2013-2018)

5 North America Computational Creativity Revenue by Countries

5.1 North America Computational Creativity Revenue by Countries (2013-2018)

5.2 USA Computational Creativity Revenue and Growth Rate (2013-2018)

5.3 Canada Computational Creativity Revenue and Growth Rate (2013-2018)

5.4 Mexico Computational Creativity Revenue and Growth Rate (2013-2018)

6 Europe Computational Creativity Revenue by Countries

6.1 Europe Computational Creativity Revenue by Countries (2013-2018)

6.2 Germany Computational Creativity Revenue and Growth Rate (2013-2018)

6.3 UK Computational Creativity Revenue and Growth Rate (2013-2018)

6.4 France Computational Creativity Revenue and Growth Rate (2013-2018)

6.5 Russia Computational Creativity Revenue and Growth Rate (2013-2018)

6.6 Italy Computational Creativity Revenue and Growth Rate (2013-2018)

7 Asia-Pacific Computational Creativity Revenue by Countries

7.1 Asia-Pacific Computational Creativity Revenue by Countries (2013-2018)

7.2 China Computational Creativity Revenue and Growth Rate (2013-2018)

7.3 Japan Computational Creativity Revenue and Growth Rate (2013-2018)

7.4 Korea Computational Creativity Revenue and Growth Rate (2013-2018)

7.5 India Computational Creativity Revenue and Growth Rate (2013-2018)

7.6 Southeast Asia Computational Creativity Revenue and Growth Rate (2013-2018)

8 South America Computational Creativity Revenue by Countries

8.1 South America Computational Creativity Revenue by Countries (2013-2018)

8.2 Brazil Computational Creativity Revenue and Growth Rate (2013-2018)

8.3 Argentina Computational Creativity Revenue and Growth Rate (2013-2018)

8.4 Colombia Computational Creativity Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue Computational Creativity by Countries

9.1 Middle East and Africa Computational Creativity Revenue by Countries (2013-2018)

9.2 Saudi Arabia Computational Creativity Revenue and Growth Rate (2013-2018)

9.3 UAE Computational Creativity Revenue and Growth Rate (2013-2018)

9.4 Egypt Computational Creativity Revenue and Growth Rate (2013-2018)

9.5 Nigeria Computational Creativity Revenue and Growth Rate (2013-2018)

9.6 South Africa Computational Creativity Revenue and Growth Rate (2013-2018)

10 Global Computational Creativity Market Segment by Type

10.1 Global Computational Creativity Revenue and Market Share by Type (2013-2018)

10.2 Global Computational Creativity Market Forecast by Type (2018-2023)

10.3 Solutions Revenue Growth Rate (2013-2023)

10.4 Services Revenue Growth Rate (2013-2023)

11 Global Computational Creativity Market Segment by Application

11.1 Global Computational Creativity Revenue Market Share by Application (2013-2018)

11.2 Computational Creativity Market Forecast by Application (2018-2023)

11.3 Marketing and Web Designing Revenue Growth (2013-2018)

11.4 Product Designing Revenue Growth (2013-2018)

11.5 Music Composition Revenue Growth (2013-2018)

11.6 Photography and Videography Revenue Growth (2013-2018)

11.7 High-End Video Gaming Development Revenue Growth (2013-2018)

11.8 Automated Story Generation Revenue Growth (2013-2018)

11.9 Others Revenue Growth (2013-2018)

12 Global Computational Creativity Market Size Forecast (2018-2023)

12.1 Global Computational Creativity Market Size Forecast (2018-2023)

12.2 Global Computational Creativity Market Forecast by Regions (2018-2023)

12.3 North America Computational Creativity Revenue Market Forecast (2018-2023)

12.4 Europe Computational Creativity Revenue Market Forecast (2018-2023)

12.5 Asia-Pacific Computational Creativity Revenue Market Forecast (2018-2023)

12.6 South America Computational Creativity Revenue Market Forecast (2018-2023)

12.7 Middle East and Africa Computational Creativity Revenue Market Forecast (2018-2023)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure Computational Creativity Picture

Table Product Specifications of Computational Creativity

Table Global Computational Creativity and Revenue (Million USD) Market Spli

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