These video game consoles are capable of supporting stereoscopic three-dimensional gameplay on integrated or peripheral displays. Such images create an illusion of depth and offer optimal perception of surface materials in the gameplay environment. In addition, they provide accurate spatial localization, which improves the immersive experience and realism of the gameplay.
Scope of the Report:
This report focuses on the 3D Gaming Console in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Increasing purchasing power, rise in the average spending by gamers, and aggressive marketing strategies adopted by developers across the globe are expected to drive the demand over the forecast period.
Increasing competition has intensified the 3D video games industry. Developments at hardware and content level boost opportunities for video games software development. Moreover, manufacturers are deploying various marketing tools to compete with rivals and gain advantage in the video game industry.
Developed nations from the North American and European region are expected to draw the largest demand for such advanced video game devices. However, Asia Pacific is anticipated to be the fastest growing region owing to the growth witnessed in emerging economies such as China, India, and Korea.
The worldwide market for 3D Gaming Console is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.
Market Segment by Manufacturers, this report covers
Microsoft Corporation
Nintendo Co. Limited
Sony Corporation
Apple
Logitech
Oculus VR
Electronic Arts
Activision Publishing
Avatar Reality
Kaneva
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Virtual and Augmented Reality
Auto Stereoscopy
Polarized Shutter
Xbox Illumiroon
Leap Motion Technology
Other
Market Segment by Applications, can be divided into
Household
Commercial
Other
There are 15 Chapters to deeply display the global 3D Gaming Console market.
Chapter 1, to describe 3D Gaming Console Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of 3D Gaming Console, with sales, revenue, and price of 3D Gaming Console, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of 3D Gaming Console, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, 3D Gaming Console market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe 3D Gaming Console sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
Table of Contents
1 Market Overview
1.1 3D Gaming Console Introduction
1.2 Market Analysis by Type
1.2.1 Virtual and Augmented Reality
1.2.2 Auto Stereoscopy
1.2.3 Polarized Shutter
1.2.4 Xbox Illumiroon
1.2.5 Leap Motion Technology
1.2.6 Other
1.3 Market Analysis by Applications
1.3.1 Household
1.3.2 Commercial
1.3.3 Other
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Microsoft Corporation
2.1.1 Business Overview
2.1.2 3D Gaming Console Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Microsoft Corporation 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 Nintendo Co. Limited
2.2.1 Business Overview
2.2.2 3D Gaming Console Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Nintendo Co. Limited 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Sony Corporation
2.3.1 Business Overview
2.3.2 3D Gaming Console Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Sony Corporation 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Apple
2.4.1 Business Overview
2.4.2 3D Gaming Console Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Apple 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 Logitech
2.5.1 Business Overview
2.5.2 3D Gaming Console Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Logitech 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Oculus VR
2.6.1 Business Overview
2.6.2 3D Gaming Console Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Oculus VR 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 Electronic Arts
2.7.1 Business Overview
2.7.2 3D Gaming Console Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Electronic Arts 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 Activision Publishing
2.8.1 Business Overview
2.8.2 3D Gaming Console Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Activision Publishing 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 Avatar Reality
2.9.1 Business Overview
2.9.2 3D Gaming Console Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Avatar Reality 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 Kaneva
2.10.1 Business Overview
2.10.2 3D Gaming Console Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Kaneva 3D Gaming Console Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global 3D Gaming Console Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)
3.1 Global 3D Gaming Console Sales and Market Share by Manufacturer (2016-2017)
3.2 Global 3D Gaming Console Revenue and Market Share by Manufacturer (2016-2017)
3.3 Market Concentration Rate
3.3.1 Top 3 3D Gaming Console Manufacturer Market Share in 2017
3.3.2 Top 6 3D Gaming Console Manufacturer Market Share in 2017
3.4 Market Competition Trend
4 Global 3D Gaming Console Market Analysis by Regions
4.1 Global 3D Gaming Console Sales, Revenue and Market Share by Regions
4.1.1 Global 3D Gaming Console Sales and Market Share by Regions (2013-2018)
4.1.2 Global 3D Gaming Console Revenue and Market Share by Regions (2013-2018)
4.2 North America 3D Gaming Console Sales and Growth Rate (2013-2018)
4.3 Europe 3D Gaming Console Sales and Growth Rate (2013-2018)
4.4 Asia-Pacific 3D Gaming Console Sales and Growth Rate (2013-2018)
4.5 South America 3D Gaming Console Sales and Growth Rate (2013-2018)
