Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
Scope of the Report:
This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.
Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.
These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.
The global Board Games market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Board Games.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
Market Segment by Companies, this report covers
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Tabletop
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs
Market Segment by Applications, can be divided into
Offline Retail
Online Retail
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Board Games Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Classification of Board Games by Types
1.2.1 Global Board Games Revenue Comparison by Types (2017-2023)
1.2.2 Global Board Games Revenue Market Share by Types in 2017
1.2.3 Tabletop
1.2.4 Card and Dice Games
1.2.5 Collectible Card Games
1.2.6 Miniature Games
1.2.7 RPGs
1.3 Global Board Games Market by Application
1.3.1 Global Board Games Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Offline Retail
1.3.3 Online Retail
1.4 Global Board Games Market by Regions
1.4.1 Global Board Games Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) Board Games Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Board Games Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Board Games Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) Board Games Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Board Games Status and Prospect (2013-2023)
1.5 Global Market Size of Board Games (2013-2023)
2 Manufacturers Profiles
2.1 Asmodee Editions
2.1.1 Business Overview
2.1.2 Board Games Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Asmodee Editions Board Games Revenue, Gross Margin and Market Share (2016-2017)
2.2 Goliath B.V.
2.2.1 Business Overview
2.2.2 Board Games Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Goliath B.V. Board Games Revenue, Gross Margin and Market Share (2016-2017)
2.3 Grand Prix International
2.3.1 Business Overview
2.3.2 Board Games Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Grand Prix International Board Games Revenue, Gross Margin and Market Share (2016-2017)
2.4 Hasbro
2.4.1 Business Overview
2.4.2 Board Games Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Hasbro Board Games Revenue, Gross Margin and Market Share (2016-2017)
2.5 Ravensburger
2.5.1 Business Overview
2.5.2 Board Games Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Ravensburger Board Games Revenue, Gross Margin and Market Share (2016-2017)
3 Global Board Games Market Competition, by Players
3.1 Global Board Games Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Board Games Players Market Share
3.2.2 Top 10 Board Games Players Market Share
3.3 Market Competition Trend
4 Global Board Games Market Size by Regions
4.1 Global Board Games Revenue and Market Share by Regions
4.2 North America Board Games Revenue and Growth Rate (2013-2018)
4.3 Europe Board Games Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Board Games Revenue and Growth Rate (2013-2018)
4.5 South America Board Games Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Board Games Revenue and Growth Rate (2013-2018)
5 North America Board Games Revenue by Countries
5.1 North America Board Games Revenue by Countries (2013-2018)
5.2 USA Board Games Revenue and Growth Rate (2013-2018)
5.3 Canada Board Games Revenue and Growth Rate (2013-2018)
5.4 Mexico Board Games Revenue and Growth Rate (2013-2018)
6 Europe Board Games Revenue by Countries
6.1 Europe Board Games Revenue by Countries (2013-2018)
6.2 Germany Board Games Revenue and Growth Rate (2013-2018)
6.3 UK Board Games Revenue and Growth Rate (2013-2018)
6.4 France Board Games Revenue and Growth Rate (2013-2018)
6.5 Russia Board Games Revenue and Growth Rate (2013-2018)
6.6 Italy Board Games Revenue and Growth Rate (2013-2018)
7 Asia-Pacific Board Games Revenue by Countries
7.1 Asia-Pacific Board Games Revenue by Countries (2013-2018)
7.2 China Board Games Revenue and Growth Rate (2013-2018)
7.3 Japan Board Games Revenue and Growth Rate (2013-2018)
7.4 Korea Board Games Revenue and Growth Rate (2013-2018)
7.5 India Board Games Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Board Games Revenue and Growth Rate (2013-2018)
8 South America Board Games Revenue by Countries
8.1 South America Board Games Revenue by Countries (2013-2018)
8.2 Brazil Board Games Revenue and Growth Rate (2013-2018)
8.3 Argentina Board Games Revenue and Growth Rate (2013-2018)
8.4 Colombia Board Games Revenue and Growth Rate (2013-2018)
9 Middle East and Africa Revenue Board Games by Countries
9.1 Middle East and Africa Board Games Revenue by Countries (2013-2018)
9.2 Saudi Arabia Board Games Revenue and Growth Rate (2013-2018)
9.3 UAE Board Games Revenue and Growth Rate (2013-2018)
9.4 Egypt Board Games Revenue and Growth Rate (2013-2018)
9.5 Nigeria Board Games Revenue and Growth Rate (2013-2018)
9.6 South Africa Board Games Revenue and Growth Rate (2013-2018)
10 Global Board Games Market Segment by Type
10.1 Global Board Games Revenue and Market Share by Type (2013-2018)
10.2 Global Board Games Market Forecast by Type (2018-2023)
10.3 Tabletop Revenue Growth Rate (2013-2023)
10.4 Card and Dice Games Revenue Growth Rate (2013-2023)
10.5 Collectible Card Games Revenue Growth Rate (2013-2023)
10.6 Miniature Games Revenue Growth Rate (2013-2023)
10.7 RPGs Revenue Growth Rate (2013-2023)
11 Global Board Games Market Segment by Application
11.1 Global Board Games Revenue Market Share by Application (2013-2018)
11.2 Board Games Market Forecast by Application (2018-2023)
11.3 Offline Retail Revenue Growth (2013-2018)
11.4 Online Retail Revenue Growth (2013-2018)
12 Global Board Games Market Size Forecast (2018-2023)
12.1 Global Board Games Market Size Forecast (2018-2023)
12.2 Global Board Games Market Forecast by Regions (2018-2023)
12.3 North America Board Games Revenue Market Forecast (2018-2023)
12.4 Europe Board Games Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Board Games Revenue Market Forecast (2018-2023)
12.6 South America Board Games Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Board Games Revenue Market Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure Board Games Picture
Table Product Specifications of Board Games
Table Global Board Games and Revenue (Million USD) Market Split by Product Type
Figure G