4.6 Middle East and Africa 3D Gaming Console Sales and Growth Rate (2013-2018)
5 North America 3D Gaming Console by Countries
5.1 North America 3D Gaming Console Sales, Revenue and Market Share by Countries
5.1.1 North America 3D Gaming Console Sales and Market Share by Countries (2013-2018)
5.1.2 North America 3D Gaming Console Revenue and Market Share by Countries (2013-2018)
5.2 United States 3D Gaming Console Sales and Growth Rate (2013-2018)
5.3 Canada 3D Gaming Console Sales and Growth Rate (2013-2018)
5.4 Mexico 3D Gaming Console Sales and Growth Rate (2013-2018)
6 Europe 3D Gaming Console by Countries
6.1 Europe 3D Gaming Console Sales, Revenue and Market Share by Countries
6.1.1 Europe 3D Gaming Console Sales and Market Share by Countries (2013-2018)
6.1.2 Europe 3D Gaming Console Revenue and Market Share by Countries (2013-2018)
6.2 Germany 3D Gaming Console Sales and Growth Rate (2013-2018)
6.3 UK 3D Gaming Console Sales and Growth Rate (2013-2018)
6.4 France 3D Gaming Console Sales and Growth Rate (2013-2018)
6.5 Russia 3D Gaming Console Sales and Growth Rate (2013-2018)
6.6 Italy 3D Gaming Console Sales and Growth Rate (2013-2018)
7 Asia-Pacific 3D Gaming Console by Countries
7.1 Asia-Pacific 3D Gaming Console Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific 3D Gaming Console Sales and Market Share by Countries (2013-2018)
7.1.2 Asia-Pacific 3D Gaming Console Revenue and Market Share by Countries (2013-2018)
7.2 China 3D Gaming Console Sales and Growth Rate (2013-2018)
7.3 Japan 3D Gaming Console Sales and Growth Rate (2013-2018)
7.4 Korea 3D Gaming Console Sales and Growth Rate (2013-2018)
7.5 India 3D Gaming Console Sales and Growth Rate (2013-2018)
7.6 Southeast Asia 3D Gaming Console Sales and Growth Rate (2013-2018)
8 South America 3D Gaming Console by Countries
8.1 South America 3D Gaming Console Sales, Revenue and Market Share by Countries
8.1.1 South America 3D Gaming Console Sales and Market Share by Countries (2013-2018)
8.1.2 South America 3D Gaming Console Revenue and Market Share by Countries (2013-2018)
8.2 Brazil 3D Gaming Console Sales and Growth Rate (2013-2018)
8.3 Argentina 3D Gaming Console Sales and Growth Rate (2013-2018)
8.4 Colombia 3D Gaming Console Sales and Growth Rate (2013-2018)
9 Middle East and Africa 3D Gaming Console by Countries
9.1 Middle East and Africa 3D Gaming Console Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa 3D Gaming Console Sales and Market Share by Countries (2013-2018)
9.1.2 Middle East and Africa 3D Gaming Console Revenue and Market Share by Countries (2013-2018)
9.2 Saudi Arabia 3D Gaming Console Sales and Growth Rate (2013-2018)
9.3 UAE 3D Gaming Console Sales and Growth Rate (2013-2018)
9.4 Egypt 3D Gaming Console Sales and Growth Rate (2013-2018)
9.5 Nigeria 3D Gaming Console Sales and Growth Rate (2013-2018)
9.6 South Africa 3D Gaming Console Sales and Growth Rate (2013-2018)
10 Global 3D Gaming Console Market Segment by Type
10.1 Global 3D Gaming Console Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global 3D Gaming Console Sales and Market Share by Type (2013-2018)
10.1.2 Global 3D Gaming Console Revenue and Market Share by Type (2013-2018)
10.2 Virtual and Augmented Reality Sales Growth and Price
10.2.1 Global Virtual and Augmented Reality Sales Growth (2013-2018)
10.2.2 Global Virtual and Augmented Reality Price (2013-2018)
10.3 Auto Stereoscopy Sales Growth and Price
10.3.1 Global Auto Stereoscopy Sales Growth (2013-2018)
10.3.2 Global Auto Stereoscopy Price (2013-2018)
10.4 Polarized Shutter Sales Growth and Price
10.4.1 Global Polarized Shutter Sales Growth (2013-2018)
10.4.2 Global Polarized Shutter Price (2013-2018)
10.5 Xbox Illumiroon Sales Growth and Price
10.5.1 Global Xbox Illumiroon Sales Growth (2013-2018)
10.5.2 Global Xbox Illumiroon Price (2013-2018)
10.6 Leap Motion Technology Sales Growth and Price
10.6.1 Global Leap Motion Technology Sales Growth (2013-2018)
10.6.2 Global Leap Motion Technology Price (2013-2018)
10.7 Other Sales Growth and Price
10.7.1 Global Other Sales Growth (2013-2018)
10.7.2 Global Other Price (2013-2018)
11 Global 3D Gaming Console Market Segment by Application
11.1 Global 3D Gaming Console Sales Market Share by Application (2013-2018)
11.2 Household Sales Growth (2013-2018)
11.3 Commercial Sales Growth (2013-2018)
11.4 Other Sales Growth (2013-2018)
12 3D Gaming Console Market Forecast (2018-2023)
12.1 Global 3D Gaming Console Sales, Revenue and Growth Rate (2018-2023)
12.2 3D Gaming Console Market Forecast by Regions (2018-2023)
12.2.1 North America 3D Gaming Console Market Forecast (2018-2023)
12.2.2 Europe 3D Gaming Console Market Forecast (2018-2023)
12.2.3 Asia-Pacific 3D Gaming Console Market Forecast (2018-2023)
12.2.4 South America 3D Gaming Console Market Forecast (2018-2023)
12.2.5 Middle East and Africa 3D Gaming Console Market Forecast (2018-2023)
12.3 3D Gaming Console Market Forecast by Type (2018-2023)
12.3.1 Global 3D Gaming Console Sales Forecast by Type (2018-2023)
12.3.2 Global 3D Gaming Console Market Share Forecast by Type (2018-2023)
12.4 3D Gaming Console Market Forecast by Application (2018-2023)
12.4.1 Global 3D Gaming Console Sales Forecast by Application (2018-2023)
12.4.2 Global 3D Gaming Console Market Share Forecast by Application (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
List of Tables and Figures
Figure 3D Gaming Console Picture
Table Product Specifications of 3D Gaming Console
Figure Global Sales Market Share of 3D Gaming Console by Types in 2017
Table